Drumatic 4 - OSX VST release & updated to v1.02

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@ Tricky Loops: you do understand all the different drums have the same engine don't you? The names of each drum synth are just names, you can program whichever drums you want wherever you want.

@ephonic: Perhaps numbering the diferent engines rather than naming them might be better, either that or the ability to rename each engine. The current system does suggest that you are limited to particular sounds on each button.

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e-phonic wrote:The envelopes have a 'hihat' mode. The higher the key the longer the sound. So the sounds will choke each other.
That's good to know, and would certainly have me thinking about a purchase since I know now it's possible, but...

I'm generally not into the idea of mapping notes across an octave-long range. I might go from trying out one drum machine on a track to another, and minus a note or two here or there, it seems like the entire world has settled on some basics where a kick will always be either B2 or C3, a snare D3, and hats will usually get triggered off of F#3 (closed) or Bb3 (open). If everything in Drumatic4 were mapped across an octave range, I'd have to remap every time I wanted to try a different drum machine.

I'd personally rather have two hat slots.

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I used midiChords from InsertPizHere to map it the way i wanted. Three toms, open/closed hh etc
:hug:

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When can we expect the next beta version? I can't really demo it because of the release triggering.

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chuck death wrote:@ephonic: Perhaps numbering the different engines rather than naming them might be better, either that or the ability to rename each engine. The current system does suggest that you are limited to particular sounds on each button.
+1.5

It would be great if it was possible to change the name of the slots!

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I am also experimenting release triggering in Reaper (not in Live or Ext2). Weird.

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What about single modules?


Kick, Snare, Toms, Hihats....


If you are re-doing the GUI anyway....


It would be an excellent idea....


Microtonic would be great if it had "singles".....you could just load up a kick / snare / hi-hats.....and stick them on a channel with some MIDI data....with their own Mixer Channel in your host!


A nice little bunch of small DLL's for specific drum sounds!





A Drum Sequencer page would be cool also!

Just simple - like Microtonic's...with Drag + Drop MIDI to host...

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I noticed the pitch is higher if you run at 96kHz

(ie same project, pitch is different on bassdrum when running in 44.1 vs 96kHz)
:hug:

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anne5 wrote:What about single modules?
A single channel Drumatic is a good idea.
anne5 wrote:Kick, Snare, Toms, Hihats.... A nice little bunch of small DLL's for specific drum sounds!
This is a bad idea.

A single channel of Drumatic is capable of doing any drum sound, breaking it up into just the noise or oscillator sections is seems pretty pointless to me, It would just mean a whole bunch of extra code for ephonic to maintain.

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i get cpu spikes if i tweak parameters fast (though im using piz's midi transpose to play with hihat decay)
:hug:

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Purchased :)
PJ can you please add frequency values under oscillator pitch knobs or somewhere, it's really important for precise tuning.
Please :?:

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chuck death wrote:
anne5 wrote:What about single modules?
A single channel Drumatic is a good idea.
anne5 wrote:Kick, Snare, Toms, Hihats.... A nice little bunch of small DLL's for specific drum sounds!
This is a bad idea.

A single channel of Drumatic is capable of doing any drum sound, breaking it up into just the noise or oscillator sections is seems pretty pointless to me, It would just mean a whole bunch of extra code for ephonic to maintain.
Yeh - one DLL would make sense.....VST3 too!

And the pitch needs fixing if it is out of tune at different sample rates.

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Mapping wise....

We should stick to the GM Defaults...


B1 - C2 (Kicks) C# rimshot D# clap...D snare...E snare...f#, g#, a# Hihats..

etc


And then maybe key ranges elsewhere...


Or a single module for pitched sounds....


I like it how it is though....

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I noticed the pitch is higher if you run at 96kHz
This shouldn't be the case. Just tested this here and it works normal on my setup. What sequencer are you using? And does the problem also occur when you reload the project after changing the sample rate?
i get cpu spikes if i tweak parameters fast (though im using piz's midi transpose to play with hihat decay)
Does this also happen when not using 'piz's midi transpose'?
When can we expect the next beta version? I can't really demo it because of the release triggering.
ASAP ;-)

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BETA7 is now up.

This beta should fix the duplicate note issue some of you reported.
I've tested it in energyXT 2.6 where I could reproduce and fix the issue.

http://www.drumatic.info/

PJ

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