Synthesized Guitar
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- KVRer
- Topic Starter
- 3 posts since 22 Sep, 2018
I'm wondering how something like this is created. Judging by the sound, it seems to be synthesized as there are obvious pitch bends. But this also could very well be a sample (or two, considering there is a subtle pattern of both strums and muted strums) applied with a bitcrusher effect. I've attempted to make such a sound in both Massive and FM8, but I just can't seem to get anywhere near this kind of sound.
https://soundcloud.com/0belleflower0/ex ... -side-only
https://soundcloud.com/0belleflower0/ex ... -side-only
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- Patchmeister
- 1764 posts since 3 Nov, 2010
it's a sample. @ 42 seconds you can hear the guitar. so sample something similar to it from a rock song and play it at lower speeds/octaves/notes etc
CHOOSX Remakes on my Youtube Channel
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- KVRian
- 1090 posts since 24 Jul, 2018
Speaking of synthesized guitars I'd like to know how Omnisphere does it cuz they got some amazing guitar presets in there. They have to be using samples right? I dunno. Omnisphere is something else.
- KVRist
- 69 posts since 7 Jun, 2018 from Ukraine. Kharkiv.
Omnisphere-A hybrid synthesizer that uses samples and oscillator waves. The combination of these leads to interesting results. Look at YouTube Video for creating patches from PluginGuru.SoundPorn wrote:Speaking of synthesized guitars I'd like to know how Omnisphere does it cuz they got some amazing guitar presets in there. They have to be using samples right? I dunno. Omnisphere is something else.
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- KVRer
- Topic Starter
- 3 posts since 22 Sep, 2018
Well, if it really is a sample, I would be interested in a bitcrusher/lo-fi VST effect that is able to similarly replicate the action going on at the high end of the frequency spectrum on this guitar. It could also be some kind of sample rate modulation with key tracking as well.
My previously uploaded example doesn't allow you to hear all of this as noticeably, so I uploaded a different track that has the same guitar so you can hear it better.
https://soundcloud.com/0belleflower0/survive-side-only
As you can see above, when lower notes are played, the frequencies at the very top rise instead of lowering like a standalone, unprocessed sample would.
My previously uploaded example doesn't allow you to hear all of this as noticeably, so I uploaded a different track that has the same guitar so you can hear it better.
https://soundcloud.com/0belleflower0/survive-side-only
As you can see above, when lower notes are played, the frequencies at the very top rise instead of lowering like a standalone, unprocessed sample would.
- KVRAF
- 7624 posts since 21 Dec, 2002 from MD USA
I think the real question is WHY something like that was created
my music: http://www.alexcooperusa.com
"It's hard to be humble, when you're as great as I am." Muhammad Ali
"It's hard to be humble, when you're as great as I am." Muhammad Ali
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- KVRer
- Topic Starter
- 3 posts since 22 Sep, 2018
It's a guitar used by Japanese video game composer, Yousuke Yasui. It is found throughout most of the soundtrack from the shoot'em up game, Eschatos. I'm positive the reason why it was made to sound like this was so it could blend in with the retro soundscape. Most of the time, the guitar is neatly tucked in the side channel, while very faintly heard in the mid channel. I have been fascinated by it for quite a while now and I've been wanting to create something similar to it. The tools the composer is known to use are VOPM and FMDRIVE, but I doubt those VST synths were responsible for creating this particular sound as they are to emulate the YM2612 FM sound chip. The sound itself doesn't seem to be FM synthesis, either. But in any case, if anybody knows how I can achieve the aforementioned effect in my last post, I'd be a happy camper!
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- KVRer
- 10 posts since 15 Oct, 2018
- KVRist
- 66 posts since 31 Aug, 2017 from Netherlands
Thunder force 4's soundtrack is one of my favourite of all time even though i've never played itKaya Orsan wrote: ↑Mon Oct 15, 2018 10:17 am I think you could get close without samples.
Take a look at this (8:30 minutes in):
https://youtu.be/lFfdOq9rvLc?t=509
Also reminds me of this song:
https://www.youtube.com/watch?v=TnLAC5AJPuM
As for the different timbre of the lower notes, that's probably a different sample. Wouldn't be surprised if this was a soundfont or something similar.
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- KVRer
- 11 posts since 6 Oct, 2018
Sounds like a low quality sample of a power chord being put through some eq/allpass/amp simulator. That might explain the patterns in the spectrogram: aliasing artefacts being funnelled through a filter. Only the former moves with sample playback rate.
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- KVRist
- 108 posts since 1 Nov, 2018
I once created by accident a sort of electric guitar sound with 2 osc, both having sinewaves, but different octaves, distortion and Some modulation. Will check it out for you tomorrow.
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- KVRian
- 518 posts since 23 Apr, 2017 from Eastern US
Akai S-950 sample library. Pretty sure. Much used in 80’s and early 90’s video game soundtracks, it could also be from Roland S-50. It’s a sampled power chord played higher. Seeing how it’s newer, could be a VST with old ‘rave stabs’. That’s a common rave sound during the early 90’s and that sound could be created using a sampler such as Kontakt, sampling a power chord from an old Strat or Les Paul, then playing it higher when you’ve properly looped it. Also, putting a low pass filter on it and messing around with compression and EQs.
Many paid and free VSTs as well as Kontakt libraries. As well as HW synths/drum machine and acoustic instruments.