What's the future of analog modeled plugins?

VST, AU, etc. plug-in Virtual Effects discussion
KVRist
137 posts since 7 Nov, 2009 from DC

Post Wed Sep 22, 2021 8:48 pm

What do you guys think the future of analog modeled plugins?
Last edited by wuworld on Wed Sep 22, 2021 9:56 pm, edited 1 time in total.

KVRist

Topic Starter

137 posts since 7 Nov, 2009 from DC

Post Wed Sep 22, 2021 9:56 pm

:D

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KVRist
62 posts since 6 Sep, 2021

Post Wed Sep 22, 2021 10:37 pm

Image

Oh, you meant ‘analog modelled plugins’...never mind :hihi:
Last edited by takaperry on Wed Sep 22, 2021 11:23 pm, edited 1 time in total.
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KVRAF
3450 posts since 2 Jul, 2005

Post Wed Sep 22, 2021 11:07 pm

realtime spice sims.
Don't F**K with Mr. Zero.

KVRAF
4970 posts since 17 Dec, 2009

Post Thu Sep 23, 2021 12:02 am

Machine Learning based emulation.
it's faster and easier to make, and you can churn out more garbage nobody needs at higher profits
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KVRAF
6695 posts since 13 Jan, 2003 from Darkest Kent, UK

Post Thu Sep 23, 2021 12:11 am

Ploki wrote:
Thu Sep 23, 2021 12:02 am
Machine Learning based emulation.
it's faster and easier to make, and you can churn out more garbage nobody needs at higher profits
Yeah, I had that thought watching a certain product demo earlier this week. At this stage it would still need sanity checking, tweaking by a human etc but that will inevitably get AIed too at some point.
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KVRAF
11369 posts since 26 Jun, 2006 from San Francisco Bay Area

Post Thu Sep 23, 2021 6:03 am

Ah_Dziz wrote:
Wed Sep 22, 2021 11:07 pm
realtime spice sims.
The spice must flow.
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KVRist
55 posts since 22 May, 2019

Post Thu Sep 23, 2021 6:24 am

Hopefully, the future of analog emulation will be towards less bullshit. Thanks to guys like Paul Third, maybe users will become more aware of some plugin manufacturers who just put "analog emulation" labels, or famous analog brands certification, on their products while their product has nothing of the true analog behaviour. And then plugin designers will stop labeling as "analog" emulation their 100% digital linear algorithm.
Regarding machine learning, I think its usefulness could be in the algorithm design process: instead of modeling the behaviour of each component and their interactions by brute force, machine learning can help by collecting a lot of data from the real machine, and classify components and their interaction in terms of importance of their effect on the sound. Then the algorithms can be tuned to model more precisely what's important, and less precisely (or not at all) the less important components.
Incorporating machine learning in the final product itself, I don't think it would be really useful, maybe just a gimmick. Or at least, not for analog emulation.
Convolution seems like one of the best ways to truly emulate analog gear, as it's simply capturing the behaviour of the real thing, with all of its non linearities and interactions, but it's too demanding on computer resources. Maybe there's some room for progress here, with faster/lighter convolution algorithms in the future.

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KVRian
1391 posts since 11 Apr, 2008

Post Thu Sep 23, 2021 7:36 am

The future is more marketing BS and this is where the most of money will be put on.
We reached that point where software is equally good as analog hardware, often even better and if somebody wants analog, it's possible to get it for a reasonable price these years (well, not everything but we don't need $50k compressor to make music these days).
So devs who still want to sell us "analog emulations" have to work hard to invent new buzz words, hype and made-up reasons to convince us that "this emulation of la2a really sounds better than la2a released 2 weeks ago by another developer and zillion other emulations". Because most people will not be able to hear the difference.
Beware! The software discussed in this topic has unacceptable aliasing at -386dBTP but it can be fixed by changing the sample rate to 12Bit

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KVRAF
3258 posts since 28 Jan, 2011 from MEXICO

Post Thu Sep 23, 2021 9:14 am

pixel85 wrote:
Thu Sep 23, 2021 7:36 am
The future is more marketing BS and this is where the most of money will be put on.
We reached that point where software is equally good as analog hardware, often even better and if somebody wants analog, it's possible to get it for a reasonable price these years (well, not everything but we don't need $50k compressor to make music these days).
So devs who still want to sell us "analog emulations" have to work hard to invent new buzz words, hype and made-up reasons to convince us that "this emulation of la2a really sounds better than la2a released 2 weeks ago by another developer and zillion other emulations". Because most people will not be able to hear the difference.
I agree with this, marketing is the name of the game in audio software.
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KVRAF
2397 posts since 13 Jun, 2014

Post Thu Sep 23, 2021 11:51 am

Pessimism wins.
<list all your stupid gear here>

KVRAF
4970 posts since 17 Dec, 2009

Post Thu Sep 23, 2021 12:01 pm

that's an odd way to spell "realism"
Image

KVRAF
29958 posts since 11 Apr, 2010 from Germany

Post Thu Sep 23, 2021 12:10 pm

Analog modelled or not, I personally reached a certain "threshold", where, when I demo new stuff, I'm mostly either disappointed, or keep thinking "Well... I already got that, in equal quality". So, yeah, it's mostly marketing to keep the ball rolling. Same with DAW's. A new major version every 1 or 2 years, for what really? To have some small feature additions noone needed in the past to make music?

You have to understand the industry. And the necessity to make money. And then decide for yourself whether or not you really need new software, or if it's just for the "Oh, I got hyped!" factor. When I study the buying behavior, I see a lot of the latter (guilty of it as well, more than once...).
Plugins and a DAW. On an operating system. Which runs on a computer.

KVRAF
21337 posts since 12 Jul, 2003 from West Caprazumia

Post Thu Sep 23, 2021 12:18 pm

With DAWs there is still a far way to go... but in regards to most plugins stuff I agree, yes. We're covered - tenfold.

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KVRian
1184 posts since 2 Sep, 2019

Post Thu Sep 23, 2021 12:24 pm

I think it's going to be continuous movement towards absolute accuracy, until the experience and results of using a plugin model is indistinguishable from the original hardware. Because really, that is what the market (us) wants.

Developers who do not keep up, and regularly update their existing models with higher levels of accuracy as modeling techniques improve and processing power increases, will see their market shares dwindle and their products and brand becomes obsolete.

We will also see an ever-expanding selection of modeled gear, with increasingly eclectic, novel, and obscure gear being modeled.

All of this will keep developers busy for the foreseeable future. :borg:
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