Help to recreate this sound and chord progression

How to make that sound...
Post Reply New Topic
RELATED
PRODUCTS

Post

Hello!

I am interested in any help to recreate this sound & chord progression. It might sound kind of trivial, but I can't recreate the progression properly, I can recreate the first note, but then the rest of the progression doesn't get the right tone (Tried with different Pad sounds & they get a darker tone).

Anyway, here is the sound that I am looking for, it starts at 0:14 and ends in 0:28 (The synth in the background only, the voice doesn't matter)

https://www.youtube.com/watch?v=QNsjOHQfxYo

I use Ableton Live 10 Suite, any help would be greatly appreciated (If it is an specific pad, let me know & if it is in other type of VST)

Post

A quick try using the free Surge (typing this will take longer, I guess).
https://www.kvraudio.com/product/surge-by-vember-audio
https://surge-synthesizer.github.io/

Oscillator 1: sine, -1 oct
Oscillator 2: sine
Oscillator FM Routing: 2 --> 1
FM Depth -40 dB

Actually the FM bit is just used to achieve a static spectrum (so actually acting as a single oscillator). No FM modulation whatsoever. We're going subtractive from this point onward.

In the mixer un-mute osc1 (-4 dB) and osc2 (-2 dB). Not more then some +3 dB Mixer Gain (or unwanted overdrive distortion will occur).

Then a 2-pole lowpass ladder filter. Cutoff at some 350 hz, resonace at some 14%. Analog ADSR, 2.5 second decay, some release, 2 octaves (24 semitones) modulation amount.

Then a 1-pole highpass ladder filter, cutoff and resonace linked to filter1 (click R and L at end of sliders). Cutoff set to -1 oct (-12 semitones) relative to cutoff filter 1 (to which it's linked). ADSR modulation amount at some -2 oct (-24 semitones)

Set Amp decay and release and velocity sensitivity to taste.

Maybe fiddle with the FM modulation amount, relative mixer levels, lowpass cutoff/resonance, high pass linked cutoff/resonance to get a better result.

These sort of near pure sine electric piano like sounds benefit greatly from some suble distortion. Like Airwondows Hard Vacuum (this one work great, even at quite extreme levels that would sort of destroy richer signals).
https://www.airwindows.com/hard-vacuum-vst/

BTW....spending some time watching "Chris from Airwindows" videos explaining his many great (and free) plugins is well worth the time.

Post

Another option: FM only.

FM (actually most often Phase Modulation) is very good at these clean near pure sine things.

A quick try using the free Dexed (a great Yamaha DX7 emulator)
https://www.kvraudio.com/product/dexed- ... l-suburban

It's a quick and dirty try, but pretty close nonetheless. Better then the previous Surge FM oscillator through filters try I did earlier.

Using 2 x 2 FM operator stacks (feedback on one of the modulators, e.g. algorithm 2)

OP1, F1, level 99 (carrier1)
OP2, F1, level 56, L3 at 80, R3 at 31 (this is the attack bit). This one has the feedback loop. Feedback at 2.
OP3, F0.675, level 84 (carrier2)
OP4, F2, level 36

Play:
D# + G
C + D#
D + F

Use L3 and R3 of the carriers to set an amp decay time if so desired (L3=0, e.g. R3=15)
Use L4 and R4 of the carriers to set an amp release time (L4=0, e.g. R4 65)

Fiddle with the modulator (OP2, OP4) levels and modulation amounts (L3)

Post

Mmmm.....actually like that Dexed patch I cobbled together earlier (above) very much....

It's a beautiful moody one. The 0.675 (about -7 semitones, 0.675 * (2^(1/12))^7 = 1.011) results in a little detuning and periodic modulation/beating. Added a bit of LFO driven pitch and amp modulation (sort of like a Rotary like effect).

Driven through moderate settings of Airwindows HardVacuum. And a long and clean reverb like the free, excellent and versatile CloudSeed. And/or with some pingpong delay added. Some stereo imaging like with Ozone's free and amazing Imager. And/or some Stereo Chorus like Blue Cat's (free) Stereo Chorus.

Post

Another day, another try....

Since Surge has FM too, and it's a pretty basic thing now.....

So a quick try to emulate the Dexed solution in Surge.

I'll just use the FM in the Oscillators (not the seperate 3 operator FM matrix), since I only need 2 x 2 operator stacks.

Osc1: FM2, M1 Amount some 7%, Feedback some 11% (I guess this is feedback from carrier back into the whole stack, where in Dexed it's only on the modulator, so lower level/amount in Surge)
Osc2: FM2, M1 Detune -7, M1 Amount some 15%, M1 Ratio 2.

Both M1 Amount (Osc1 and Osc2) modulated by the Filter ADSR, Analog at some 2 second Decay to some 50% Sustain. Where not going to use the filter at all, so the Filter ADSR is available. Not exactly like the Dexed one (it uses 2 envelopes). But you could use the LFO DAHDSR if you want a seperate ADSR. Amp can just Decay to 0 in some 15 seconds or so. Bit of Release on both Filter and Amp envelope.

Post

How about this?
1 pass original, 1 pass mockup soloed, 1 pass original L, mockup R.
http://www.saschafranck.de/tmp/TCQ_Epno_SF.mp3
There are 3 kinds of people:
Those who can do maths and those who can't.

Post Reply

Return to “Sound Design”