You found the current weakspot of this whole debate. But the thing is, you can not define a certain "Dynamic Range" as each production is different.kylen wrote:This is a judgement about "Loudness" without any clear criteria in the system about "Dynamic Range". It allows a program with a Dynamic Range of 6dB to be "Loudness normalized" against a program that has a Dynamic Range of 12dB.
Now imagine they're the same program - just produced at 2 different dynamic ranges. I'm not sure how this has fixed the Loudness Wars which I thought were about Dynamic Range and over-squished music. It appears that Loudness Normalization still allows me to squish my DR to 6dB as long as the Loudness Normalization algorithm can turn down the volume (normalize) to K-14 for example.
...
I'd like to suggest that "Dynamic Range" be added to the debate.
The idea behind the "Loudness Normalisation (Playback)" is that people (musicians and engineers alike) drive back on loudness by themselves one way or another. Why? Because the customers decide which production to go for and which not. It's a subjective thing.
And this(!) was the clear reason why I said "why not offer another interim solution to get there in the first place, so the transition is not as drastic?!". And here it is, K-System v2. It can act as a backbone, and the original idea was intended to do the same. The current trend with Console type emulations (-20dBFS and -18dBFS reference level) also go that route.
However people still stick to peak normalisation rather than loudness normalisation.
It's a vicious cycle. And I fear that even though the "Alliance" might be successful, people would still do whatever the hell they want. So our job, as engineers and interested parties, is to educate as many people as possible. Tell them to drive back their output, rely purely on "sound" again rather than "loud equals better", stick to certain metering rules and do not trust the "loudness normalisation" systems alone to cover your mistakes.
Thankfully, some engineers already realise that, and teach the very same.
But it's again shifting over to the consumers, rather than the industry (as a whole) saying "STOP! It's enough already".
"We have the medium, so why shouldn't we abuse it?!", "nah, don't let bits and HDD space go to waste!", "it's still too quiet! Limiting let's every production sound fat and rich".
Wrong thinking IMO. And I could crawl walls up and down these days yet again. Every other Music Magazine is doing one "Loud Mastering" article after another. This is nonsense.
I just ran my REDD/Altec&VCC combo demo (see the WAVES REDD Console Strip thread in the Effects section) through ToneBoosters Barricade and EBU Loudness, pushed it into K-16v2/K-14v2:
I had a PLR (dynamic range) of over 15dB. Granted, no vocals that might steal some decibels. But I only setup Barricade to cut off the peaks at -1dB TP. And you know what? The limiter barely needed to respond. 1-2dB gain reduction with the peaks only at K-14. This is nothing that you clearly notice. And that production sounds punchy as hell, though a tad muddy (since I was lazy while mixing in the first place).
I really ask myself: Why is it so difficult to realise, that mixdowns at a loudness that you're used to from CDs from the 90ies, are not bad but actually superior?
Unless we talk about the "iPod generation" - those people that were born in the 90ies and never actually grew up with the Tape/Vinyl to CD transition. And engineers that overdrive their gear on purpose since it sounds "way more fat and warm".
