Shortcircuit now freeware.
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- KVRian
- 553 posts since 24 Feb, 2005 from Prana
I've used the free version of SC in a couple of tracks. Thanks for making SC freeware, Claes.
On Vember Audio forum people are saying they bought SC1 because they were expecting SC2, and are now disappointed. SC's case is a good example of why you shouldn't buy a product based on promised features.
On Vember Audio forum people are saying they bought SC1 because they were expecting SC2, and are now disappointed. SC's case is a good example of why you shouldn't buy a product based on promised features.
“Somebody said to me, ‘But the Beatles were antimaterialistic.’ That’s a huge myth. John and I literally used to sit down and say, ‘Now, let’s write a swimming pool.’ ”
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
Thanks!tomg wrote: BTW those are still some nice tunes Jens.
Glad you got the x-fade issue sorted out.
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
btsoloman wrote:Yeah, no luck loading soundfonts in SC2sinkmusic wrote:Grr i haven't found how to load kits in SC2 : the browser only seems to display audio files (and no kits), and there is no "load" button.... I love the interface though.
jens wrote:Resonance wrote:I can't get anything to load into SC2.
I can right-click and drag folders from explorer to my heart's content but no menu appears for adding a shortcut, and nothing happens... This is in Reaper 2.010.![]()
What am I doing wrong?
In the folder you installed SC2 to there's the folder 'database' containing two subfolders: 'patches' and 'samples'
'Patches' is where the references to your sample-programs go to and 'samples' is where the references to your .wavs go to.
You can add references by right-clicking and dragging the original folders and then chosing 'add shortcut here' from the explorer-menu which pops up when you drop them.
After you have added new references you need to refresh the database - you can do this by right-clicking in SC2's browser (using the included .exe doesn't work here and makes SC2 crashing my hosts).
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
It's the same in SC2 actually.sonicfire wrote:Sample-Crossfade?? I dont mean zone/velocity-crossfading...jens wrote:sonicfire wrote:to bad, it was a real timesaver, cant think of any reason why they've dropped it ...tomg wrote:Ok no XFade.. but still.. auto loop works. I think I'll use SC1 more often but SC2 still gets my vote for any new sample sets.i pray it will find its way back into the next v2 beta.
There is xfade in SC2.
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly
- KVRAF
- 3944 posts since 7 May, 2004 from behind his workbench
if so, where is it?jens wrote:It's the same in SC2 actually.sonicfire wrote:Sample-Crossfade?? I dont mean zone/velocity-crossfading...jens wrote:sonicfire wrote:to bad, it was a real timesaver, cant think of any reason why they've dropped it ...tomg wrote:Ok no XFade.. but still.. auto loop works. I think I'll use SC1 more often but SC2 still gets my vote for any new sample sets.i pray it will find its way back into the next v2 beta.
There is xfade in SC2.
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly
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- KVRAF
- 7022 posts since 28 Apr, 2004 from france
MMMh. It looks like the way of working with SC1 / SC2 is not so obvious despite the fact that those 2 samplers are mighty powerful...
Since they are released as freeware and have no manual (even if SC1 has a .chm file), wouldn't it be possible to try to gather as many infos as possible for SC1/SC2 usage ? And also a feature comparison list (like "SC1 has a slicer / SC2 doesn't" "SC2 has this efx / SC1 doesn't", etc) ?
Is there any way to set up a wiki-alike stuff dedicated to that on kvr ?
Since they are released as freeware and have no manual (even if SC1 has a .chm file), wouldn't it be possible to try to gather as many infos as possible for SC1/SC2 usage ? And also a feature comparison list (like "SC1 has a slicer / SC2 doesn't" "SC2 has this efx / SC1 doesn't", etc) ?
Is there any way to set up a wiki-alike stuff dedicated to that on kvr ?
- KVRAF
- 2910 posts since 26 Jul, 2005 from dun unda
Dang, going through the depths of Shortcircuit 1 is awesome. Just experimented a bunch of stuff using nothing but drumsets, piano, vocal clips and rhodes+cp80 soundfonts through it.. There's a lot of sonic boundaries on this... and I'm so using this as my primary drum sampler.
Of course, I tried runnin SC2, and well, for some reason popups don't show, and I've tried using stuff via Cantabile or VST/SAVIHost, but I'm having some crashing issues.
Does it have problems with pathnames with spaces in the shortcut references? I keep getting abnormal program termination from C++ library runtime error or some crap.
Of course, I tried runnin SC2, and well, for some reason popups don't show, and I've tried using stuff via Cantabile or VST/SAVIHost, but I'm having some crashing issues.
Does it have problems with pathnames with spaces in the shortcut references? I keep getting abnormal program termination from C++ library runtime error or some crap.
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
What do you mean with 'where is it?' ? It's exactly like you said: 'you [...] just load up one WAV and have it loop perfectly' - so I don't get what you are asking for...sonicfire wrote:if so, where is it?jens wrote:It's the same in SC2 actually.sonicfire wrote: Sample-Crossfade?? I dont mean zone/velocity-crossfading...
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly
Where's the gear-shift in an automatic-car?
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- KVRAF
- 7022 posts since 28 Apr, 2004 from france
Ok. Thanks.jens wrote:In the folder you installed SC2 to there's the folder 'database' containing two subfolders: 'patches' and 'samples'
'Patches' is where the references to your sample-programs go to and 'samples' is where the references to your .wavs go to.
You can add references by right-clicking and dragging the original folders and then chosing 'add shortcut here' from the explorer-menu which pops up when you drop them.
After you have added new references you need to refresh the database - you can do this by right-clicking in SC2's browser (using the included .exe doesn't work here and makes SC2 crashing my hosts).
I see them now : but what am i supposed to do with them ?
I mean : double-clicking on it does nothing, dragging a kit to the left part with a keyboard does nothing, and dragging it to the main screen does not much either...
Am i dumb ?
And how do you save them ?
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- KVRian
- 859 posts since 14 Sep, 2004
Is there, in version 2, a way to see the samples stacked in their velocity layers? I can load samples and drag them to the gray area beside the keyboard, but I can't find a way to see them all at once, stacked by velocity. (Like in the default view of the previous version.)
- KVRAF
- 25011 posts since 12 Jul, 2003 from West Caprazumia
Jake Jackson wrote:Is there, in version 2, a way to see the samples stacked in their velocity layers? I can load samples and drag them to the gray area beside the keyboard, but I can't find a way to see them all at once, stacked by velocity. (Like in the default view of the previous version.)
They are automatically shown according to their velocity-settings...
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swampmonster50 swampmonster50 https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=49164
- KVRist
- 107 posts since 24 Nov, 2004
am i the only 1 having trouble loading samples in sc2???
i have set up my shortcuts.... the samples show in the browser...
ive tried double clicking, draging to keys/grey area on left, draging to the sample window.... but these dont do anything
any help please??
i have set up my shortcuts.... the samples show in the browser...
ive tried double clicking, draging to keys/grey area on left, draging to the sample window.... but these dont do anything
any help please??
- KVRAF
- 3944 posts since 7 May, 2004 from behind his workbench
Okay, perhaps i was unclear:jens wrote:What do you mean with 'where is it?' ? It's exactly like you said: 'you [...] just load up one WAV and have it loop perfectly' - so I don't get what you are asking for...sonicfire wrote:if so, where is it?jens wrote:It's the same in SC2 actually.sonicfire wrote: Sample-Crossfade?? I dont mean zone/velocity-crossfading...
It was unbelievable cool, that in SC1 you could just load up one WAV and have it loop perfectly![]()
Where's the gear-shift in an automatic-car?
In V1 you were able to use "Looping Crossfade" option and manually adjust crossfading for perfect click-free loops. In V2 this looping option doesn't exist anymore ! And for fu*** sake i can't understand why...
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- KVRian
- 859 posts since 14 Sep, 2004
Jens,jens wrote:Jake Jackson wrote:Is there, in version 2, a way to see the samples stacked in their velocity layers? I can load samples and drag them to the gray area beside the keyboard, but I can't find a way to see them all at once, stacked by velocity. (Like in the default view of the previous version.)
They are automatically shown according to their velocity-settings...
Thanks for responding, but I'm not sure what you mean when you say that the samples are automatically shown according to their vel settings. In the most recent version? (I'm tryng to create a preset from scratch, loading one sample at a time.)
When SC2 loads in Cantible, for me, what appears is the Zones interface. I can drag samples over to the gray area beside the keyboard, and I can set the vel and key range in the Names and Ranges box, but there is no way for me to see the usual map of samples stacked on top of each other. (The default interface in most samplers--VSamper, Direct Wave, Kontakt, Giga, etc, and the default interface in the previous version of SC.) In fact, in the most recent version, I see no way to create several velocity layers, really, without either dragging several samples on top of each other, hiding each other, or setting the layers up using the smal buttons at the top left of the screen. Surely there is a way to see a velocity map of the samples.
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- KVRian
- 859 posts since 14 Sep, 2004
btsoloman and others having trouble loading soundfonts and sfz files in SC version 2:
Create the shortcut to the FOLDER the soundfont or sfz file is in, NOT to the soundfont itself, and put the shortcut to that folder in the Patches subdirectory of SC2. When you then right-click on the browser in the interface and select Refresh Database, the list of soundfonts and or sfz files in the folder will appear.
Create the shortcut to the FOLDER the soundfont or sfz file is in, NOT to the soundfont itself, and put the shortcut to that folder in the Patches subdirectory of SC2. When you then right-click on the browser in the interface and select Refresh Database, the list of soundfonts and or sfz files in the folder will appear.
Last edited by Jake Jackson on Tue Nov 06, 2007 4:16 pm, edited 1 time in total.
