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I've used the free version of SC in a couple of tracks. Thanks for making SC freeware, Claes.

On Vember Audio forum people are saying they bought SC1 because they were expecting SC2, and are now disappointed. SC's case is a good example of why you shouldn't buy a product based on promised features.
“Somebody said to me, ‘But the Beatles were antimaterialistic.’ That’s a huge myth. John and I literally used to sit down and say, ‘Now, let’s write a swimming pool.’ ”

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tomg wrote: BTW those are still some nice tunes Jens. :)
Thanks! :-D :oops:


Glad you got the x-fade issue sorted out. :-D

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btsoloman wrote:
sinkmusic wrote:Grr i haven't found how to load kits in SC2 : the browser only seems to display audio files (and no kits), and there is no "load" button... :?:
Yeah, no luck loading soundfonts in SC2 :help: . I love the interface though.
jens wrote:
Resonance wrote:I can't get anything to load into SC2.

I can right-click and drag folders from explorer to my heart's content but no menu appears for adding a shortcut, and nothing happens... This is in Reaper 2.010. :(

What am I doing wrong?

In the folder you installed SC2 to there's the folder 'database' containing two subfolders: 'patches' and 'samples'

'Patches' is where the references to your sample-programs go to and 'samples' is where the references to your .wavs go to.

You can add references by right-clicking and dragging the original folders and then chosing 'add shortcut here' from the explorer-menu which pops up when you drop them.

After you have added new references you need to refresh the database - you can do this by right-clicking in SC2's browser (using the included .exe doesn't work here and makes SC2 crashing my hosts).

;-) :-D

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sonicfire wrote:
jens wrote:
sonicfire wrote:
tomg wrote:Ok no XFade.. but still.. auto loop works. I think I'll use SC1 more often but SC2 still gets my vote for any new sample sets.
to bad, it was a real timesaver, cant think of any reason why they've dropped it ... :shrug: i pray it will find its way back into the next v2 beta.

There is xfade in SC2.
Sample-Crossfade?? I dont mean zone/velocity-crossfading... :)
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly :love:
It's the same in SC2 actually. :-D

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jens wrote:
sonicfire wrote:
jens wrote:
sonicfire wrote:
tomg wrote:Ok no XFade.. but still.. auto loop works. I think I'll use SC1 more often but SC2 still gets my vote for any new sample sets.
to bad, it was a real timesaver, cant think of any reason why they've dropped it ... :shrug: i pray it will find its way back into the next v2 beta.

There is xfade in SC2.
Sample-Crossfade?? I dont mean zone/velocity-crossfading... :)
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly :love:
It's the same in SC2 actually. :-D
if so, where is it? :?

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MMMh. It looks like the way of working with SC1 / SC2 is not so obvious despite the fact that those 2 samplers are mighty powerful...
Since they are released as freeware and have no manual (even if SC1 has a .chm file), wouldn't it be possible to try to gather as many infos as possible for SC1/SC2 usage ? And also a feature comparison list (like "SC1 has a slicer / SC2 doesn't" "SC2 has this efx / SC1 doesn't", etc) ?
Is there any way to set up a wiki-alike stuff dedicated to that on kvr ?

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Dang, going through the depths of Shortcircuit 1 is awesome. Just experimented a bunch of stuff using nothing but drumsets, piano, vocal clips and rhodes+cp80 soundfonts through it.. There's a lot of sonic boundaries on this... and I'm so using this as my primary drum sampler.

Of course, I tried runnin SC2, and well, for some reason popups don't show, and I've tried using stuff via Cantabile or VST/SAVIHost, but I'm having some crashing issues.

Does it have problems with pathnames with spaces in the shortcut references? I keep getting abnormal program termination from C++ library runtime error or some crap.

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sonicfire wrote:
jens wrote:
sonicfire wrote: Sample-Crossfade?? I dont mean zone/velocity-crossfading... :)
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly :love:
It's the same in SC2 actually. :-D
if so, where is it? :?
What do you mean with 'where is it?' ? It's exactly like you said: 'you [...] just load up one WAV and have it loop perfectly' - so I don't get what you are asking for... :?


Where's the gear-shift in an automatic-car?

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jens wrote:In the folder you installed SC2 to there's the folder 'database' containing two subfolders: 'patches' and 'samples'

'Patches' is where the references to your sample-programs go to and 'samples' is where the references to your .wavs go to.

You can add references by right-clicking and dragging the original folders and then chosing 'add shortcut here' from the explorer-menu which pops up when you drop them.

After you have added new references you need to refresh the database - you can do this by right-clicking in SC2's browser (using the included .exe doesn't work here and makes SC2 crashing my hosts).
Ok. Thanks.
I see them now : but what am i supposed to do with them ?
I mean : double-clicking on it does nothing, dragging a kit to the left part with a keyboard does nothing, and dragging it to the main screen does not much either...
Am i dumb ?
And how do you save them ?

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Is there, in version 2, a way to see the samples stacked in their velocity layers? I can load samples and drag them to the gray area beside the keyboard, but I can't find a way to see them all at once, stacked by velocity. (Like in the default view of the previous version.)

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Jake Jackson wrote:Is there, in version 2, a way to see the samples stacked in their velocity layers? I can load samples and drag them to the gray area beside the keyboard, but I can't find a way to see them all at once, stacked by velocity. (Like in the default view of the previous version.)

They are automatically shown according to their velocity-settings...

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am i the only 1 having trouble loading samples in sc2???


i have set up my shortcuts.... the samples show in the browser...
ive tried double clicking, draging to keys/grey area on left, draging to the sample window.... but these dont do anything

any help please??

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jens wrote:
sonicfire wrote:
jens wrote:
sonicfire wrote: Sample-Crossfade?? I dont mean zone/velocity-crossfading... :)
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly :love:
It's the same in SC2 actually. :-D
if so, where is it? :?
What do you mean with 'where is it?' ? It's exactly like you said: 'you [...] just load up one WAV and have it loop perfectly' - so I don't get what you are asking for... :?


Where's the gear-shift in an automatic-car?
Okay, perhaps i was unclear:

In V1 you were able to use "Looping Crossfade" option and manually adjust crossfading for perfect click-free loops. In V2 this looping option doesn't exist anymore ! And for fu*** sake i can't understand why... :(

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jens wrote:
Jake Jackson wrote:Is there, in version 2, a way to see the samples stacked in their velocity layers? I can load samples and drag them to the gray area beside the keyboard, but I can't find a way to see them all at once, stacked by velocity. (Like in the default view of the previous version.)

They are automatically shown according to their velocity-settings...
Jens,

Thanks for responding, but I'm not sure what you mean when you say that the samples are automatically shown according to their vel settings. In the most recent version? (I'm tryng to create a preset from scratch, loading one sample at a time.)

When SC2 loads in Cantible, for me, what appears is the Zones interface. I can drag samples over to the gray area beside the keyboard, and I can set the vel and key range in the Names and Ranges box, but there is no way for me to see the usual map of samples stacked on top of each other. (The default interface in most samplers--VSamper, Direct Wave, Kontakt, Giga, etc, and the default interface in the previous version of SC.) In fact, in the most recent version, I see no way to create several velocity layers, really, without either dragging several samples on top of each other, hiding each other, or setting the layers up using the smal buttons at the top left of the screen. Surely there is a way to see a velocity map of the samples.

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btsoloman and others having trouble loading soundfonts and sfz files in SC version 2:

Create the shortcut to the FOLDER the soundfont or sfz file is in, NOT to the soundfont itself, and put the shortcut to that folder in the Patches subdirectory of SC2. When you then right-click on the browser in the interface and select Refresh Database, the list of soundfonts and or sfz files in the folder will appear.
Last edited by Jake Jackson on Tue Nov 06, 2007 4:16 pm, edited 1 time in total.

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