Toneboosters Morphit - NEW headphones improvement, simulation and customization plugin

VST, AU, etc. plug-in Virtual Effects discussion
Banned
453 posts since 30 Mar, 2016

Post Sun Dec 18, 2016 8:17 am

http://www.toneboosters.com/tb-morphit/

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Improve the quality of your headphones, simulate a wide variety of brands and models, or customize your own headphone sound with TB Morphit.

Supports more than 100 popular studio headphones



Looks intriguing, can't find a manual, wanted to know more about the tech, esp. behind the 'improvement' part. IOW, how does he know what's 'best'.

Banned
12897 posts since 5 Jun, 2012

Post Sun Dec 18, 2016 8:30 am

Saw it yesterday, but I am wondering what exactly it is good for. Does it compensate for or undo the coloring of my specific headphones so that, despite using those phones, I hear how music is objectively supposed to sound?

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KVRian
1351 posts since 14 Apr, 2016 from Germany

Post Sun Dec 18, 2016 9:03 am

fluffy_little_something wrote:Saw it yesterday, but I am wondering what exactly it is good for. Does it compensate for or undo the coloring of my specific headphones so that, despite using those phones, I hear how music is objectively supposed to sound?
Exactly that is the main purpose. In combination with his Isone plugin it's sure of good use for night sessions. :)
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KVRAF
4233 posts since 17 Aug, 2004

Post Sun Dec 18, 2016 9:38 am

Seems very interesting alternative to Sonarworks.

There is a lot oh headphones model listed on website, even some poor ones but no Sony MDR-7506 - oh well maybe with update

KVRist
474 posts since 26 Mar, 2015

Post Sun Dec 18, 2016 10:12 am

I guess it's not correction plugin,right?It's simulating different headphone,i believe.

And there is no Superlux HD681?Even Sonarworks Headphone plugin has it.
http://analogobsession.com/ VST, AU, AAX for WIN & MAC

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KVRian
1131 posts since 24 Jul, 2008 from England

Post Sun Dec 18, 2016 10:23 am

tunca wrote:I guess it's not correction plugin,right?It's simulating different headphone,i believe
It does both correction and simulating different headphones.

Under the morph knob it says 'morph' in the above screenshot but there's also 'improve' (correction) and 'combine' (correction and simulation?).
Last edited by audiosabre on Sun Dec 18, 2016 10:28 am, edited 1 time in total.

KVRist
474 posts since 26 Mar, 2015

Post Sun Dec 18, 2016 10:25 am

audiosabre wrote:
tunca wrote:I guess it's not correction plugin,right?It's simulating different headphone,i believe
It does both correction and simulating different headphones.
Hmm...I guess i can't see correction cause there is no my headphone.If they release Superlux HD681,i can hear difference.

By the way Generic ear bud EQ is great.I tried with my cellphone's headphone and sounded great to me.
http://analogobsession.com/ VST, AU, AAX for WIN & MAC

Banned
12897 posts since 5 Jun, 2012

Post Sun Dec 18, 2016 10:51 am

Is there no manual? 8)

KVRAF
4026 posts since 26 Nov, 2015 from Way Downunder

Post Sun Dec 18, 2016 11:38 am

Cool! I just recently bought a pair of AKG K702s and I see Q701 in the screenshot, which I believe are identical. The AKGs are reasonably flat and yet super detailed and revealing in the high end.. Will be interesting to see what this plugin does with them on - maybe allowing you to make slightly more accurate decisions on EQ.

Nice modern GUI, by the way - they should redo the oldies like this. Reelbus would look slick as.

KVRAF
5749 posts since 9 Jul, 2002 from Helsinki

Post Sun Dec 18, 2016 11:41 am

It's very interesting, I've tried to make my own correction curves with an EQ, but just eyeballing it from response curves found on the net didn't yield results I could really rely on. Unfortunately it lacks the profile for my current cans, but it does for my next ones.

The new UI style is excellent, looking forward to see it on the other plugins.

KVRian
616 posts since 22 Jun, 2003 from Germany

Post Sun Dec 18, 2016 1:09 pm

Great!

Unfortunately for me the ATH-M40X is not on the list :(
teacuemusic (Musicals)
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KVRian
589 posts since 2 Aug, 2013

Post Sun Dec 18, 2016 1:10 pm

How does it compare to Sonarworks?

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KVRAF
2130 posts since 28 Feb, 2015

Post Sun Dec 18, 2016 1:14 pm

I think I need some explaining. How can it emulate another pair of headphones without knowing what model I'm using at the moment? To my understanding, the software first need to know what headphones I'm using to "neutralize" them, before taking on the task to emulate another pair. And by testing the demo, there was no way to enter what headphones I use.

Edit:
..or maybe I was just tired when testing out the other day, on the screenshot it seems like this is actually how it works...need to check again.
Last edited by starflakeprj on Sun Dec 18, 2016 1:23 pm, edited 1 time in total.
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KVRian
1351 posts since 14 Apr, 2016 from Germany

Post Sun Dec 18, 2016 1:22 pm

Yep, this is actually how it works. ;)
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KVRAF
2130 posts since 28 Feb, 2015

Post Sun Dec 18, 2016 1:24 pm

mladi wrote:Yep, this is actually how it works. ;)
Great, thanks. Saves me the testing tonight, but very interesting, will test it further another day :)
i9-10900K | 128GB DDR4 | RTX 3090 | Arturia AudioFuse/KeyLab mkII/SparkLE | PreSonus ATOM/ATOM SQ | Studio One | Reason | Bitwig Studio | Reaper | Renoise | FL Studio | ~900 VSTs | 300+ REs

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