PaulStretch3 preview(12) release

VST, AU, etc. plug-in Virtual Effects discussion
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Vortifex
KVRian
851 posts since 1 Sep, 2016

Post Thu Sep 21, 2017 12:44 am

Xenakios wrote:Beta 6 teaser video... :x

https://www.youtube.com/watch?v=nI2u3h6 ... e=youtu.be
Awesome 8)

Just a question: when you changed the FFT size at round 21 seconds the behaviour of the vertical time marker in the waveform window changed. Instead of scrolling left to right it appears static and then jumps to a different position along the waveform. What's the relation of the movement of the marker from that point with the processing that's occurring?

Xenakios
KVRian
1142 posts since 9 Sep, 2005 from Oulu, Finland

Re: PaulStretch3 beta(5) release

Post Thu Sep 21, 2017 2:41 am

Vortifex wrote:What's the relation of the movement of the marker from that point with the processing that's occurring?
The playposition cursor is pretty erratic with the larger FFT sizes (the file reading needs to be done in big chunks, it doesn't help much if the playcursor is drawn more often), especially when the looping is turned on. Depending on how the FFT size and the loop length are related, the playcursor can appear to be static, move forwards or backwards but that doesn't have much to do with the actual audio. I can attempt to make the playcursor correspond a bit more to the output audio but that might turn out to be a big mess itself, so I am not promising that will happen. Users may have to live with the strangely behaving playcursor. :P

User avatar
Vortifex
KVRian
851 posts since 1 Sep, 2016

Re: PaulStretch3 beta(5) release

Post Thu Sep 21, 2017 2:46 am

Xenakios wrote:
Vortifex wrote:What's the relation of the movement of the marker from that point with the processing that's occurring?
The playposition cursor is pretty erratic with the larger FFT sizes (the file reading needs to be done in big chunks, it doesn't help much if the playcursor is drawn more often), especially when the looping is turned on. Depending on how the FFT size and the loop length are related, the playcursor can appear to be static, move forwards or backwards but that doesn't have much to do with the actual audio. I can attempt to make the playcursor correspond a bit more to the output audio but that might turn out to be a big mess itself, so I am not promising that will happen. Users may have to live with the strangely behaving playcursor. :P
Fair enough. Not a big issue, just wondered that's all. Thanks for all the work you're doing on this.

afenceoftrees
KVRer
7 posts since 23 Aug, 2017

Re: PaulStretch3 beta(5) release

Post Fri Sep 22, 2017 8:17 am

had an earlier beta version working fine, but the newest crashes when i press play every time. great program though!

lxegs
KVRist
123 posts since 28 Jan, 2011

Re: PaulStretch3 beta(5) release

Post Fri Sep 22, 2017 8:36 am

had an earlier beta version working fine, but the newest crashes when i press play every time. great program though!
I have exactly the same problem in W10 X64 (v 1703) with my soundcard, in ASIo mode or Windows mode

already tried to delete the preferences in %APPDATA%, but every time i press play, it crashes

I can help debug the program if needed as it's my daily job ....

thx

User avatar
shroom81
KVRian
641 posts since 26 May, 2008 from Iceland.

Re: PaulStretch3 beta(5) release

Post Fri Sep 22, 2017 10:55 am

lxegs wrote:
had an earlier beta version working fine, but the newest crashes when i press play every time. great program though!
I have exactly the same problem in W10 X64 (v 1703) with my soundcard, in ASIo mode or Windows mode

already tried to delete the preferences in %APPDATA%, but every time i press play, it crashes

I can help debug the program if needed as it's my daily job ....

thx
Same here win7 x64 crashes as soon as I press play.
"People are stupid" Gegard Mousasi.

CinningBao
KVRAF
1765 posts since 15 Apr, 2004 from Capital City, UK

Re: PaulStretch3 beta(5) release

Post Fri Sep 22, 2017 2:45 pm

This is just the mentallist thing ever.. just massive thanks to the main man here..

Hey, were you aware that the FFT size range has dramatically reduced in the beta5?
In beta4 the FFT window range goes from 0.016419 seconds (86.133 Hz) to 67.252 seconds (0.021029 Hz) just over a minute! :)

In beta5 we got 0.003 seconds (172.3 Hz) to 2.972 seconds (0.2 Hz) - 3 seconds :(

Any chance this can be extended again?

ghettosynth
KVRAF
11097 posts since 13 Oct, 2009

Re: PaulStretch3 beta(5) release

Post Fri Sep 22, 2017 2:56 pm

shroom81 wrote:
lxegs wrote:
had an earlier beta version working fine, but the newest crashes when i press play every time. great program though!
I have exactly the same problem in W10 X64 (v 1703) with my soundcard, in ASIo mode or Windows mode

already tried to delete the preferences in %APPDATA%, but every time i press play, it crashes

I can help debug the program if needed as it's my daily job ....

thx
Same here win7 x64 crashes as soon as I press play.
Yep, same here. win7 x64. I was going to post it but thought that maybe it would just get sorted out in the next release.

Xenakios
KVRian
1142 posts since 9 Sep, 2005 from Oulu, Finland

Re: PaulStretch3 beta(5) release

Post Fri Sep 22, 2017 4:08 pm

OK, thanks for the bug reports, I will have to see if there's anything to be done. :-/ (It's difficult to fix anything when things are not crashing here...)

The FFT window sizes can probably be increased again but there are some additional problems that I have to check.

ghettosynth
KVRAF
11097 posts since 13 Oct, 2009

Re: PaulStretch3 beta(5) release

Post Fri Sep 22, 2017 5:03 pm

Xenakios wrote:OK, thanks for the bug reports, I will have to see if there's anything to be done. :-/ (It's difficult to fix anything when things are not crashing here...)
Any suggestions for testing that will help you out? I assume that the source isn't self contained, i.e., that I would have to setup pointers to the JUCE source, but is there a build file in there and do you think that it will build with VS2012? Are there any other dependencies that are a pain to setup? If I'm honest, I'd rather not spend time building it, but I do want to see this get resolved.

rockbottom
KVRist
156 posts since 14 Aug, 2004

Re: PaulStretch3 beta(5) release

Post Sat Sep 23, 2017 8:27 am

ghettosynth wrote:Any suggestions for testing that will help you out?
I tested it with different FFT window sizes: no dice!

this is what I get when pressing the play button…

Dyld Error Message:
    Symbol not found: ___sincos_stret
    Expected in: /usr/lib/libSystem.B.dylib

monomaker
KVRist
82 posts since 11 Mar, 2015

Re: PaulStretch3 beta(5) release

Post Sun Sep 24, 2017 1:55 am

Beta 5 crashes for me (Win10 64) on play/render, beta 4 works fine.

Great work on the new versions, nice to see Paulstretch getting updates!

s28
KVRist
100 posts since 9 Aug, 2017

Re: PaulStretch3 beta(5) release

Post Sun Sep 24, 2017 3:23 am

Working fine for me here so far with the little time I've had with it.

I just wanted to say thank you for picking up the paulstretch torch. The realtime editing is great and I look forward to seeing where this goes as paulstretch is killer.

Xenakios
KVRian
1142 posts since 9 Sep, 2005 from Oulu, Finland

Re: PaulStretch3 beta(5) release

Post Sun Sep 24, 2017 5:04 am

rockbottom wrote: Dyld Error Message:
    Symbol not found: ___sincos_stret
    Expected in: /usr/lib/libSystem.B.dylib
This would seem to indicate a problem in the OS-X version, which one are you using?

Xenakios
KVRian
1142 posts since 9 Sep, 2005 from Oulu, Finland

Re: PaulStretch3 beta(5) release

Post Sun Sep 24, 2017 5:07 am

For people who are getting crashes when starting play : can you go into the Menu/Audio hardware settings and see

-Do the settings look reasonable (is there a proper audio device selected, output channels are enabled etc)?
-Can you play the test sound (should be a clean sine wave)?

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