A single engine preset with Attitude and Dynamics off, that uses Hi Density/Diffusion mode, Hi Modulation mode, and default settings for all knobs/sliders, should be roughly eqivilant to the Breeze default preset in terms of CPU usage.Echoes in the Attic wrote:
Couple basic questions since ti might be a few days til I can try it out:
-How is cpu usage? Fair to say if you're using both engines that it's around twice that of breeze? Someone mentioned that it was fairly economical but that would put it up around Aether if my math is right.
Copying this to the second engine and turning both on, is roughly 2x as much yes.
The density/diffusion modes (Nano, Lo, Hi, XTRM) each require roughly 2x the amount of CPU as compared to the previous in the list. Lo and Nano will be less than Breeze. XTRM can quite quite heavy, particularly if you have modulation also set to Hi, and/or invoke over-sampling.
They each have 4 different potential routings:Echoes in the Attic wrote: -Do the extra effects (saturation, compression etc.) apply just to the reverb, or the dry signal as well?
Attitude:
Input Pre-Dynamics
Input Post-Dynamics
Output Pre-Filter
Output Post Filter
Dynamics:
Input
Output
Side-chain (apply to output, use input as trigger)
Side-chain Pre-Delay (same but with pre-delay effecting the position of the dynamics envelope)
So it can get quite interesting.
Then there is cascade. You could turn of the Reverb engine both both A/B and use only Dynamics/EQ/Attitude and by using Cascade you can get two stages of these things which are mixed in complex ways... neither completely serial nor completely parallel.
So are we. It's a Frankenstein... I'm still discovering new things it can do...Echoes in the Attic wrote: Just trying to figure out if it's a multi-effect or a reverb type effect where extra effects get applied to the verb.