Ultimately, the engineer wishes to do one of three things:
- Sound great
- Sound pure/realistic
- Sound like specific hardware/software
I'll be providing an in-depth series of plugins designed to have no color that allow you to mimic distance, wavelength, and even multiple mics and cabs. I'd created a trigonometric gui for controlling proximity and direction/distance from mic. It's something that I can do for certain.
I'll even use math to re-create physics and provide those new calculations based on a custom maximiser.
You'll be able to choose from modern or vintage styles and methods like mid and side or stereo. I will also introduce textures, those that sound like the nice and the most gritty of gear so to allow you to create something that pops without too much confusing phase.
Edit: I edited part 1 which talked regarding two products having a rough sound. Instead, I'll make part 6 about neutral workspace, specifically going over the importance of picking the right sound to start with. A 'somewhat' smooth sound can be made to sound smoother or even rough and you have choice, but in innate gloss or roughness is there?