Break it down and strip it down first. For example, in three against two, the lowest common denominator (breaking it down) is 6. Each beat of the "two" gets three time units, each beat of the "three" gets two time units.ntom wrote:
But, I suppose now my question is, how do you make it sound good and not like a jumbled mess?
123456
1..4..
1.3.5.
The 1's are together, so you can sing or tap out the resulting rhythm easily.
Bum...buk-a-dum... Tap your finger slowly up and down, each down and each up is one time unit (on beat, off beat). In three taps of the finger you've got your six units and in three against two, it sounds like
DOWN-up-DOWN-UP-DOWN-up
In each polyrhthm there's an essential resulting rhythm you have to have to get the polyrhythm. You don't need all the hits in each rhythm all the time. You don't even need all the hits in the essential resulting rhythm all the time.
First getting down a minimum of what is required to feel the polyrhythm is a way to avoid a jumbled mess.
Another thing is- each rhythm does not need to be exclusively performed on one instrument.
And another thing is, if you are programming drums, after you've got your basic rhythms down, take off snap to grid. If you listen to polyrhythms and other complex rhythms from around the world, they sound good and they are swung in some way or another. Just loop a couple of measures and feel it, move your hits a bit forward or back by feel, it only takes tiny deviations from a clock tempo to make a polyrhythm much more danceable.
And another thing- drum sounds and drum rhythms work together. You'll probably have to use variations with longer and shorter hits, variations in drum pitch and so on, not the same one you'd use performing or programming four on the floor.