But this is where I'm getting lost. With surround systems (Home/Cinema), we assume the viewer/listener is in a 'fixed' position, and the sound is encoded/placed with that position in mind. If the mixer's intention is for a sound to be moving from left-to-right behind us, then that's where it should be. With virtual reality, there are reasons why you might want to turn around to face whatever it is that's behind you, but for normal surround applications it doesn't seem to make sense.mgw38 wrote: ↑Wed Jul 10, 2019 5:10 pmFor stereo setups it is a bit of a gimmick. Very simply put, you start to need head tracking as soon as you have directional sound coming out of more sources than you have ears. That is not necessarily only VR, but it is always at least some form of surround sound setup.el-bo (formerly ebow) wrote: ↑Wed Jul 10, 2019 4:35 pm I get the whole cross-talk idea, at least in as much as it's worth mixing for stereo speakers at all these days. But I don't get the idea of head-tracking for non-VR usage. Surely one of the advantages of using headphones is always being in the sweet-spot, so why would we want to recreate all the disadvantages that those head movements bring?
Anyway, I see you have a link to some Mobius stuff. I remember Gaz Williams' priceless reaction to them They've kinda fallen off my radar since then, but I'd love to try them at some point