A Simplified Pipeline for Creating Wwise Audio Plug-Ins

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I figured that I'd get the word out to any of you who were thinking about getting into the world of (video)game audio.

One of my colleagues put together a blog post outlining simplifications to the Wwise plug-in development pipeline that make it easier for developers to create and deploy plug-ins. You can even make Wwise plug-ins using JUCE. Here's the link:
https://blog.audiokinetic.com/a-simplif ... -plug-ins/

[Disclaimer: I work for Audiokinetic, the company that makes Wwise.]

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