It's friggin hideous.....sugo wrote:What do you think about the new gui?
I hate this new flat lifeless bland 2d crap spawned by Windows 10. I'm sure others love it.......they should be forced to go back to using an Atari ST.........
It's friggin hideous.....sugo wrote:What do you think about the new gui?
Could not agree more! Grotesque!Teksonik wrote:It's friggin hideous.....sugo wrote:What do you think about the new gui?![]()
I hate this new flat lifeless bland 2d crap spawned by Windows 10. I'm sure others love it.......they should be forced to go back to using an Atari ST.........
jacqueslacouth wrote:Could not agree more! Grotesque!Teksonik wrote:It's friggin hideous.....sugo wrote:What do you think about the new gui?![]()
I hate this new flat lifeless bland 2d crap spawned by Windows 10. I'm sure others love it.......they should be forced to go back to using an Atari ST.........
Man I'm not sure there is any color in the spectrum that will help that mess.............PatchAdamz wrote: I'm sure the GUI will have a few different color choices.
That will help a little.
(that green is a bit nauseating)
The OP.............dredd i knight wrote: This thread seems stuck on the looks,
So opinions on the "looks" was the original question.sugo wrote:What do you think about the new gui?
What improvements sound good? I want to hear about them!dredd i knight wrote:I think the gui is fine but tbh, I'm more interested in how they improve on Geist itself. Yeah the looks are important, but the improvements they making sound really good.... This thread seems stuck on the looks, and I'd have thought anyone interested in Geist would be more interested in the programs actual improvements...
there's some info in the fxpansion forum geist threadpdxindy wrote:What improvements sound good? I want to hear about them!dredd i knight wrote:I think the gui is fine but tbh, I'm more interested in how they improve on Geist itself. Yeah the looks are important, but the improvements they making sound really good.... This thread seems stuck on the looks, and I'd have thought anyone interested in Geist would be more interested in the programs actual improvements...
Teksonik wrote:Man I'm not sure there is any color in the spectrum that will help that mess.............PatchAdamz wrote: I'm sure the GUI will have a few different color choices.
That will help a little.
(that green is a bit nauseating)
Thats true, i havent. I have thrown all UH stuff out after the Tyrell episode. But thats another story. Not worth getting into.pdxindy wrote:You obviously haven't checked in a while
The U-he GUI's have mostly been updated (A new Zebra GUI is in beta) and are now crisp at all sizes. Give Hive a try for example...
Agreed. Technically thats certainly something that could be seen in the future. But if Native Instruments' attempt to try something like this is any indication (to my knowledge the only attempt so far) then the success of it is rather doubtful. With the initial release of Replika (im sure we all remember) half of the people either had massive problems or couldnt get it to work at all. And even after the update there were still problems for many, including myself, which is why i finally had to give up on it.deastman wrote:There is another option. You can render realistic 3D GUIs on the fly with OpenGL. That isn't as commonly done, but it is an option.
I guess so. But for this to be good youd need everything in a lot of different sizes, (which means more HDD space and RAM), plus it wouldnt work for the background unless you used something extremely simple or straight unicolored, so at the very least you would have the interpolation problem there. (Sure, theoretically you could make a gazillion backgrounds as well so that each UI increase/decrease by 1 pixel is covered by a new image. But thats so extreme, i doubt anyone would ever do it.)deastman wrote:You can also do a hybrid of prerendered knobs in varying sizes with a vector background, dynamic text, and decent layout manager.
Especially not Mauve..........PatchAdamz wrote:Mauve?
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