Medieval RPG Soundtrack
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- KVRist
- Topic Starter
- 386 posts since 14 Feb, 2013
https://soundcloud.com/mediumaevum-arti ... al-village
Medieval Village - suitable for a game/movie soundtrack, don't you think?
Medieval Village - suitable for a game/movie soundtrack, don't you think?
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- KVRAF
- 2587 posts since 19 Mar, 2008 from germany
Nice Soundtrack!
As always - I have all these medieval in mind while
listening to your tracks. I enjoy your tracks very much!
By the way ... "RPG" is an old computer language of the
old ancient IBM-AS-400 machines. In the area of IT this
is also "medieval"!
As always - I have all these medieval in mind while
listening to your tracks. I enjoy your tracks very much!
By the way ... "RPG" is an old computer language of the
old ancient IBM-AS-400 machines. In the area of IT this
is also "medieval"!
free mp3s + info: andy-enroe.de songs + weird stuff: enroe.de
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- KVRist
- Topic Starter
- 386 posts since 14 Feb, 2013
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- KVRer
- 1 posts since 29 Nov, 2019
This track was great, I would personally tone down the dulcimer a bit a the beginning as I felt it over powers the strings a little bit, but that is a stylistic choice
This is a good composition and I would like to hear it in a role playing game, I thought your string writing was also very good. You def have talent and could look at possibly doing this professionally, if you don't already that is
I wish you all the best bud
This is a good composition and I would like to hear it in a role playing game, I thought your string writing was also very good. You def have talent and could look at possibly doing this professionally, if you don't already that is
I wish you all the best bud
- KVRAF
- 1988 posts since 19 Aug, 2008
Nice. Some good arrangement, a good ending.
In terms of mixing, I would turn the dulcimer down (or whatever it was).
When the choir comes in, its nice but a bit messy mixing-wise, as the brass and the choir are competeing for the same freqs a bit.
In terms of mixing, do you use "panning" or is everything down the middle? Why not try panning things that compete to the L and R to encourage them to compete less?
In terms of mixing, I would turn the dulcimer down (or whatever it was).
When the choir comes in, its nice but a bit messy mixing-wise, as the brass and the choir are competeing for the same freqs a bit.
In terms of mixing, do you use "panning" or is everything down the middle? Why not try panning things that compete to the L and R to encourage them to compete less?
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- KVRist
- 138 posts since 13 Jun, 2015
Very nice. Love it, but. 1:49?
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 16369 posts since 24 May, 2009 from A galaxy, far far away
ThisBansaw wrote: ↑Sat Nov 30, 2019 3:02 am Nice. Some good arrangement, a good ending.
In terms of mixing, I would turn the dulcimer down (or whatever it was).
When the choir comes in, its nice but a bit messy mixing-wise, as the brass and the choir are competeing for the same freqs a bit.
In terms of mixing, do you use "panning" or is everything down the middle? Why not try panning things that compete to the L and R to encourage them to compete less?
- KVRian
- 1045 posts since 3 Jul, 2006
I like the beginning. It fits very well. The bass drum seems a little odd. I like also the cello part.
I do think it would sound nice in a game, yes.
I do think it would sound nice in a game, yes.