VSThost to Kristal Audio Engine

Plug-in hosts and other software applications discussion
Apparition
KVRist
282 posts since 1 Jul, 2004

Post Mon Aug 15, 2005 6:39 pm

Is there a way to route the output of vsthost to Kristal Audio engine? And without latency?

arakula
KVRAF
1935 posts since 16 Aug, 2004 from Vienna, Austria

Post Tue Aug 16, 2005 8:28 am

Since Kristal can load VST PlugIns, why exactly would you need that?
"Until you spread your wings, you'll have no idea how far you can walk." Image

jens
KVRAF
18946 posts since 12 Jul, 2003 from West Caprazumia

Post Tue Aug 16, 2005 8:30 am

perhaps because it can't load vsti's... :?
" It is a measurable fact. Not my opinion. And not even subtle. If you can't hear difference in tail between Valhalla and VSR reverb tail then again change your job dude." kmonkey

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audiobot202
KVRian
1137 posts since 24 Dec, 2004 from Adelaide, South Australia

Post Tue Aug 16, 2005 9:19 am

Kristal v2 will be able to handle VSTi
Mixcraft 8 Recording Studio : Reason 10

Apparition
KVRist
282 posts since 1 Jul, 2004

Post Tue Aug 16, 2005 9:46 am

Err yea..I cant really sit around waiting for v2 lol.

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audiobot202
KVRian
1137 posts since 24 Dec, 2004 from Adelaide, South Australia

Post Tue Aug 16, 2005 9:49 am

Fair enough. Looks to be an interesting development though :) For the future anyway...
Mixcraft 8 Recording Studio : Reason 10

joeyfivecents
KVRist
80 posts since 10 Jan, 2004 from Augusta, GA

Post Tue Aug 16, 2005 12:44 pm

I've heard that they're going to charge for the new version.

jens
KVRAF
18946 posts since 12 Jul, 2003 from West Caprazumia

Post Tue Aug 16, 2005 12:51 pm

Originally posted by matthias
Hi all,

it's been a bit silent around KRISTAL since the last public release in June this year. The good news first: KRISTAL is alive and well and we are currently preparing the second strike ;-) Now the (not-that-)bad news: It will take some more months of heavy development to prepare a stable version for public release.

So, what's going on behind the scenes:

KRISTAL 1.0 was based on a very simple architecture I've started about five years ago. It has several structural weaknesses which limit what we could reach with the product on feature side. Therefore the decision was made to set up a completely new infrastructure for KRISTAL 2. And this is where we are today. Major parts of the engine are being rewritten, the application currently is a huge and complex construction site.

Features

It is far too early to make any commitments on the final feature set of KRISTAL 2. One of the bigger things we are preparing is MIDI and Virtual Instrument support. Additionally, we try to implement new usability concepts not yet seen in similar audio applications (sounds promising, ey ;-) ).

Cross-platform

KRISTAL 2 is planned as a cross-platform product for Windows and Mac OS X. Btw, the basic application already runs on Mac OS ;-) Most of the code is written in a platform-independent manner, but as always the devil's in the detail. We do not expect to release for both platforms simultaneously. The PC version will come first, because it's the main development platform and the Mac version is planned to follow later on.

Commercial or Freeware

As already mentioned earlier, KRISTAL 2 is likely to become a commercial product. We think this is the right way to go to be competitive in the long run. There are some companies interested in distributing the product, but so far nothing has been signed. Additionally, a fully-functional basic version will remain free for private use!


We'll keep you up-to-date at this place with any further progress made.
Stay tuned & have nice holidays!

Cheers,

Mattthias
" It is a measurable fact. Not my opinion. And not even subtle. If you can't hear difference in tail between Valhalla and VSR reverb tail then again change your job dude." kmonkey

pHz
The Teach
8266 posts since 23 Jul, 2002 from flatness

Post Tue Aug 16, 2005 12:56 pm

heh ... i was JUST about to post that quote before your edit jens ... asking you why you hadnt done your usual thorough research ...

slainte :hihi: rob

jens
KVRAF
18946 posts since 12 Jul, 2003 from West Caprazumia

Post Tue Aug 16, 2005 1:01 pm

:oops: phew - that was tight... :hihi:
" It is a measurable fact. Not my opinion. And not even subtle. If you can't hear difference in tail between Valhalla and VSR reverb tail then again change your job dude." kmonkey

pHz
The Teach
8266 posts since 23 Jul, 2002 from flatness

Post Tue Aug 16, 2005 1:03 pm

VERY tight actually ... i was looking at your original post ... hit 'reply with quote' and when the quoted text came up it was your edited version ...

slainte :hihi: rob

jens
KVRAF
18946 posts since 12 Jul, 2003 from West Caprazumia

Post Tue Aug 16, 2005 1:06 pm

:razz: :clown:
" It is a measurable fact. Not my opinion. And not even subtle. If you can't hear difference in tail between Valhalla and VSR reverb tail then again change your job dude." kmonkey

arakula
KVRAF
1935 posts since 16 Aug, 2004 from Vienna, Austria

Post Thu Aug 18, 2005 11:52 am

Apparition wrote:Is there a way to route the output of vsthost to Kristal Audio engine? And without latency?
Give me another month or two.

The next VSTHost version will have a Slave mode, where the corresponding Master comes in form of an Effect or VSTi plugin, whichever fits your purposes better.
"Until you spread your wings, you'll have no idea how far you can walk." Image

Newbie Brad
KVRian
529 posts since 7 Apr, 2003 from Nashville

Post Thu Aug 18, 2005 1:45 pm

Kristal will run VSTi's already. Just load CTAF's Multifxvst, which is free, then you can load millions of VSTis.

Apparition
KVRist
282 posts since 1 Jul, 2004

Post Fri Aug 19, 2005 8:23 am

Arakula, sounds nice. Brad, that only works for VST fx not VSTi.

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