hah, uh-oh, well, i guess i have to be honest and say that i can't really say TOO much about how it think it changes the sound, because i haven't compared it much. i did this type of update with rayphlex, and so it was something i always intended to do with slick9k, and i only just got around to doing it. i literally released that update right after it was done!thermal wrote:
http://rupertneve.com/products/portico- ... r-limiter/I know Nebula is limited in what it does with compression in some areas, what i am really interested in is your subjective opinion on how it changes the sound in just Slick9k. I think you are at the cutting edge of Nebula compressor sampling and are the best person to listen to on this subject.The two compression characteristics are quite different; there is more "Overshoot" and both the attack and recovery ramps are changed
sometimes i wish i had more time to actually use some of these things i make but since i started doing this stuff i've worked on my own music stuff less and less. i always mess around with something a while before a main release, but with updates i usually just shoot them out there after i finish them and see that they are working properly (this depends on the update though).
it'd be interesting to see what some of the users out there had to say about the matter though...