KnobMan3D

DSP, Plug-in and Host development discussion.
g200kg
KVRist
485 posts since 22 May, 2004 from Yokohama, Japan

Post Fri Feb 12, 2016 9:56 pm

Though this is still a primitive prototype, now testing KnobMan3D, the 3D style knob designer.

http://g200kg.github.io/knobman3d/index.html

Image
Image

Ivan_C
KVRian
1065 posts since 11 Aug, 2004 from Breuillet, France

Re: KnobMan3D

Post Sat Feb 13, 2016 2:21 am

What a great idea ! Thanks for sharing this, I'm going to try it asap !

Valenten
KVRist
48 posts since 26 Dec, 2009 from France

Re: KnobMan3D

Post Sat Feb 13, 2016 5:04 am

Good idea, it can be very useful. Good to have the help page for some of the parameters :)

AnX
KVRAF
3037 posts since 17 Nov, 2015

Re: KnobMan3D

Post Sat Feb 13, 2016 5:18 am

Cool, will try this. Still using old knobman and skinman apps.

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Chris-S
KVRAF
2602 posts since 10 Nov, 2013 from Germany

Re: KnobMan3D

Post Sat Feb 13, 2016 8:30 am

Wow, thanks. :tu:

g200kg
KVRist
485 posts since 22 May, 2004 from Yokohama, Japan

Re: KnobMan3D

Post Mon Feb 15, 2016 4:10 am


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EvilDragon
KVRAF
16946 posts since 7 Jan, 2009 from Croatia

Re: KnobMan3D

Post Mon Feb 15, 2016 4:29 am

How about fixing some JKnobMan bugs in the mean time? :)

* "Individual" export option doesn't work correctly with oversampling set to 2x or 4x.

* File names of "Individual" exported frames is not as it's stated in the help (which suggests filenames like image-0001.bmp, image-0002.bmp etc., but that doesn't happen, in reality, the names are image.bmp, image1.bmp, image2.bmp... the first frame doesn't get a number!) Ideally we should be able to decide how we want to name the exported frames (and also when importing them to the Image primitive as "multiframe").

g200kg
KVRist
485 posts since 22 May, 2004 from Yokohama, Japan

Re: KnobMan3D

Post Mon Feb 15, 2016 6:11 am

Hi, it's been awhile.
I would like to make time to fix the oversampling export issue.

About file name issue, the help document is insufficient.

filenames are generated keeping specified suffix numbering format like:
image0.png => image0.png, image1.png, image2.png....
image0001.png => image0001.png, image0002.png, image0003.png...

and you can start from any number:
image12.png => image12.png, image13.png, image14.png...

in all case, the first file is that exactly you specified (this is next best thing for overwrite prompting).
then automatically suffix number from 1 is added if the specified filename has no suffix number.

resynthesis
KVRist
352 posts since 17 Sep, 2007 from Planet Thanet

Re: KnobMan3D

Post Mon Feb 15, 2016 6:25 am

Nice! It's appreciated, thanks

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EvilDragon
KVRAF
16946 posts since 7 Jan, 2009 from Croatia

Re: KnobMan3D

Post Mon Feb 15, 2016 6:38 am

g200kg wrote:About file name issue, the help document is insufficient.

filenames are generated keeping specified suffix numbering format like:
image0.png => image0.png, image1.png, image2.png....
image0001.png => image0001.png, image0002.png, image0003.png...

and you can start from any number:
image12.png => image12.png, image13.png, image14.png...

in all case, the first file is that exactly you specified (this is next best thing for overwrite prompting).
then automatically suffix number from 1 is added if the specified filename has no suffix number.
OK thank you - this is helpful!

Is this same numbering behaviour valid for "multiframe" importing to Image primitive? So we could import only SOME frames, not all of them, according to the number in the filename?

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pauleamca
KVRist
135 posts since 26 Mar, 2010

Re: KnobMan3D

Post Tue Sep 27, 2016 4:13 pm

On export download in knobman 3d happen nothing.
Where please, is the missing png file? In which form do you create your samples?

Terrafractyl
KVRist
340 posts since 15 Nov, 2005 from Melbourne Australia

Re: KnobMan3D

Post Tue Sep 27, 2016 6:31 pm

3D !! awesome thanks.
Also a million thanks for creating knobman in the first place, it must be nice to know your creation has helped put knobs on the front of so many GUI's. :clap:
Hypnagog (Experimental Electronica) |
Terrafractyl (Psytrance) |Kinematic Records (Label)

Shabdahbriah
KVRAF
4813 posts since 19 Jun, 2008 from Seattle

Re: KnobMan3D

Post Tue Sep 27, 2016 7:35 pm

Terrafractyl wrote:[...] it must be nice to know your creation has helped put knobs on the front of so many GUI's. :clap:
There are always KNOBS in front of GUI's. :hihi:

Ooooh!!! "on the front"... oh, yes. Well that too.
Perception is the ultimate "reality" ~ but not, the ultimate Truth.

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crimsonmerry
KVRist
75 posts since 23 Jul, 2013

Re: KnobMan3D

Post Sun Oct 30, 2016 9:44 pm

Perhaps a bit late for the party, but i just tried knobman3D in the last few days. The shaping capability are still very limited and got some strange bugs here and there, but other than that it was great and usable. It's been awhile, but are you planning to add more features in near future? Please allow us to import a custom svg, more common save/load, and also please make the desktop version!

Thanks for creating such a useful softwares for us GUI/plugin designers.

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Nowhk
KVRian
781 posts since 2 Oct, 2013

Re: KnobMan3D

Post Sat Nov 05, 2016 3:16 am

I'd "thank you" for this wonderful tool! I use it for my first creations :) Thanks dude!
EvilDragon wrote:How about fixing some JKnobMan bugs in the mean time? :)
I want only to notice that JKnobMan (2d, standard) won't close clicking on the X on Windows 10 (neither on 7). I need to go on Task manager and kill it from there. Is it normal?

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