Shortcircuit now freeware.

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

I understand what a modulation is. I was asking about the specific modulations synch 1 beat, etc.

Post

it's o.k. - no-one forces you to read my post properly. :-)




one final hint: what the lower and upper boarder is, depends on the respective source and in the case of sync 0 is the cycle start and 127 is the cycle end.

Post

Really impressed by shortcircuit2: the sound, interface, options, CPU effiency, modulation, FX.
It seems easy to learn (i've just played around for 45 min), it's quickly setup in my projects.

I think I found a bug though when using Cubase SL, but it's probably some soundcard thing:

I don't get any sound when using Play/Autoplay button in samples archive-view.
Neither do I get sound when pressing piano-roll after loading a sample.

It works fine when playing midi to it from Cubase though.

Tried to change Config-settings (OS, VST etc) but it made no difference.

Any ideas how I can get it to work?

(I dont have this problem in any other vst's)

Post

jens wrote:It determines if (=under which circumstances) the sample is played back.

Examples:

- noise: quasi-random

- modwheel: only when the modulation has an amount which is within the lower and the upper boarder the sample is played.
Jens: Are you sure about the second one--my impression is that setting the modwheel as a source just means that it will select the velocities or key ranges within the limitations you've assigned.

Post

jens wrote:It determines if (=under which circumstances) the sample is played back.

Examples:

- noise: quasi-random

- modwheel: only when the modulation has an amount which is within the lower and the upper boarder the sample is played.
:tu: thanks.

This effect has some potential. I was messing with an arpeggio type midi clip triggering 3 samples in sc2, each one with a different range on the mod wheel, and a delay & reverb on the output. As the mod wheel sweep it triggers a different sample for the notes - neat.

edit -
JJ: if you set 0 - mod wheel - 63 the sample will only play when the mod wheel is 0-50%, at 50-100% will not play.

Post

jens wrote:it's o.k. - no-one forces you to read my post properly. :-)




one final hint: what the lower and upper boarder is, depends on the respective source and in the case of sync 0 is the cycle start and 127 is the cycle end.
Jens,

In all seriousness, I'm trying to read your post properly, but I think we're speaking different languages or coming from different ways of using a sampler. My background is entirely in using a sampler to create multisamples such as pianos. In that world, the term cycle refers to either each time a frequency completes an entire phase or each time an entire wave is played. Is the term here being used to refer to a chopped up sample used for creating beats, with each portion being assigned to a given number of beats or bars?

That makes sense to me, but I don't understand how to make it work--how do I chop up the sample? Or is this the problem that people were referring to earlier--that you have to import samples with the points already set, since you can't do it in Version 2?

Sorry to seem so slow. I'm slow. And know jack about creating beats...

Post

Jake Jackson wrote:
jens wrote:It determines if (=under which circumstances) the sample is played back.

Examples:

- noise: quasi-random

- modwheel: only when the modulation has an amount which is within the lower and the upper boarder the sample is played.
Jens: Are you sure about the second one--my impression is that setting the modwheel as a source just means that it will select the velocities or key ranges within the limitations you've assigned.
Yes, I am sure. It has naught to do with key-ranges or velocity. Just try it.

Post

Jake Jackson wrote: My background is entirely in using a sampler to create multisamples such as pianos. In that world, the term cycle refers to either each time a frequency completes an entire phase or each time an entire wave is played. Is the term here being used to refer to a chopped up sample used for creating beats, with each portion being assigned to a given number of beats or bars?

When I said 'cycle' I meant the interval which is specified by the source parameter (1-2beats or 1,2 or 4 bars). However the values aren't absolutely exact. E.g. when you have chosen 'sync(2bars)' then the first bars is within 0-62 and the second one within 63-127.

Post

Thanks, Jen.

I think I'm finally starting to see. I think. (Can I say that part of my misunderstanding was at least logical--the control box does say "Name and Ranges"...?)Here it means the range within a beat or measure.

Changing the sync beat and bar settings and pressing a key repeatedly, I see now that these settings control if and when a sample will play on a given beat and\or in a given bar. Can't say I'm getting it to work in a predictable way, though. Can you set it up so that the sample will only sound on just the first beat of a measure in 4/4?

Post

Jake Jackson wrote:Thanks, Jen.

I think I'm finally starting to see. I think. (Can I say that part of my misunderstanding was at least logical--the control box does say "Name and Ranges"...?)Here it means the range within a beat or measure.

Changing the sync beat and bar settings and pressing a key repeatedly, I see now that these settings control if and when a sample will play on a given beat and\or in a given bar. Can't say I'm getting it to work in a predictable way, though. Can you set it up so that the sample will only sound on just the first beat of a measure in 4/4?
set the parameter to sync (1 bar). Then set the range from 0 to (127/4) = 32. Only notes played during the 1st beat will sound.

Post

Thanks. So this is for using it as a tracker of sorts?

Post

Has anyone had a problem with SC2 0.5.1 and Reaper 2.011 where SC2's dropdown menus don't work? For example, when I click on the filter dropdown I get a razor thin grey bar instead of a menu:


Image

Post

A quick try seems to confirm that, indeed.

Post

save as patch - after that all menus are available...

Post

~Pd~ wrote:Has anyone had a problem with SC2 0.5.1 and Reaper 2.011 where SC2's dropdown menus don't work? For example, when I click on the filter dropdown I get a razor thin grey bar instead of a menu:


Image

that has happened to me when ive manually edited the number of stereo outs in the file shortcircuitV2-conf.xml . ive changed it to 16 to see what happened. and what you have described is what happened to me. nothing worked. but ext showed 16 stereo outs...ehehe.


ive found some more issues in sc2. i would like someone else to confirm this stuff so that i know if theyre general or just happening to me.


- when i load sc2 in minihost or savihost the memory use starts increasing by steps of 4 kbs each second . memory leak ? (ive checked it with win task manager, i dont really know how accurate that is).


- set lfo 1 to tempo sync, the hz will become beats. set lfo 2 to tempo sync, the hz will become beats. unset lfo 1 tempo sync, beats will become hz. check lfo 2. though lfo 2 is set to tempo sync is erroneously showing hz. (this one is pretty confirmed)


- decreasing part polyphony has no consequences at all. (not sure about this one. maybe im overlooking something)


- when instanced in renoise, if i drag a sample to the keyboard zone and drop it, nothing happens, the zone is not created. the same happens if i double click a patch, it simply does not load. also if i setup the controllers in sc2's config window and save they are not reloaded the next time i instance sc2 in renoise.

Post Reply

Return to “Instruments”