Massive X v1.1.0 has been released
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
That too.
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- KVRAF
- 2418 posts since 9 Nov, 2016
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
Because nobody else mentioned it. Massive X runs with regular AVX instructions.I don't see it mentioned anywhere.
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
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- KVRer
- 6 posts since 4 Nov, 2019
Nice!
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
This is where I am dumb because I am not a programmer but just a scripter.
So does the AVX components just make the GUI of the VST product "prettier" or does it actually contribute in any way to the resolution or "quality" of the sound of the actual VST when used within the DAW or standalone mode?
So does the AVX components just make the GUI of the VST product "prettier" or does it actually contribute in any way to the resolution or "quality" of the sound of the actual VST when used within the DAW or standalone mode?
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Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
AVX instructions allows processor to do more work in a single operation. That is, to work faster.telecode wrote: ↑Mon Nov 04, 2019 1:10 pm This is where I am dumb because I am not a programmer but just a scripter.
So does the AVX components just make the GUI of the VST product "prettier" or does it actually contribute in any way to the resolution or "quality" of the sound of the actual VST when used within the DAW or standalone mode?
More precisely, old processors cannot execute AVX instructions at all, which is why Massive X won''t work with them.Newer CPUs can do certain AVX instructions in less CPU cycles than old ones.
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
That still doesn't really answer the question. The question is, is AVX mostly noticeable in graphics operations such as gaming, video editing, photo editing, and/or pretty GUIs for VSTs, or is it going to be noticeable in the way sound is captured in a DAW?DJ Warmonger wrote: ↑Mon Nov 04, 2019 1:27 pmAVX instructions allows processor to do more work in a single operation. That is, to work faster.telecode wrote: ↑Mon Nov 04, 2019 1:10 pm This is where I am dumb because I am not a programmer but just a scripter.
So does the AVX components just make the GUI of the VST product "prettier" or does it actually contribute in any way to the resolution or "quality" of the sound of the actual VST when used within the DAW or standalone mode?
The GUI for Massive X is obviously very different and more intricate than Massive. Is that the only reason it uses/requires AVX in CPU?
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Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
You don't get the point. It's all up to devs how they implemement it. From what was told it is clear that Massive X efficiency comes from the fact that synth DSP was implemented using AVX.That still doesn't really answer the question. The question is, is AVX mostly noticeable in graphics operations such as gaming, video editing, photo editing, and/or pretty GUIs for VSTs, or is it going to be noticeable in the way sound is captured in a DAW?
The GUI for Massive X is obviously very different and more intricate than Massive. Is that the only reason it uses/requires AVX in CPU?
All graphics should be rendered with GPU using OpenGL, their impact on CPU has been neglible for years (if implemented correctly). Massive X GUI shouldn't consume any more CPU that any other window at your desktop, which is unnoticeable.
Last edited by DJ Warmonger on Mon Nov 04, 2019 2:48 pm, edited 1 time in total.
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
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- KVRAF
- 2418 posts since 9 Nov, 2016
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
AVX operations are not GUI related at all (GUI of MX just requires OpenGL 2.1 and above capable graphics chip), they are number-crunching (read: DSP) related because it allows processing multiple pieces of data simultaneously (within the same CPU clock). It's an extension of SSE operations.
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- KVRist
- 305 posts since 23 Feb, 2017
How do I check if audio rate modulation is turned on/off? I can't find a setting for it.DJ Warmonger wrote: ↑Mon Nov 04, 2019 8:03 am Might be just due to audio-rate modulation, which is always enabled even if not really needed
Even the MassiveX init patch runs at 12% CPU for me with just one note playing, with Unison turned on (6 voices) it goes up to 28%.
In contrast the Dune 3 init patch runs at 1% and then creeps up to 4% with 6 voice unison. If I then set Dune 3 to audio rate modulation it runs at 5% CPU.
One thing I have noticed is that the MassiveX init patch is set at poly 8 voices, and the CPU will remain at 28% whether I play one note or eight notes. If I decrease the Poly voices the CPU decreases down to 14% at one voice. So I think, while generally MX uses a lot of CPU, part of the issue is that if its set at Poly 8 then it will use the maximum CPU even if I'm playing only one note. Not sure if this makes sense.
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- KVRAF
- 8802 posts since 7 Oct, 2005
I don't know man! Either I have "super computer" or either I'm in heaven!
I have just tried to insert two tracks, one for MX and one for Dune3, and record one chord (3 notes) of both. MX has the preset "Ancient Future" while Dune 3 has the preset "Arctic Breath ST". Dune 3 has settings to Audio Rate.
The CPU of both is ridiculously low in Reaper (both have 12% RT CPU)! :
I have just tried to insert two tracks, one for MX and one for Dune3, and record one chord (3 notes) of both. MX has the preset "Ancient Future" while Dune 3 has the preset "Arctic Breath ST". Dune 3 has settings to Audio Rate.
The CPU of both is ridiculously low in Reaper (both have 12% RT CPU)! :
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- Banned
- 2288 posts since 24 Mar, 2015 from Toronto, Canada
Isn't that the exact same issue as with Diva? When first installed it sounds amazing and uses lots of CPU because of the "divine mode" and you reduce poly settings to get it under control.acid alex wrote: ↑Mon Nov 04, 2019 10:00 pmHow do I check if audio rate modulation is turned on/off? I can't find a setting for it.DJ Warmonger wrote: ↑Mon Nov 04, 2019 8:03 am Might be just due to audio-rate modulation, which is always enabled even if not really needed
Even the MassiveX init patch runs at 12% CPU for me with just one note playing, with Unison turned on (6 voices) it goes up to 28%.
In contrast the Dune 3 init patch runs at 1% and then creeps up to 4% with 6 voice unison. If I then set Dune 3 to audio rate modulation it runs at 5% CPU.
One thing I have noticed is that the MassiveX init patch is set at poly 8 voices, and the CPU will remain at 28% whether I play one note or eight notes. If I decrease the Poly voices the CPU decreases down to 14% at one voice. So I think, while generally MX uses a lot of CPU, part of the issue is that if its set at Poly 8 then it will use the maximum CPU even if I'm playing only one note. Not sure if this makes sense.
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Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
Gear & Setup: Windows 10, Dual Xeon, 32GB RAM, Cubase 10.5/9.5, NI Komplete Audio 6, NI Maschine, NI Jam, NI Kontakt
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
There is no setting, Massive X offers audio-rate modulation as a key feature. It implies it's always active, unlike in Dune for example which has different settings.acid alex wrote: ↑Mon Nov 04, 2019 10:00 pmHow do I check if audio rate modulation is turned on/off? I can't find a setting for it.DJ Warmonger wrote: ↑Mon Nov 04, 2019 8:03 am Might be just due to audio-rate modulation, which is always enabled even if not really needed
Maybe you're smart with computers and they just work for you, unlike othersI don't know man! Either I have "super computer" or either I'm in heaven!
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)