Something I didn't figure out until I bought an Eventide DSP7000, and tried the Black Hole algorithm in there: the hardware Black Hole has a different way of setting diffusion than what I use in ValhallaShimmer. In order to get closer to the Eventide hardware, I would set the Shimmer Diffusion parameter to 0.91 times the Eventide diffusion setting.4damind wrote:Yes, I heard this and Blackhole sounds for me smoother and more defined. But Sean stated that it needs some different settings (dark mode and other things) so my idea is that Shimmer sounds very similar/close but it needs different settings.Den* wrote:Hi4damind wrote:Has somebody compared it a bit deeper with ValhallaShimmer?
The time Blackhole was released and I've tested it, for me there was not such a big difference with the "dark" mode in Shimmer.
Simon did:
https://soundcloud.com/sampleconstruct/ ... t-eventide
Btw... I found this preferred settings from Sean:Start with ValhallaShimmer, select the BlackHole preset, and set the color mode to Dark. This is pretty close, both sonically and structurally, to the Eventide Blackhole plugin. A few more hints:
- Set the pitch mode to bypass. This will result in similar feedback behavior in both Shimmer and Blackhole. I'm not sure where the Blackhole algorithm routes its feedback, but it may be similar to how it is done in the mono reverb mode in Shimmer.
- The Gravity knob in Blackhole corresponds to a few preset values of Diffusion in ValhallaShimmer, with negative values of Gravity roughly corresponding to values around 0.5 to 0.618 in Shimmer, and positive Gravity values covering Diffusion in the 0.9 to 0.99 range in Shimmer.
- Bring the high cut down a little bit in Shimmer, to approximate the filtering in Blackhole.
- Play with the mod depth in Shimmer to approximate the Blackhole sound.
I would still recommend using the Dark color mode in Shimmer to get closer to Black Hole, as I am pretty sure that Eventide is using linear interpolation for this block. So take the existing Black Hole preset in Shimmer, set the Diffusion coefficient to 0.827, Color to Dark, and turn down the mod rate a bit, and you can get closer to the Eventide hardware sound.
I haven't tried the Blackhole plugin in a few years, so I don't have anything to add beyond what I wrote earlier.
Sean Costello