Now that's wishful thinking.
Walk into any pro studio and ask 'hey, do you guys use pro-tools?' and they''ll just blink at you. Of course they use ProTools!!
Now that's wishful thinking.
Jeff McClintock wrote: ↑Tue Jan 22, 2019 12:02 am A general rule for "platforms" is that there is only room for the top 2.
For example take phones, the top 2 platforms are IOS and Android. Despite spending literally BILLIONS of dollers, Microsoft failed to break into the market.
Back to plugin standards, if there is only room for two platforms, then the two biggest are VST and Audio-Unit. Everything else is doomed to fail due to 'network effects' (consumers gravitate toward the platform with the most apps, causing a downward death-spiral for anyone but the top platforms). I predict sooner or later, Pro-tools will be forced to support Audio-Units.
So you don’t use the developer version of Protools?Urs wrote: ↑Tue Jan 22, 2019 8:49 am The only nuissance about AAX is PACE. Currently about 2 out of 3 builds on our build servers fail because of wraptool errors. It's obviously not made for continuous integration, they probably had companies in mind which build their stuff maybe once a week and not a few hundred times a day.
osxcross for Mac. The MacOS SDK 10.11 seems to work well. If you don't want to obtain this from a MacOS machine, the repository https://github.com/phracker/MacOSX-SDKs/releases might work.
Isn't the whole point of continuous integration that you build the whole final "release" distribution continuously?quikquak wrote: ↑Tue Jan 22, 2019 9:08 amSo you don’t use the developer version of Protools?Urs wrote: ↑Tue Jan 22, 2019 8:49 am The only nuissance about AAX is PACE. Currently about 2 out of 3 builds on our build servers fail because of wraptool errors. It's obviously not made for continuous integration, they probably had companies in mind which build their stuff maybe once a week and not a few hundred times a day.
Thanks! Will need to look into that...vortico wrote: ↑Tue Jan 22, 2019 9:37 am osxcross for Mac. The MacOS SDK 10.11 seems to work well. If you don't want to obtain this from a MacOS machine, the repository https://github.com/phracker/MacOSX-SDKs/releases might work.
mingw-w64 for Windows. I use the version supplied by the AUR in Arch Linux.
Linux might actually be the hardest to build for on Linux, because other people might use an older version of glibc and stdlibc++ than you're compiling for.
Yes, we always do all of it, including signed installers, signed zips (or whatever one needs these days), the whole lot.mystran wrote: ↑Tue Jan 22, 2019 9:39 amIsn't the whole point of continuous integration that you build the whole final "release" distribution continuously?quikquak wrote: ↑Tue Jan 22, 2019 9:08 amSo you don’t use the developer version of Protools?Urs wrote: ↑Tue Jan 22, 2019 8:49 am The only nuissance about AAX is PACE. Currently about 2 out of 3 builds on our build servers fail because of wraptool errors. It's obviously not made for continuous integration, they probably had companies in mind which build their stuff maybe once a week and not a few hundred times a day.
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