Hello ,
I am studying the different types of delay and I'm a bit stuck in how to implement a correct Ping Pong delay in AngelScript. I know it is going to be like a multitap delay but with two buffers one in each stereo channel. Am I right? I would love if some audio programmer could send me an script where I can check how it works.
Thanks!
Ping Pong Delay in Plug'n Script
-
vicsounddesign vicsounddesign https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=499664
- KVRer
- Topic Starter
- 2 posts since 1 Mar, 2021
- Beware the Quoth
- 33175 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Not multitap; its all about the feedback path on a single delay per channel. Left delay output feeds back to right input and vice versa.
Not code, but this might help demonstrate:
From https://www.soundonsound.com/techniques ... ay-effects
Not code, but this might help demonstrate:
From https://www.soundonsound.com/techniques ... ay-effects
my other modular synth is a bugbrand
-
vicsounddesign vicsounddesign https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=499664
- KVRer
- Topic Starter
- 2 posts since 1 Mar, 2021
Alright, thanks for clarifying me that! This is the graph I saw on the internet, but clearly I crossed concepts between multitap and pingpong I don't know how to modify my feedback delay in Plug'n Script to adapt these changes (on the Internet there are in C++ JUCE scripts).
You do not have the required permissions to view the files attached to this post.