Unfiltered Audio's Euro Reakt for Reaktor 6.3

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
WasteLand
KVRist
212 posts since 8 Jun, 2018

Post Fri Apr 19, 2019 12:30 am

gentleclockdivider wrote:
Thu Apr 18, 2019 12:48 pm
mrj1nx wrote:
Wed Apr 17, 2019 10:28 am
EvilDragon wrote:
Wed Apr 17, 2019 8:37 am
This is actually how instruments (.ism) in Reaktor do work, but due to how Blocks framework is implemented, polyphony managed at .ism level was not possible.
but still I have a hard time seeing myself using it without polyphony. (Due to lack of time, I will remain a fairly casual user even though I'm a thorough Nerd. I could do it the "hard" way, but I just don't have time to micromanage too much, so instead will opt to use something else)
Here I created an effect , it splits the incoming signal in 1024 bands , just like a vocoder (with 1024 bands :lol: .
But instead of a carrier wave I used 1024 sine osc's , so the audio is reconstructed with partials
The fun part is then independently control / detune the partials
So yeah reaktor handles polyphony pretty well

The Magic word of the day : voice info module
Image
this is very interesting to me. i am just at modular level, and not yet a real expert, but i now the stuff, and can i use it, quite interestingly. i can get great results. and i know what i am doing, yes of course, sometimes happy accidents. as always.

but sometimes i want things, and have to delve deeper. this is the time yet, for fully going in, i take it step by step (i also want to make music and write [a book must be published..]), so..
i have a programming background in several languages, self-educated, and can/could achieve quite a level, even that people, where asking me things... but that is a long time ago...
why i am telling that, your "test" ensemble would be great for me to learn. and it just what i wanted, partials and split bands, and not necessarely by the way together.
learning to program, was by example, and when i reached a certain level, i didn't it on my own, and i repeat, i achieved a level, that people where asking me for examples, or solutions. long time ago, so not in my fingers anymore. o if i delve in to it, it will surface very quickly. but time, time.

so this will help me, but i wasn't ever involved in any DSP programming. i understand, the basics, a little bit.., behind a module, but not at core level yet, i.e. in reaktor. i can understand the building blocks, not the reaktor blocks, but blocks from an .ism, or more abstract: a module in VM, i have an image how it works, to a certain point... i am just a beginner.

long story, i like to use your example, to understand by example. if you want to share it, that is, of course.

EDIT: not the right thread to ask, but the post is here.

EDIT 2: i do not own the EURO REAKT rack version yet, i will buy it, eventually. but my wallet is an abyss, right now. (o not really, but i have i keep buying...)
great stuff, and in racks you can play and play around.
win 7 pro; cubase 10 pro, live 10 suite (+push 2), reaper, arturia V collection 6, reason 10, maschine (mk3+jam), korg collection, komplete 11 ultimate, softube modular, VM and many more..
https://soundcloud.com/sada-exposada

gentleclockdivider
KVRAF
1708 posts since 22 Mar, 2009 from gent

Re: Unfiltered Audio's Euro Reakt for Reaktor 6.3

Post Fri Apr 19, 2019 2:43 am

Sure the example is easy as pie , and is all done in primary .
For some cases I prefer primary , the flters are good enough for some stuff .
Doing the same thing in core would easily double the cpu hit .

When a module is set to poly , reaktor created duplicates for each voice , at the end you have to combinne these with a voice combiner .
Now , the interesting part , you see that module at the left bottom ,it's called the voice info module .
The most important outputs ar the i.d. and the voice number
For example , let's say I have set reaktor 24 voices , and insert a filter set to poly mode , this means the filter has 24 voices .
The voice info module , outputs a specific id nr for each voice , so voice 1=1 , voice2=2 etc
The vcs output of the voice module outputs the total number of voices , inthis case 24
Now , when I divide the whole frequency range of the filter ( logaritimic 130 ) 130/24 = 5.4
If I then multtiply this with each ( unique number ) for each voice I get
5.4*1 ( voice number 1) =5.4
5.4*2 (voice number 2 ) 10.8
5.4*3 = 16.3 (voice nr 3)
5.4*4
5.4*5
Route the output of the bandpass filter into an envelope follower and use that to control the amplitude of the sine osc ( same method applies as writen above )
So fear each bandpass frequency I get an equivalent sine at the same frequency , fun part I can scale the carrier's frequency up /down etc...
The example is set to 128 voices
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Eyeball exchanging
Soul calibrating ..frequencies

V0RT3X
KVRAF
7671 posts since 4 Jul, 2012 from Alesia

Re: Unfiltered Audio's Euro Reakt for Reaktor 6.3

Post Tue May 14, 2019 10:08 am

Here's a musical patch i made with the free pack.
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WasteLand
KVRist
212 posts since 8 Jun, 2018

Re: Unfiltered Audio's Euro Reakt for Reaktor 6.3

Post Wed May 15, 2019 4:41 am

gentleclockdivider wrote:
Fri Apr 19, 2019 2:43 am
Sure the example is easy as pie , and is all done in primary .
For some cases I prefer primary , the flters are good enough for some stuff .
Doing the same thing in core would easily double the cpu hit .

When a module is set to poly , reaktor created duplicates for each voice , at the end you have to combinne these with a voice combiner .
Now , the interesting part , you see that module at the left bottom ,it's called the voice info module .
The most important outputs ar the i.d. and the voice number
For example , let's say I have set reaktor 24 voices , and insert a filter set to poly mode , this means the filter has 24 voices .
The voice info module , outputs a specific id nr for each voice , so voice 1=1 , voice2=2 etc
The vcs output of the voice module outputs the total number of voices , inthis case 24
Now , when I divide the whole frequency range of the filter ( logaritimic 130 ) 130/24 = 5.4
If I then multtiply this with each ( unique number ) for each voice I get
5.4*1 ( voice number 1) =5.4
5.4*2 (voice number 2 ) 10.8
5.4*3 = 16.3 (voice nr 3)
5.4*4
5.4*5
Route the output of the bandpass filter into an envelope follower and use that to control the amplitude of the sine osc ( same method applies as writen above )
So fear each bandpass frequency I get an equivalent sine at the same frequency , fun part I can scale the carrier's frequency up /down etc...
The example is set to 128 voices
thanks! great for learning!
win 7 pro; cubase 10 pro, live 10 suite (+push 2), reaper, arturia V collection 6, reason 10, maschine (mk3+jam), korg collection, komplete 11 ultimate, softube modular, VM and many more..
https://soundcloud.com/sada-exposada

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