SFZ format documentation
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- KVRAF
- 1800 posts since 20 Sep, 2013 from Poland
Topic Starter
Mostly, yeah, though there are players that only support parts of SFZ1, and Sforzando doesn't support all V2 opcodes - there's some stuff that was only used in a few Cakewalk products, like effect-specific controls which Plogue implemented in a different way. So, adding another table would give us a better overview over what, say, BassMIDI supports, which is apparently the player of choice of people trying to use SFZ on Android phones. And Zampler, Bliss and everything else.
- KVRAF
- 5174 posts since 18 Jul, 2002
Thanks for pointing up.
Synthesizers • Bliss sampler • Effects • Soundware
https://www.discodsp.com/
https://www.discodsp.com/
- KVRer
- 23 posts since 23 Apr, 2019
For anyone that would like to keep in touch and share some ideas we have also a Discord chat.
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- KVRist
- 122 posts since 5 May, 2020
What does it take to be able to edit that page? I have a github account but it's not editable. Of course, we can fork the repo, modify, and do a pull request, but then what's the point of a Wiki?redtide wrote: ↑Tue Nov 10, 2020 6:28 pmAn option would be to add them on our wiki, which could be a start point as some sandbox for a later better solution, but it would require that all player developers to use it.
The most simple way would be to add a page on your website that we could link to from our list of players page.
Last edited by JeffLearman on Wed Nov 11, 2020 7:46 am, edited 1 time in total.
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- KVRist
- 122 posts since 5 May, 2020
Not really the same thing, because different players support different subsets of sfz v2, and also different subsets of various extensions. For example, I believe other players support some of the Aria extensions. What would be great is a table like that but including all the main players. It'd be a lot of work to put it together, but a lot of the knowledge is already out there. (The table would need to have three states for each player: yes, no, and unknown, and hopefully the number of unknowns would diminish over time.)enroe wrote: ↑Tue Nov 10, 2020 10:37 pmWe have that table already: https://sfzformat.com/opcodes/
Afaik this is the most detailed table of sfz-opcodes, and if you
look the right column you can see the version of every opcode.
sfz version 1 works with pretty much all sfz players (or at least
it should!)
sfz version 2, on the other hand, works with what is probably
the most advanced sfz player, the Plogue Sforzando.
- KVRer
- 23 posts since 23 Apr, 2019
A wiki on Github can be set as public where any registered user can modify it (by unticking "Restrict editing to collaborators only" in settings), just like Wikipedia. That would be the simplest way to let people add information without complexity of YAML files and Pull Requests.JeffLearman wrote: ↑Wed Nov 11, 2020 7:38 amWhat does it take to be able to edit that page? I have a github account but it's not editable. Of course, we can fork the repo, modify, and do a pull request, but then what's the point of a Wiki?
I did already that work, which I posted yesterday, it's not that big thing to do using YAML files, the problem is to keep them updated (maintenance) other than explain how to handle it to anyone would like to keep it updated. You can just list the supported opcodes without listing them all for each player.JeffLearman wrote: ↑Wed Nov 11, 2020 7:45 amIt'd be a lot of work to put it together, but a lot of the knowledge is already out there. (The table would need to have three states for each player: yes, no, and unknown, and hopefully the number of unknowns would diminish over time.)
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- KVRian
- 1422 posts since 19 Mar, 2008 from germany
This is exactly true when you go into the details!JeffLearman wrote: ↑Wed Nov 11, 2020 7:45 amNot really the same thing, because different players support different subsets of sfz v2, and also different subsets of various extensions. For example, I believe other players support some of the Aria extensions.
For people who are newcomers to the sfz format and want to learn the basics
first, such details are rather daunting! Therefore, a rough distinction between
sfz version 1 and sfz version 2 is initially simple and clear.
But I agree with you overall:
If you need it in more detail, but only then, there should be such aJeffLearman wrote: ↑Wed Nov 11, 2020 7:45 amWhat would be great is a table like that but including all the main players. It'd be a lot of work to put it together, but a lot of the knowledge is already out there. (The table would need to have three states for each player: yes, no, and unknown, and hopefully the number of unknowns would diminish over time.)
detailed table. That would of course be great if someone could do
the work - primarily on "sfzformat.com".
free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de
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- KVRist
- 426 posts since 22 Aug, 2013
Idea for SFZ development, post yours...
https://github.com/sfz/opcode-suggestions/issues
https://github.com/sfz/opcode-suggestions/issues
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- KVRAF
- 1800 posts since 20 Sep, 2013 from Poland
Topic Starter
https://sfzformat.com/tutorials/range_extension
Added a simple tutorial about range extension.
Been thinking about doing one on guitar feedback, since I've implemented that in a few instruments now. Would there be interest, or is that too niche? Perhaps even too Nietzsche, sometimes when you sustain a note too long, the note also sustains you...
Added a simple tutorial about range extension.
Been thinking about doing one on guitar feedback, since I've implemented that in a few instruments now. Would there be interest, or is that too niche? Perhaps even too Nietzsche, sometimes when you sustain a note too long, the note also sustains you...
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- KVRian
- 1422 posts since 19 Mar, 2008 from germany
I think that everyone who creates his own multisamples always comes to theDSmolken wrote: ↑Mon Feb 22, 2021 5:08 amhttps://sfzformat.com/tutorials/range_extension
Added a simple tutorial about range extension.
Been thinking about doing one on guitar feedback, since I've implemented that in a few instruments now. Would there be interest, or is that too niche? Perhaps even too Nietzsche, sometimes when you sustain a note too long, the note also sustains you...
question "How big will I do the range?" In this respect, you give very helpful
ideas in your tutorial.

However, every range extension depends on the samples themselves: Does it still
sound good? Or should I avoid such extreme transpositions? Or does a "round-robin
extension" help?

free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de