Soul Language preview
- KVRAF
- Topic Starter
- 1877 posts since 30 Mar, 2008 from MN, USA
CLAP Software Database: https://clapdb.tech. KVR Discussion Topic.
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FastTriggerFish FastTriggerFish https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=261931
- KVRist
- 158 posts since 3 Aug, 2011 from London
I think it sounds awesome and could definitely be the future of audio.
I wonder if people like Apple will take interest and start working on the hardware side to add chips to iPads, Macs etc.
One question I have though is what happens if you have code that uses heavily optimised linear algebra with Eigen or Mkl or whatever, are they going to reimplement BLAS, because that is some serious ubdertaking.
I wonder if people like Apple will take interest and start working on the hardware side to add chips to iPads, Macs etc.
One question I have though is what happens if you have code that uses heavily optimised linear algebra with Eigen or Mkl or whatever, are they going to reimplement BLAS, because that is some serious ubdertaking.
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- KVRist
- 126 posts since 13 Aug, 2017 from Gothenburg
So basically OpenGL Shader Language, except for audio.
Will be great if they can pull it off. Let's just hope that it won't get fractured with one Apple version, one UAD version, one Steinberg version...
Will be great if they can pull it off. Let's just hope that it won't get fractured with one Apple version, one UAD version, one Steinberg version...
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- KVRian
- 1153 posts since 11 Aug, 2004 from Breuillet, France
- KVRian
- 872 posts since 6 Aug, 2005 from England
Interesting, until 27:39 - massive audio/video glitch! A real 'Screams & Pulls off headphones' moment - (Windows 10/Chrome)
Dave Hoskins. http://www.quikquak.com
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- KVRAF
- 2256 posts since 29 May, 2012
If there is anything interesting in this idea, video presentations do not really present it. All that we can see is that it's a shader. Longer code examples would be much better and if there is a prototype that we can start experimenting with, it would be even better.
~stratum~
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- KVRian
- 1153 posts since 11 Aug, 2004 from Breuillet, France
From Julian Storer:
https://soul.dev/playground/?id=46c36a1 ... 37d3a61dae
Live coding full speed audio directly on the browser
And this is something I did by mixing the pad synth example and my phaser code:Exciting news for those people who’ve been following our progress with SOUL - you can now actually try writing it yourself… in your browser!
The website is https://soul.dev, where we’ve built a WASM/WebAudio based playground where you can write and interact with simple SOUL programs. The playground supports audio in & out, WebMIDI, and can expose properties as event-sources so you can write synths, effects, etc. with live properties.
We’ve got a folder of example code here:
https://soul.dev/examples
(the list of examples is hosted in our github repo: https://github.com/soul-lang/SOUL/tree/master/examples, so if you write something great and would like us to add it as an example, please let us know!)
This is still very early in the SOUL project, and the playground only represents the first step of many products and a much more fully-featured API that we’re aiming to have ready later this year, but it’s fun to tinker with, and we’d love to hear your feedback on the language itself.
https://soul.dev/playground/?id=46c36a1 ... 37d3a61dae
Live coding full speed audio directly on the browser