Ping Pong Delay in Plug'n Script

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KVRer
2 posts since 1 Mar, 2021

Post Sun Feb 28, 2021 11:43 pm

Hello :D ,
I am studying the different types of delay and I'm a bit stuck in how to implement a correct Ping Pong delay in AngelScript. I know it is going to be like a multitap delay but with two buffers one in each stereo channel. Am I right? I would love if some audio programmer could send me an script where I can check how it works.
Thanks!

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Beware the Quoth
29357 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair

Post Mon Mar 01, 2021 3:47 am

Not multitap; its all about the feedback path on a single delay per channel. Left delay output feeds back to right input and vice versa.

Not code, but this might help demonstrate:

Image

From https://www.soundonsound.com/techniques ... ay-effects
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KVRer

Topic Starter

2 posts since 1 Mar, 2021

Post Mon Mar 01, 2021 8:17 am

Alright, thanks for clarifying me that! This is the graph I saw on the internet, but clearly I crossed concepts between multitap and pingpong :) I don't know how to modify my feedback delay in Plug'n Script to adapt these changes (on the Internet there are in C++ JUCE scripts).
main.PNG
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