Kontakt: Multitrack Instrument tips?

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I'm trying to figure out clever ways to route different samples to different outputs, and (hopefully) manage "bleed" the way I can with other software to export a file my DVD software likes. I'm thinking about drums right now for this example.

I generally want the direct mics to go to Front left/right, the room mics to go to the Rear surround, and juggle up overheads/etc; I want the first two output tracks to sound complete on a stereo player, and the rest to add ambience. (either 5.1 or 7.1, whatevs...). Center/LFE I can fill in later, with spare channels or effects.

But I may want to buss them first, I like keeping Kick/Snare separate from Toms and out of the OH as much as possible, HiHat/Ride separate from Cymbals, that kind of thing. I think the problem is that I don't think I understand Kontakt routing, from the editor to the (vst) output, and then to the hardware output because I realize (as I type this) the rules are a little different in standalone vs. DAW usage. But generally, I want:

1. Kicks
2. Snare
3. Toms /etc drums
(I want to keep them from spiking these:)
4. Hihat/ride/timekeeping
5. Cymbal OH
(mix the above for stereo, and these for the surrounds)
6. near (room) mics
7. far (reverb/hall)

So I guess what I'm confused with is how do you take an instrument, and route the samples to different output channels, and then buss selected instruments (eg. several toms) together? Can I send the direct mics to one buss, the room mics to another, and choose (per instrument) what goes where? Is that what I'm asking?

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It all depends. :) Which Sonic Reality instrument are you using?

As an example, let's take the Drum Masters 2 / JB Session MY Sonr kit loaded into Kontakt (64 outputs).

Each drum kit piece is a separate instrument in the Kontakt rack; there are many named channels in the Kontakt mixer and each is routed to the Kontakt outputs 1+2. So the first thing to do is set each of those Kontakt Mixer channels to different outputs. Here I have separated them all (and pasted 2 screenshots together so you can see all of them):

Image >>> http://i.imgur.com/6r1kkom.png

You may need to set up all the separate tracks in your DAW. In Reaper they will look like this:

Image >>> http://i.imgur.com/EnJbMDD.png

Now, each drum kit piece is miked by several mics, some direct and the OH, Room mics etc. You can set the level of each drum kit piece for each of the available mics. Here are a couple of examples (the close mics are generally on the second row):

Image >>>> http://i.imgur.com/TQcS8PQ.png

So if you want to reduce the Snare Bottom sound when playing a Kick, turn down the Kick's SnrBtm level.

Some kit pieces are not closed miked - the Rides and Crashes, for example, so you would just set the other mic levels:

Image >>> http://i.imgur.com/fHP4naN.png

And here's an example of the Kick being played, showing all the output audio - I changed various mic levels and panned the 2 room mics:
Image >>> http://i.imgur.com/Oc0dfN7.png

If you wanted to put all the Toms on one audio output, you could do that in the Kontakt Mixer channel strips - routeing them all the the same output. In Reaper, I find it better to group those outputs into a folder:

Image >>> http://i.imgur.com/9Hnatea.png

This should help a lot too:
https://www.esoundz.com/readme/DM2manual.pdf
DarkStar, ... Interesting, if true
Inspired by ...

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... any news?
DarkStar, ... Interesting, if true
Inspired by ...

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I played around for this a while, what I realized I needed to do (export a multichannel file) was to:

1. create six (or eight) Master Track channels. My Output Monitoring setup is ... peculiar.

Image

2. Using the 8-channel Kontakt reassign the OH/Room/misc pairs to suit your output file requirements:
(FYI you can run these through plugins to extract Mid/Side/Bass/Etc if you want to get fancy)

Image

More details: http://imgur.com/a/2Vn6J

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