Native Instruments Crush Pack

VST, AU, etc. plug-in Virtual Effects discussion
julian_NI
KVRer
12 posts since 14 Jun, 2018

Post Sun Jun 17, 2018 10:04 pm

lnikj wrote:
It was worth a try ;) If you are ever standing around the coffee machine with one of the bean counters please let them know that the natives are restless :) Cheers.
Will do :lol:. I can definitely say that the need is recognized, that’s why we’ve gone vector for the latest FX.

Tappistry
KVRian
893 posts since 3 Aug, 2017 from San Diego, CA

Re: Native Instruments Crush Pack

Post Mon Jun 18, 2018 8:26 am

julian_NI wrote:
lnikj wrote:
It was worth a try ;) If you are ever standing around the coffee machine with one of the bean counters please let them know that the natives are restless :) Cheers.
Will do :lol:. I can definitely say that the need is recognized, that’s why we’ve gone vector for the latest FX.
Glad to hear that.

I'm guessing I'm not the only one who's been scrapping plugins without resizable interfaces out of the workflow because of ease use (and sight). Though I just got ReplikaXT and may need to make an exception for that. :)

Ah_Dziz
KVRAF
2348 posts since 2 Jul, 2005

Re: Native Instruments Crush Pack

Post Mon Jun 18, 2018 8:46 am

jbuonacc wrote:
Ah_Dziz wrote:... I wish they would do some instruments that weren't reaktor based. I'd already have trk-01 if it was a standalone plugin.
maybe just get over it already?
Maybe I will.
Don't F**K with Mr. Zero.

Tappistry
KVRian
893 posts since 3 Aug, 2017 from San Diego, CA

Re: Native Instruments Crush Pack

Post Mon Jun 18, 2018 1:31 pm

chk071 wrote:BTW, no 32-bit versions.

Image
Welcome to "modern" computing. :wink:

But seriously, 32-bit should have died MANY years ago. The fact that so many developers are still graciously supporting it with so many other products should make the luddites feel much love indeed.

jens
KVRAF
18841 posts since 12 Jul, 2003 from West Caprazumia

Re: Native Instruments Crush Pack

Post Mon Jun 18, 2018 3:35 pm

mumpcake wrote:I should have said "associated with" instead of "the source of", but Germany from 800- to 1806 formed the bulk of a region which Voltaire pointed out "was in no way holy, nor Roman, nor an empire".

Well, Voltaire got it all wrong then... for starters, it was a kingdom, not an empire and neither called so... "holy" meant approved by god and "roman" meant in the tradition of the roman empire i.e. the genuine successor to the roman empire...


not that this has got anything to do with this thread - just for record, it's not a misnomer at all (regardless of whether you agree with their argumentation/justification or not)
" It is a measurable fact. Not my opinion. And not even subtle. If you can't hear difference in tail between Valhalla and VSR reverb tail then again change your job dude." kmonkey

daniel.j_NI
KVRer
3 posts since 16 Jun, 2018

Re: Native Instruments Crush Pack

Post Tue Jun 19, 2018 3:55 am

Tappistry wrote:
julian_NI wrote:
lnikj wrote:
It was worth a try ;) If you are ever standing around the coffee machine with one of the bean counters please let them know that the natives are restless :) Cheers.
Will do :lol:. I can definitely say that the need is recognized, that’s why we’ve gone vector for the latest FX.
Glad to hear that.

I'm guessing I'm not the only one who's been scrapping plugins without resizable interfaces out of the workflow because of ease use (and sight). Though I just got ReplikaXT and may need to make an exception for that. :)
Hi all, I'm one of the application developers at Native Instruments. I thought I'd add a little to what Julian has said here.

If any of you are having graphics related performance issues, please contact our support team or post in the support community and give us as much information about your system as possible. e.g graphics hardware, graphics drivers, operating system, host used, etc. That way we can try to reproduce and debug the issues.

Also, we do look at the Usage Data that each effect reports so if you enable that function we can get info on your screen resolutions/graphics/graphics VRAM which can help us focus our efforts better. Totally optional, of course.

And on the topic of Replika/XT, those plugins have two sets of bitmaps, the larger of which is automatically chosen for HiDPI screens. While it's not resizable, it should at least be large enough to not make you go blind. ;)

Kinh
KVRian
1142 posts since 26 Aug, 2012

Re: Native Instruments Crush Pack

Post Tue Jun 19, 2018 3:59 am

:lol:

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EvilDragon
KVRAF
17062 posts since 7 Jan, 2009 from Croatia

Re: Native Instruments Crush Pack

Post Tue Jun 19, 2018 4:00 am

But it'd definitely be nice to offer that extra set of bitmaps as the "big" GUI even if one doesn't use a HiDPI display, and also offer intermediate sizes (125%, 150%, 175%) that you get by scaling the bigger bitmaps down (the way u-he does it).

daniel.j_NI
KVRer
3 posts since 16 Jun, 2018

Re: Native Instruments Crush Pack

Post Tue Jun 19, 2018 5:52 am

It's all trade-offs I guess. If you add larger bitmaps for HiDPI and then support 5K - (and Dell has 8K monitors in the pipeline) you would probably still want a few sets of bitmaps since scaling too much loses quality. And that can add a lot to the resources. So personally I prefer the vector approach. It's a better long term proposition.

But this is another option to have on the table, and it's nice to get feedback! :)

Tappistry
KVRian
893 posts since 3 Aug, 2017 from San Diego, CA

Re: Native Instruments Crush Pack

Post Wed Jun 20, 2018 8:36 am

EvilDragon wrote:But it'd definitely be nice to offer that extra set of bitmaps as the "big" GUI even if one doesn't use a HiDPI display, and also offer intermediate sizes (125%, 150%, 175%) that you get by scaling the bigger bitmaps down (the way u-he does it).
And this one if the many reasons I love supporting u-he.

My personal sweet spot for the synths is 130%, makes all the controls easy to use and understand.

midi_transmission
KVRist
205 posts since 13 Feb, 2013

Re: Native Instruments Crush Pack

Post Wed Jun 20, 2018 9:12 am

@NI-devs:

A bit offtopic, but since you're speaking about replika XT. I love the interface and features, but the modulation/character in the feedback path for the delay is a bit weak imho. Echoboy still sounds a lot better in similar situations. I'm also not convinced with the different delay models(modern, tape, ...), they have a small sweat spot, sounds very similar or just dull.

It would be very cool is this could be enhanced in the future.

chk071
KVRAF
17240 posts since 11 Apr, 2010 from Germany

Re: Native Instruments Crush Pack

Post Wed Jun 20, 2018 9:17 am

midi_transmission wrote: It would be very cool is this could be enhanced in the future.
Although i disagree with what you wrote (i find that Replika sounds fantastic), your description seems a bit vague. You write that the modulation/character sounds a bit "weak", and that delay modes have a "small sweet spot", and sound "dull". I doubt that any developer could do something with that. It just doesn't say anything.

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lnikj
KVRAF
1788 posts since 23 May, 2005 from the North Cornwall coast

Re: Native Instruments Crush Pack

Post Wed Jun 20, 2018 9:35 am

daniel.j_NI wrote:It's all trade-offs I guess. If you add larger bitmaps for HiDPI and then support 5K - (and Dell has 8K monitors in the pipeline) you would probably still want a few sets of bitmaps since scaling too much loses quality. And that can add a lot to the resources. So personally I prefer the vector approach. It's a better long term proposition.

But this is another option to have on the table, and it's nice to get feedback! :)
Hi Daniel. It's absolutely the best long term proposition, but I don't hear you committing to sorting out the interfaces of existing products. If, for example, we have to wait for Absynth 6 to see that fixed we could be waiting a long time (we've waited long enough already!).

What I see is devs retrofixing their existing products because they know it has to be done. Small devs do it; big companies do it - Arturia fixed everything last year. Can NI not bring its massive resources to this task?

It is not good enough to simply hide behind some 4k .. 5k ... 8k argument. Other devs have done multiple bitmaps and, guess what, they are being congratulated for doing so by us punters.

Get your finger out NI !!

Rant over :D
Last edited by lnikj on Wed Jun 20, 2018 11:50 am, edited 1 time in total.

midi_transmission
KVRist
205 posts since 13 Feb, 2013

Re: Native Instruments Crush Pack

Post Wed Jun 20, 2018 10:19 am

chk071 wrote:
midi_transmission wrote: It would be very cool is this could be enhanced in the future.
Although i disagree with what you wrote (i find that Replika sounds fantastic), your description seems a bit vague. You write that the modulation/character sounds a bit "weak", and that delay modes have a "small sweet spot", and sound "dull". I doubt that any developer could do something with that. It just doesn't say anything.

You're right chk071. It's vague. I try to give better examples later. But I think it's a ok rough characterization for a week point, or let's say a point were echoboy is really better.

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jancivil
KVRAF
15759 posts since 20 Oct, 2007 from No Location

Re: Native Instruments Crush Pack

Post Wed Jun 20, 2018 11:48 am

OR: it's just you and nothing objective there at all.

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