Drumatic 4 - OSX VST release & updated to v1.02
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- KVRian
- 1075 posts since 16 Jun, 2007
@ Tricky Loops: you do understand all the different drums have the same engine don't you? The names of each drum synth are just names, you can program whichever drums you want wherever you want.
@ephonic: Perhaps numbering the diferent engines rather than naming them might be better, either that or the ability to rename each engine. The current system does suggest that you are limited to particular sounds on each button.
@ephonic: Perhaps numbering the diferent engines rather than naming them might be better, either that or the ability to rename each engine. The current system does suggest that you are limited to particular sounds on each button.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
That's good to know, and would certainly have me thinking about a purchase since I know now it's possible, but...e-phonic wrote:The envelopes have a 'hihat' mode. The higher the key the longer the sound. So the sounds will choke each other.
I'm generally not into the idea of mapping notes across an octave-long range. I might go from trying out one drum machine on a track to another, and minus a note or two here or there, it seems like the entire world has settled on some basics where a kick will always be either B2 or C3, a snare D3, and hats will usually get triggered off of F#3 (closed) or Bb3 (open). If everything in Drumatic4 were mapped across an octave range, I'd have to remap every time I wanted to try a different drum machine.
I'd personally rather have two hat slots.
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
I used midiChords from InsertPizHere to map it the way i wanted. Three toms, open/closed hh etc
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- KVRist
- 159 posts since 28 Nov, 2005
When can we expect the next beta version? I can't really demo it because of the release triggering.
- Banned
- 10196 posts since 12 Mar, 2012 from the Bavarian Alps to my feet and the globe around my head
+1.5chuck death wrote:@ephonic: Perhaps numbering the different engines rather than naming them might be better, either that or the ability to rename each engine. The current system does suggest that you are limited to particular sounds on each button.
It would be great if it was possible to change the name of the slots!
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- KVRAF
- 7023 posts since 28 Apr, 2004 from france
I am also experimenting release triggering in Reaper (not in Live or Ext2). Weird.
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- KVRist
- 31 posts since 28 Jul, 2010
What about single modules?
Kick, Snare, Toms, Hihats....
If you are re-doing the GUI anyway....
It would be an excellent idea....
Microtonic would be great if it had "singles".....you could just load up a kick / snare / hi-hats.....and stick them on a channel with some MIDI data....with their own Mixer Channel in your host!
A nice little bunch of small DLL's for specific drum sounds!
A Drum Sequencer page would be cool also!
Just simple - like Microtonic's...with Drag + Drop MIDI to host...
Kick, Snare, Toms, Hihats....
If you are re-doing the GUI anyway....
It would be an excellent idea....
Microtonic would be great if it had "singles".....you could just load up a kick / snare / hi-hats.....and stick them on a channel with some MIDI data....with their own Mixer Channel in your host!
A nice little bunch of small DLL's for specific drum sounds!
A Drum Sequencer page would be cool also!
Just simple - like Microtonic's...with Drag + Drop MIDI to host...
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
I noticed the pitch is higher if you run at 96kHz
(ie same project, pitch is different on bassdrum when running in 44.1 vs 96kHz)
(ie same project, pitch is different on bassdrum when running in 44.1 vs 96kHz)
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- KVRian
- 1075 posts since 16 Jun, 2007
A single channel Drumatic is a good idea.anne5 wrote:What about single modules?
This is a bad idea.anne5 wrote:Kick, Snare, Toms, Hihats.... A nice little bunch of small DLL's for specific drum sounds!
A single channel of Drumatic is capable of doing any drum sound, breaking it up into just the noise or oscillator sections is seems pretty pointless to me, It would just mean a whole bunch of extra code for ephonic to maintain.
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
i get cpu spikes if i tweak parameters fast (though im using piz's midi transpose to play with hihat decay)
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- KVRist
- 31 posts since 28 Jul, 2010
Yeh - one DLL would make sense.....VST3 too!chuck death wrote:A single channel Drumatic is a good idea.anne5 wrote:What about single modules?This is a bad idea.anne5 wrote:Kick, Snare, Toms, Hihats.... A nice little bunch of small DLL's for specific drum sounds!
A single channel of Drumatic is capable of doing any drum sound, breaking it up into just the noise or oscillator sections is seems pretty pointless to me, It would just mean a whole bunch of extra code for ephonic to maintain.
And the pitch needs fixing if it is out of tune at different sample rates.
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- KVRist
- 31 posts since 28 Jul, 2010
Mapping wise....
We should stick to the GM Defaults...
B1 - C2 (Kicks) C# rimshot D# clap...D snare...E snare...f#, g#, a# Hihats..
etc
And then maybe key ranges elsewhere...
Or a single module for pitched sounds....
I like it how it is though....
We should stick to the GM Defaults...
B1 - C2 (Kicks) C# rimshot D# clap...D snare...E snare...f#, g#, a# Hihats..
etc
And then maybe key ranges elsewhere...
Or a single module for pitched sounds....
I like it how it is though....
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- KVRian
- Topic Starter
- 664 posts since 16 Sep, 2002 from Amsterdam, the Netherlands
This shouldn't be the case. Just tested this here and it works normal on my setup. What sequencer are you using? And does the problem also occur when you reload the project after changing the sample rate?I noticed the pitch is higher if you run at 96kHz
Does this also happen when not using 'piz's midi transpose'?i get cpu spikes if i tweak parameters fast (though im using piz's midi transpose to play with hihat decay)
ASAPWhen can we expect the next beta version? I can't really demo it because of the release triggering.
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- KVRian
- Topic Starter
- 664 posts since 16 Sep, 2002 from Amsterdam, the Netherlands
BETA7 is now up.
This beta should fix the duplicate note issue some of you reported.
I've tested it in energyXT 2.6 where I could reproduce and fix the issue.
http://www.drumatic.info/
PJ
This beta should fix the duplicate note issue some of you reported.
I've tested it in energyXT 2.6 where I could reproduce and fix the issue.
http://www.drumatic.info/
PJ
