No time limit on the crossgrade for previous HighLife customers. OK. So no hurry then ...
Bliss 2 sampler
- KVRAF
- 43918 posts since 11 Aug, 2008 from clown world
You neglected to mention that it was 'our little secret' George.
No time limit on the crossgrade for previous HighLife customers. OK. So no hurry then ...
No time limit on the crossgrade for previous HighLife customers. OK. So no hurry then ...
Anyone who can make you believe absurdities can make you commit atrocities.
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- KVRAF
- 6241 posts since 26 Sep, 2003 from right here, as you can see ...
george, how about my questions?
brok landers wrote:hey george, sounds really promising... finally a pro version of highlife!
a question on the waveeditor:
will there be useradjustable crossfades with useradjustable curves, from invers exponential over linear up to equal power? that would be the instant buy...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRian
- 943 posts since 8 Feb, 2005
it's great, but there are two things that i don't liket:
-no time stretch
-the way you set the zone ranges. it's the same as highlife. ive never liked it. a keyboard where you can define zones with the mouse is a lot easier. kontakt, directwave ou any other sampler uses this method.
-no time stretch
-the way you set the zone ranges. it's the same as highlife. ive never liked it. a keyboard where you can define zones with the mouse is a lot easier. kontakt, directwave ou any other sampler uses this method.
Vintage Drum Machine Kits for the Roland TR8-S & MC-707 https://rhythmelectronics.bandcamp.com
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- KVRAF
- 7023 posts since 28 Apr, 2004 from france
+10 !hcv242 wrote:-the way you set the zone ranges. it's the same as highlife. ive never liked it. a keyboard where you can define zones with the mouse is a lot easier. kontakt, directwave ou any other sampler uses this method.
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- KVRAF
- Topic Starter
- 5632 posts since 18 Jul, 2002
Hey! I think I replied before. The crossfade loop already has a slider. More sophisticated choices should arrive later on.brok landers wrote:george, how about my questions?
We are already studying how to implement that. Contacted plenty of companies with good algos like zplane, rubberband, etc.hcv242 wrote:it's great, but there are two things that i don't liket:
-no time stretch
A piano editor will arrive later on, bugfixes first!-the way you set the zone ranges. it's the same as highlife. ive never liked it. a keyboard where you can define zones with the mouse is a lot easier. kontakt, directwave ou any other sampler uses this method.
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- KVRist
- 392 posts since 4 Apr, 2006
Some observations: The reverb sounds *HQ* which is reflected in the CPU hit when on. When turned off, the CPU drops by a significant amount. This is based on Bliss being idle. Maybe a switchable lower quality mode can be added for cases where very high quality reverb isn't needed. I decided to compare the CPU hit of Bliss vs Battery-4. I turned on all the FX in battery- which is a total of 12. Actually, 55 activated ones since I loaded a 48 piece kit where each drum pad has it's own independent FX, plus the master reverb and delay. The CPU was slightly lower or at times on par with bliss with it's reverb off.
I really hope Bliss can somehow be optimized more. I don't know if this is a bug, but when dropping a sample to the interface instead of the sample editor, the sample can't be played chromatically. If I slice the sample, only the first slice plays even with the play to next slice feature is off. I like the- highlight slice to be deleted feature, but it seems having to use 3 modifiers is a bit UN-necessary? It would be nice if you could also dbl click to delete a cue. Great work so far!
I really hope Bliss can somehow be optimized more. I don't know if this is a bug, but when dropping a sample to the interface instead of the sample editor, the sample can't be played chromatically. If I slice the sample, only the first slice plays even with the play to next slice feature is off. I like the- highlight slice to be deleted feature, but it seems having to use 3 modifiers is a bit UN-necessary? It would be nice if you could also dbl click to delete a cue. Great work so far!
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- KVRAF
- Topic Starter
- 5632 posts since 18 Jul, 2002
Can you give more details on CPU? We do not plan to make a low-quality reverb.pc2000 wrote:Some observations: The reverb sounds *HQ* which is reflected in the CPU hit when on. When turned off, the CPU drops by a significant amount. This is based on Bliss being idle. Maybe a switchable lower quality mode can be added for cases where very high quality reverb isn't needed. I decided to compare the CPU hit of Bliss vs Battery-4. I turned on all the FX in battery- which is a total of 12. Actually, 55 activated ones since I loaded a 48 piece kit where each drum pad has it's own independent FX, plus the master reverb and delay. The CPU was slightly lower or at times on par with bliss with it's reverb off.
Have you loaded a sample, inserted cues? (if you insert more than 1 cue, it will set key cents = 0 to avoid pitching up cues, then dropped the sample over, sample is replaced but properties (like key cents and cues) is retained.I really hope Bliss can somehow be optimized more. I don't know if this is a bug, but when dropping a sample to the interface instead of the sample editor, the sample can't be played chromatically. If I slice the sample, only the first slice plays even with the play to next slice feature is off. I like the- highlight slice to be deleted feature, but it seems having to use 3 modifiers is a bit UN-necessary?
Mmm that's prone to accidental deletion when moving cues but will think about it.It would be nice if you could also dbl click to delete a cue. Great work so far!
And thank you for the amazing feedback!
- KVRAF
- 20679 posts since 22 Nov, 2000 from Southern California
It would even be nice to have different qualities available for real-time and for rendering.pc2000 wrote:Maybe a switchable lower quality mode can be added for cases where very high quality reverb isn't needed.
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- KVRist
- 392 posts since 4 Apr, 2006
CPU: When Bliss is loaded and idle... the CPU meter in my (DAW's) registers what I consider kinda high. Using Tracktion 5 for example, Bliss idles around 7-9% on Tracktion's cpu meter. Turning off the reverb which is on by default, the meter drops to 2. The reverb being HQ is CPU heavy. That's fine if you only use 1 or 2 instances of bliss, but I believe 4 or more will tax the CPU...pure speculation since I haven't tried it.George wrote:Can you give more details on CPU? We do not plan to make a low-quality reverb.pc2000 wrote:Some observations: The reverb sounds *HQ* which is reflected in the CPU hit when on. When turned off, the CPU drops by a significant amount. This is based on Bliss being idle. Maybe a switchable lower quality mode can be added for cases where very high quality reverb isn't needed. I decided to compare the CPU hit of Bliss vs Battery-4. I turned on all the FX in battery- which is a total of 12. Actually, 55 activated ones since I loaded a 48 piece kit where each drum pad has it's own independent FX, plus the master reverb and delay. The CPU was slightly lower or at times on par with bliss with it's reverb off.
Have you loaded a sample, inserted cues? (if you insert more than 1 cue, it will set key cents = 0 to avoid pitching up cues, then dropped the sample over, sample is replaced but properties (like key cents and cues) is retained.I really hope Bliss can somehow be optimized more. I don't know if this is a bug, but when dropping a sample to the interface instead of the sample editor, the sample can't be played chromatically. If I slice the sample, only the first slice plays even with the play to next slice feature is off. I like the- highlight slice to be deleted feature, but it seems having to use 3 modifiers is a bit UN-necessary?
Mmm that's prone to accidental deletion when moving cues but will think about it.It would be nice if you could also dbl click to delete a cue. Great work so far!
And thank you for the amazing feedback!
Having the choice to choose between low or high quality reverb can also help users manage CPU. Maybe having multiple output channels would be a good compromise so users can route sounds in the DAW's mixer & FX. Battery 4 by comparison, also registers at 2% on T5's cpu meter, but stays at 2 when all the fx are enabled. That's the: filter/eq, compressor, limiter, transient fx, saturation, reverb & delay. In addition to that... each drum slot has the same 5 fx (minus reverb & delay) that can be enabled for each sound. That's 245 fx- I enabled based on 48 drum slots with all fx on. The CPU remains at 2-% with battery4 @ idle. If I set the number of voices to 12 and play as many fast and wild notes as possible, the cpu registers at 24. When set at the default 32 voices- I get about 30-32% playing as I mentioned. Bliss on the otherhand, with only one sample loaded can register around 16-18% with the reverb on and about 10-12% off. This is based on using drum sounds sliced with bliss & playing only drum patterns. Playing more notes like pads or keys has even greater cpu numbers. Battery with many samples & fx on just seems to manage the CPU more efficiently, but I like bliss far better.
I have a number of drum kits recorded as single files that I slice with bliss. This makes it easy to re-create kits I like. Speaking of slicing... there seems to be a definite bug. When inserting a sample, like a kit to slice... I use the slice at transients. When the_ stop playback when slice ends is engaged_ the sample will not play beyond the first slice. The sample plays to the end when it's off like intended. The bug is that the sample will only play the other slices when_ put on white keys only is chosen. It would be nice to have a threshold adjustment, because_ a lot of markers get added to the smallest of transients in the same sample. Been getting like 15 markers in just a kick drum.
As for the dbl clicking to delete cues feature I mentioned earlier... a modifier could be used like: alt+shift instead of dbl click.
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- KVRAF
- Topic Starter
- 5632 posts since 18 Jul, 2002
We could disable reverb when it's set to -inf. By the way, what's your CPU model?CPU: When Bliss is loaded and idle... the CPU meter in my (DAW's) registers what I consider kinda high. Using Tracktion 5 for example, Bliss idles around 7-9% on Tracktion's cpu meter. Turning off the reverb which is on by default, the meter drops to 2. The reverb being HQ is CPU heavy. That's fine if you only use 1 or 2 instances of bliss, but I believe 4 or more will tax the CPU...pure speculation since I haven't tried it.
Will check that.I have a number of drum kits recorded as single files that I slice with bliss. This makes it easy to re-create kits I like. Speaking of slicing... there seems to be a definite bug. When inserting a sample, like a kit to slice... I use the slice at transients. When the_ stop playback when slice ends is engaged_ the sample will not play beyond the first slice. The sample plays to the end when it's off like intended. The bug is that the sample will only play the other slices when_ put on white keys only is chosen. It would be nice to have a threshold adjustment, because_ a lot of markers get added to the smallest of transients in the same sample. Been getting like 15 markers in just a kick drum.
Shift+click should be enough I think.As for the dbl clicking to delete cues feature I mentioned earlier... a modifier could be used like: alt+shift instead of dbl click.
- KVRAF
- 26934 posts since 3 Feb, 2005 from in the wilds
Turn the reverb off and use a VST reverb on a sendpc2000 wrote:
CPU: When Bliss is loaded and idle... the CPU meter in my (DAW's) registers what I consider kinda high. Using Tracktion 5 for example, Bliss idles around 7-9% on Tracktion's cpu meter. Turning off the reverb which is on by default, the meter drops to 2. The reverb being HQ is CPU heavy. That's fine if you only use 1 or 2 instances of bliss, but I believe 4 or more will tax the CPU...pure speculation since I haven't tried it.
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- KVRAF
- Topic Starter
- 5632 posts since 18 Jul, 2002
Yespdxindy wrote:Can Bliss re-sample itself?

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- KVRist
- 392 posts since 4 Apr, 2006
You kinda missed some points of what I mentioned already. I mentioned multiple outputs for this purpose. I don't know whether bliss has multiple outs? I wouldn't want reverb on everything. Also, the reverb is there, so it should be usable without adding significant cpu load, which is why I mentioned 2 types of reverb qualities. No big really.pdxindy wrote:Turn the reverb off and use a VST reverb on a sendpc2000 wrote:
CPU: When Bliss is loaded and idle... the CPU meter in my (DAW's) registers what I consider kinda high. Using Tracktion 5 for example, Bliss idles around 7-9% on Tracktion's cpu meter. Turning off the reverb which is on by default, the meter drops to 2. The reverb being HQ is CPU heavy. That's fine if you only use 1 or 2 instances of bliss, but I believe 4 or more will tax the CPU...pure speculation since I haven't tried it.
The main reason for bringing it up, was to point out how much CPU load the reverb has. Some users may not be aware they could lower the CPU hit by turning the reverb off. Check for yourself to see the difference.
- KVRAF
- 20679 posts since 22 Nov, 2000 from Southern California
Certainly reverb should not default to being on if it uses so much CPU. I don't actually see why any effects should default to being on.
