A gorgeous new granular delay by Audio Damage -

VST, AU, etc. plug-in Virtual Effects discussion
psynical
KVRian
552 posts since 16 Jan, 2019 from deep inside

Post Sat Sep 04, 2021 12:21 pm

collider wrote:
Sat Sep 04, 2021 7:00 am
Never Audio Damage again. Never.
Oh, you poor thing. Show us where the bad plugin touched you. :dog:

hoxclab
Banned
393 posts since 13 Jul, 2021

Post Sat Sep 04, 2021 12:26 pm

Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.

Funkybot's Evil Twin
KVRAF
9275 posts since 16 Aug, 2006

Post Sat Sep 04, 2021 4:25 pm

hoxclab wrote:
Sat Sep 04, 2021 12:26 pm
Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.
Just as a general rule, when folks at things like this, it's helpful if you say what plugin format and DAW. Like if you're using AU, that means nothing to a Reaper VST3 user on Windows.

User avatar
c_voltage
KVRAF
2060 posts since 16 May, 2004 from Soviet Union

Post Sun Sep 05, 2021 3:28 pm

The time knobs can't be modulated ?? Omg
EDIT: oh sorry it seems it's only in particular algos, in other it available.

Edit2 Hooh liked it. Pretty strong mangler. The only thing perhaps, not exactly understand such restrictions about mod targets in differ algos. Also, would be good to have ability link L\R times knobs.

User avatar
thecontrolcentre
KVRAF
31609 posts since 27 Jul, 2005 from the wilds of wanny

Post Sun Sep 05, 2021 4:22 pm

Getting some great results with ODC ... it's a lot more than just another delay :wheee:

User avatar
c_voltage
KVRAF
2060 posts since 16 May, 2004 from Soviet Union

Post Sun Sep 05, 2021 4:27 pm

Oh i did check - but it really eating for GPU, in some modes i catch about 40%+, holy.. Although, must admit i never paid attention to GPU usage at sound plugins before this thread lol. (Not sure, maybe such occurs often than i think ?) Hopefully it will be easier to optimize video consumption than it usually happens in sound engines. (As a request). I think to grab.

Added: nvidia gtx 1660 here
Last edited by c_voltage on Sun Sep 05, 2021 4:29 pm, edited 1 time in total.

briefcasemanx
KVRian
1063 posts since 28 Jul, 2006

Post Sun Sep 05, 2021 4:28 pm

Bought it. Hopefully they fix the issues with gpu and stability. I'd REALLY like to be able to mod attack and decay in the envelope follower. Messing around with attack and decay live on some of the patches while signal runs through it sounds really cool.

User avatar
c_voltage
KVRAF
2060 posts since 16 May, 2004 from Soviet Union

Post Sun Sep 05, 2021 4:46 pm

Liked Cactus algo, with his respeed feature reminded a bit ST Primaltap by result. Pretty cool.
Together with that, can't say that impressed by Diffuser section, it sound freshy though, but not so gorgeous as in the same Replika (since it was mentioned). But in the same time, cpu usage a much less here, ofcourse, that big plus in compare. And delay aspect more interesting here.

Neon Breath
KVRAF
4040 posts since 15 Sep, 2010

Post Sun Sep 05, 2021 7:16 pm

Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?

User avatar
zerocrossing
KVRAF
11571 posts since 26 Jun, 2006 from San Francisco Bay Area

Post Sun Sep 05, 2021 7:26 pm

hoxclab wrote:
Sat Sep 04, 2021 12:26 pm
Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.
Huh, I’ve been using Audio Damage plugins for years and never had an issue, in Windows or Mac OSX. There was a problem with authorizing Dub Station one time, but never a stability issue.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

User avatar
Sampleconstruct
KVRAF
15738 posts since 12 Oct, 2008 from Here and there

Post Sun Sep 05, 2021 7:40 pm

Neon Breath wrote:
Sun Sep 05, 2021 7:16 pm
Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?
No sample&hold, no step-sequencing, no unipolar modulation.

Neon Breath
KVRAF
4040 posts since 15 Sep, 2010

Post Sun Sep 05, 2021 7:49 pm

Sampleconstruct wrote:
Sun Sep 05, 2021 7:40 pm
Neon Breath wrote:
Sun Sep 05, 2021 7:16 pm
Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?
No sample&hold, no step-sequencing, no unipolar modulation.
:shock:

Crippling. Very strange design choices of a plugin with such organic capabilities.

tactile_coast
KVRist
94 posts since 14 Nov, 2020

Post Mon Sep 06, 2021 1:39 am

This is where Bitwig comes in handy, you've got 100 or so modulators you can choose from to achieve whatever you want on any of the 100 or so parameters that show up for automation. Personally I prefer this way of working rather than having to learn a new modulation system for each plugin.

User avatar
egbert101
KVRAF
2397 posts since 13 Jun, 2014

Post Mon Sep 06, 2021 3:19 am

You can do modulators in Reaper too, but even so, it's nice to have them in the plugin at the preset level.
<list all your stupid gear here>

User avatar
Dirtgrain
KVRAF
2489 posts since 12 Jan, 2019

Post Mon Sep 06, 2021 4:10 am

Do any of their plugins have more advanced LFO/MSEG options? I'm just wondering if they have someone who codes that sort of thing.
"Have you ever noticed how anyone driving faster than you is a [jerk] and anyone driving slower than you is a moron?" - George Carlin

Return to “Effects”