Hobbyists for a Synth Team!
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- KVRist
- Topic Starter
- 35 posts since 21 Oct, 2018
Hi guys I’m looking to put together a Synth team. I like to pitch a project with a great idea to anyone who will hear one at this time. Just ask me to send you a non disclosure via adobe sign by email and I can show you a really good project and synth idea
Last edited by Ndustry99 on Sun Oct 21, 2018 8:44 pm, edited 1 time in total.
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FastTriggerFish FastTriggerFish https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=261931
- KVRist
- 158 posts since 3 Aug, 2011 from London
I assume you’ve read this sticky post ?
viewtopic.php?f=33&t=194452&sid=20810ab ... 06d29d2435
viewtopic.php?f=33&t=194452&sid=20810ab ... 06d29d2435
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- KVRist
- Topic Starter
- 35 posts since 21 Oct, 2018
Yes I tried to apologize for doing this the worst thing someone can do. But I promise I’m up to something really cool and I have a must hear project for anyone getting into a project right now that will be really fun and educational!
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
What sort of budget do you have? How much are you offering to developers who might be interested in signing on? Is this a contract or salaried position?
Incomplete list of my gear: 1/8" audio input jack.
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- KVRist
- Topic Starter
- 35 posts since 21 Oct, 2018
It’s an equal share project, as for right now all the main contributors will get an equal share of the project. But there are two projects and we can look the merge them if most want to be in on both.
Our starting goal is 5000 sales at $99 split 10 ways or $50,000 from a part time project over a few years.
Our starting goal is 5000 sales at $99 split 10 ways or $50,000 from a part time project over a few years.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
So you’re asking people to work for free with the promise of possible revenue sharing somewhere down the line? Why would any established developer do that?
Incomplete list of my gear: 1/8" audio input jack.
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- addled muppet weed
- 105800 posts since 26 Jan, 2003 from through the looking glass
educational for who exactly?
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- KVRist
- Topic Starter
- 35 posts since 21 Oct, 2018
I’m not established
It’s not possible revenue sharing it’s a team. Like when you form a team to create an organization. Like a hobby to get into that has a payoff..
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- KVRist
- Topic Starter
- 35 posts since 21 Oct, 2018
I think your living in the 2000’s where developers had millions to spend and everyone was going to sell a million synths but everyone went broke because they only sold ten thousand. I’m considering 5000 sales a success here
Think about that if they only sell ten thousand to customers not that many people actually make them. That’s why I came here. See if anyone has free time and wants to join a synth team for a hobby.
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- KVRAF
- 5691 posts since 24 May, 2004 from []1
- KVRAF
- 1959 posts since 21 Sep, 2007 from The Infinite Void
Perhaps you could answer some generic questions...
In what sense is it "educational?" (eg: music theory, production techniques, some unrelated subject)
Describe your target market? (eg: children, students, musicians, general public)
What format do you want to release as? (eg: plugin, standalone, smartphone)
Identify a competitor product if one exists?
In what sense is it "educational?" (eg: music theory, production techniques, some unrelated subject)
Describe your target market? (eg: children, students, musicians, general public)
What format do you want to release as? (eg: plugin, standalone, smartphone)
Identify a competitor product if one exists?
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- KVRist
- Topic Starter
- 35 posts since 21 Oct, 2018
I would love too and I’m sure you would like your response but these questions need a non disclosure otherwise I’d be giving away the idea. If I can get you to sign one we can talk all about it and maybe you can help me get some more people.mutantdog wrote: ↑Sun Oct 21, 2018 9:03 pm Perhaps you could answer some generic questions...
In what sense is it "educational?" (eg: music theory, production techniques, some unrelated subject)
Describe your target market? (eg: children, students, musicians, general public)
What format do you want to release as? (eg: plugin, standalone, smartphone)
Identify a competitor product if one exists?
Last edited by Ndustry99 on Sun Oct 21, 2018 9:25 pm, edited 1 time in total.
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
No, I’m living in this place called “reality”, where skilled audio DSP developers do not sign NDA’s to sign onto someone else’s vision of a fun hobby which is simultaneously an unpaid, speculative business venture to sell some small number of products into some vaguely defined educational market.Ndustry99 wrote: ↑Sun Oct 21, 2018 8:20 pmI think your living in the 2000’s where developers had millions to spend and everyone was going to sell a million synths but everyone went broke because they only sold ten thousand. I’m considering 5000 sales a success here
Think about that if they only sell ten thousand to customers not that many people actually make them. That’s why I came here. See if anyone has free time and wants to join a synth team for a hobby.
You are not the first person to come here with such grand visions. It happens all the time. I’m sure you won’t be the last. But the reality is that what you’re looking for is not practical or realistic. My recommendation is that you acquire the necessary skills and develop this product on your own. You mentioned being a math whiz, so that already puts you ahead of the game. I don’t know where you’re at with programming experience, but I suggest brushing up on your C++, look at the JUCE libraries, download the VST framework, and get to work.
Incomplete list of my gear: 1/8" audio input jack.