knobman files

Dear Sir,WOK wrote:My latest design of my upcoming dual phaser:
(Took me more than one complete day)
That is pure Skinman with much experimenting about combining/adding/subtracting objects.Pat2070 wrote: Dear Sir,
That GUI is sextastic!
Prey tell, how on earth did you create those lovely bevelled edges on the background???
Any insights would be inspirational.
Yours truly,
Patrick


While I understand Hlis93's thinking, I have to disagree that you should light your objects based on where they would be in real life, at least if you are designing them to be an actual skin, rather than a exercise in realism.Hlis93 wrote:in this case as the light is most likely coming straight down to the face of the object, a synth for example might be rack mounted so that would work.
You may do the animated elements with any program, but Knobman is nice. You can insert a new knob directly from skinman or drag an existing one from a directory into skinman. Use groups on the left side in Skinman for the knobs to switch off visibility when exporting the final GUI image.rectus_dominus wrote:One more question: Am I right if I think that the pedal's switch, the LED display, the knobs of course, (and every other things what are 'dynamic' when using it in action) needs to be done as a .knob file? As I'm guessing while a pedal switch and a led light doesn't look like one, but it behaves like a knob. Just with different positions and links. (?)

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