2CAudio Kaleidoscope | It's A Trip | Latest Update 1.1
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- KVRist
- 455 posts since 16 May, 2012 from Antwerp
Sound effects are like spices in food: use enough of them so they complete the taste but not so much they become predominant.
Great work, mr. Souter!
Great work, mr. Souter!
Windows 7, Cubase 9.5 and some extra plug-ins | Takamine EN-10C and PRS Mira
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
something we are working on for KS. Check this out:
http://2caudio.com/sitecontent/products ... S_Perc.wav
KS into B2. Nothing else. No input signal. Pure synthesis from KS.
http://2caudio.com/sitecontent/products ... S_Perc.wav
KS into B2. Nothing else. No input signal. Pure synthesis from KS.
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- KVRist
- 275 posts since 7 Apr, 2015
Hi AndrewGalbanum wrote:something we are working on for KS. Check this out:
http://2caudio.com/sitecontent/products ... S_Perc.wav
KS into B2. Nothing else. No input signal. Pure synthesis from KS.
Sounds very nice.. B2 reverb also.. Can we know what preset was used on B2, I really like it.
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Sure here you go:Den* wrote: Sounds very nice.. B2 reverb also.. Can we know what preset was used on B2, I really like it.
http://2caudio.com/sitecontent/products ... _Space.2ca
actually i just made it quickly, and derived it from one of your presets!
you had a preset "Lexington Hall A". It used only B engine. I turned on A, and I adjusted Balance to 64% and pre-delay of B engine to 79.4%, and mix to 25%.
That's it. The rest were your settings.
(side note B2 preset design topic: adding the extra pre-delay to B gives this nice bounce/bloom effect where A provides earlier energy around 40ms or so, and the B engine does not come in until 150-200ms or so (bc A is cascaded into B also at 100%, so B is not getting any direct energy. And B engine energy is extremely diffused already... You can see this stuff in the TAP DISPLAY. ...but ears are always best.
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- KVRist
- 275 posts since 7 Apr, 2015
Galbanum wrote:Sure here you go:Den* wrote: Sounds very nice.. B2 reverb also.. Can we know what preset was used on B2, I really like it.
http://2caudio.com/sitecontent/products ... _Space.2ca
actually i just made it quickly, and derived it from one of your presets!![]()
you had a preset "Lexington Hall A". It used only B engine. I turned on A, and I adjusted Balance to 64% and pre-delay of B engine to 79.4%, and mix to 25%.
That's it. The rest were your settings.![]()
(side note B2 preset design topic: adding the extra pre-delay to B gives this nice bounce/bloom effect where A provides earlier energy around 40ms or so, and the B engine does not come in until 150-200ms or so (bc A is cascaded into B also at 100%, so B is not getting any direct energy. And B engine energy is extremely diffused already... You can see this stuff in the TAP DISPLAY. ...but ears are always best.)
Oh, thank you for sharing, You really did perfect edit. Sounds really nice, pure..
Thanks for the tip too.
From me one special Plate preset.. One engine low CPU only low cut, and saturation from second engine.
For sharing...
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- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Den* wrote:
Oh, thank you for sharing, You really did perfect edit. Sounds really nice, pure..![]()
Thanks for the tip too.
(comment 2 -- nerd level ++2
(philosophy comment for readers at home: pedantry level +++3:
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- KVRist
- 275 posts since 7 Apr, 2015
Quite interesting topic. Intentional or not intentional, the question is now..
Do You know how people in China choose name for the new born baby? They throw empty can downstairs, and they listen carefully.
If the sound was: tang-teng-chung-boing-tuss-peing, that was a new name, and the original one. Do you belive that was intentional?
Do You know how people in China choose name for the new born baby? They throw empty can downstairs, and they listen carefully.
If the sound was: tang-teng-chung-boing-tuss-peing, that was a new name, and the original one. Do you belive that was intentional?
Last edited by Den* on Mon Aug 08, 2016 11:17 pm, edited 1 time in total.
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Den* wrote:
From me one special Plate preset.. One engine low CPU only low cut, and saturation from second engine.
For sharing...
Yes, great preset! This is an expert level preset programming, which i guess I should expect from you.
You use only A engine for reverb duties. You use "Hi" density/diffusion. You use an "All Pass" filter for Damp (AP M1). This means one All Pass filter. When this is used for "Damping" it serves a special purpose: it does not actually create any change to frequency response over time. Instead it increases the speed of "density build-up over time" (i.e. what should be called diffusion in the physics sense). This creates a very dense tail --and even ER area -- which is appropriate for a Plate equation, and it does not create any attack envelope so the IR still starts pretty immediately -- again appropriate.
You use shelf filter to tame the high freqs.
You then cascade A into B, and use B only to provide another filter (this time a high pass to get rid of sub bass), and then some non-linear distortion with Attitude -- which can be great on drums and percussion material.
You get an A+.
Very efficient way to get this sound also. Bonus points.
sounds great on this sound i was playing with also.
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- KVRist
- 275 posts since 7 Apr, 2015
ThanksGalbanum wrote:Den* wrote:
From me one special Plate preset.. One engine low CPU only low cut, and saturation from second engine.
For sharing...
Yes, great preset! This is an expert level preset programming, which i guess I should expect from you.![]()
You use only A engine for reverb duties. You use "Hi" density/diffusion. You use an "All Pass" filter for Damp (AP M1). This means one All Pass filter. When this is used for "Damping" it serves a special purpose: it does not actually create any change to frequency response over time. Instead it increases the speed of "density build-up over time" (i.e. what should be called diffusion in the physics sense). This creates a very dense tail --and even ER area -- which is appropriate for a Plate equation, and it does not create any attack envelope so the IR still starts pretty immediately -- again appropriate.
You use shelf filter to tame the high freqs.
You then cascade A into B, and use B only to provide another filter (this time a high pass to get rid of sub bass), and then some non-linear distortion with Attitude -- which can be great on drums and percussion material.
You get an A+.![]()
![]()
Very efficient way to get this sound also. Bonus points.![]()
sounds great on this sound i was playing with also.
I found Attitude mode named "Four", but in the manual there is no info about this mode, so I just close my eyes and I can hear hardware reverb sound. What is this saturation mode if You can explain please?
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
Den* wrote: Thanks
I found Attitude mode named "Four", but in the manual there is no info about this mode, so I just close my eyes and I can hear hardware reverb sound. What is this saturation mode if can explain please?
it's the 4th Chebyshev polynomial (with variable mix weight).
https://en.wikipedia.org/wiki/Chebyshev_polynomials
It is said that Chebyshev polynomials can create specific harmonics from an input signal. In practice this is really only true if the input signal is a full scale sine wave. If you feed this a full scale sine wave of freq 1, you will get a sine wave of freq 4 as output.
if you are feeding it complex signals and using various mix weights, it can add "up to" the first 4 harmonics. Or more technically, expand the bandwidth of the spectrum by a factor of 4...
I guess this kind of info is mostly interesting to other developers more than the average user, so I figured it was not important (or completely wise) to put in the manual.
Math is cool!
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- KVRist
- 275 posts since 7 Apr, 2015
Oh, I see. Thanks for explanation. There is many different options indeed. B2 is very complex modular system. B2 exploring is really nice feeling.Galbanum wrote:Den* wrote: Thanks
I found Attitude mode named "Four", but in the manual there is no info about this mode, so I just close my eyes and I can hear hardware reverb sound. What is this saturation mode if can explain please?
it's the 4th Chebyshev polynomial (with variable mix weight).![]()
https://en.wikipedia.org/wiki/Chebyshev_polynomials
It is said that Chebyshev polynomials can create specific harmonics from an input signal. In practice this is really only true if the input signal is a full scale sine wave. If you feed this a full scale sine wave of freq 1, you will get a sine wave of freq 4 as output.
if you are feeding it complex signals and using various mix weights, it can add "up to" the first 4 harmonics. Or more technically, expand the bandwidth of the spectrum by a factor of 4...
I guess this kind of info is mostly interesting to other developers more than the average user, so I figured it was not important (or completely wise) to put in the manual.But Chebyshev polynomials aren't exactly an esoteric topic I suppose.
Math is cool!
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16733 posts since 12 Oct, 2008 from Here and there
LOL, that was a good laugh with my morning coffee (at 2 am).Den* wrote:Quite interesting topic. Intentional or not intentional, the question is now..
Do You know how people in China choose name for the new born baby? They throw empty can downstairs, and they listen carefully.
If the sound was: tang-teng-chung-boing-tuss-peing, that was a new name, and the original one. Do you belive that was intentional?
- KVRAF
- Topic Starter
- 2621 posts since 12 Sep, 2008
A great KS review/video by Stereoklang:
http://stereoklang.se/2caudio-kaleidosc ... unlimited/
Thanks guys!
http://stereoklang.se/2caudio-kaleidosc ... unlimited/
Thanks guys!
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16733 posts since 12 Oct, 2008 from Here and there
Processing samples of a giant sound sculpture with large metal springs with Kaleidoscope/MXXX/B2/Relayer.
https://soundcloud.com/sampleconstruct/ ... -patchpool
https://soundcloud.com/sampleconstruct/ ... -patchpool
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- KVRist
- 109 posts since 8 May, 2004
Random 'tip'.
I have long desired to scan the image backwards in Kaleidoscope, and sort of found a way via 'scrubbing' (forgive me if there is already a known and less convoluted way to do this, I myself have not been able to identify that ability native to Kaleidoscope's native feature set).
Using Numerology 4 (sorry, Mac-only), you can set the master clock to be modulated (LFO ->ParamMod ->Master Clock/Tempo) and then load your audio file into the 'SampleKit-Basic' for playback (link it to transport under 'Misc' of SampleKit). I typically use 'Prime Number' pairs with the 'Dual LFO' module...like Period = 53/59)
Now, when you run that audio through Kaleidscope (audio playback will be continous, normal play of file), set Kalaidoscope 'Timing' to 'Free Time', and 'Frequency' to 0.01 to start. It now will scan forwards and BACKWARDS ('scrub') through the image!
hth
I have long desired to scan the image backwards in Kaleidoscope, and sort of found a way via 'scrubbing' (forgive me if there is already a known and less convoluted way to do this, I myself have not been able to identify that ability native to Kaleidoscope's native feature set).
Using Numerology 4 (sorry, Mac-only), you can set the master clock to be modulated (LFO ->ParamMod ->Master Clock/Tempo) and then load your audio file into the 'SampleKit-Basic' for playback (link it to transport under 'Misc' of SampleKit). I typically use 'Prime Number' pairs with the 'Dual LFO' module...like Period = 53/59)
Now, when you run that audio through Kaleidscope (audio playback will be continous, normal play of file), set Kalaidoscope 'Timing' to 'Free Time', and 'Frequency' to 0.01 to start. It now will scan forwards and BACKWARDS ('scrub') through the image!
hth
Last edited by Loopy C on Sat Aug 13, 2016 9:40 pm, edited 1 time in total.
Chris R Gibson ( a.k.a. Loopy C )
https://soundcloud.com/loopy-c
https://soundcloud.com/loopy-c

