Pigments and CPU use
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- KVRian
- Topic Starter
- 690 posts since 31 May, 2002 from chez moi
I've been trying the trial for Pigments 2. Really like it. Takes a lot of cpu. I have an i5-8250 (1.6 GHz, Kaby Lake). It's not the greatest CPU...
A few patches take my cpu into the red with only a few notes, but that's just eyeballing it with my host's cpu meter. I'm wondering if someone out there has a good feel for how much power this plugin needs for everyday use, like a few instances per project. Of course I'm testing this out but it's taking me a while to build up a large-ish project.
thanks
A few patches take my cpu into the red with only a few notes, but that's just eyeballing it with my host's cpu meter. I'm wondering if someone out there has a good feel for how much power this plugin needs for everyday use, like a few instances per project. Of course I'm testing this out but it's taking me a while to build up a large-ish project.
thanks
- KVRAF
- 2184 posts since 10 Jul, 2006 from Tampa
Which patches in particular? The granular-based ones will take more CPU cycles, but with that processor, you should be able to run several instances of Pigments 2--assuming your machine is fairly well optimized and you're using an ASIO driver for your audio interface.
Steve
Steve
Here's some of my stuff: https://soundcloud.com/shadowsoflife. If you hear something you like, I'm looking for collaborators.
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
1.6 GHz is really not enough, no matter to how much it turbos.
- KVRAF
- 8828 posts since 6 Jan, 2017 from Outer Space
Even 10 years ago this wasn’t really fast... Devs don’t expect that...; - )
But simple patches should still work...
But simple patches should still work...
- KVRAF
- 2184 posts since 10 Jul, 2006 from Tampa
I'd assumed the "1.6 GHz" was a typo, considering that the processor isn't that old and some in that line can reach 4.5 GHz. Maybe it's not....
Steve
Steve
Here's some of my stuff: https://soundcloud.com/shadowsoflife. If you hear something you like, I'm looking for collaborators.
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- KVRAF
- 35434 posts since 11 Apr, 2010 from Germany
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- Banned
- 1646 posts since 4 Aug, 2017
I have an 8th gen i3 that I have set up to run consistently at 3.4GHz and 3 notes of the pad 5ths Sweep averages at out at about 35% CPU and peaks at around 50%. Pigments can be CPU intensive depending on the patch, the number of notes held, and the release time.
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- KVRAF
- 2802 posts since 31 Aug, 2011
+100
Ive lost count of how many plugins ive encountered which would take an insane amout of CPU (50% and more) while the UI was open whereas the same plugin with the same settings and same everything would use almost nothing (maybe 2-3%) when the UI was closed.
Its the first thing i always check when a plugin constantly has inexplicably high CPU usage because in so many cases its really just the UI that is consuming all the CPU.
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- Banned
- 1646 posts since 4 Aug, 2017
Interesting...that is why some plugins allow you to adjust the graphics refresh rate.ENV1 wrote: ↑Tue Jan 28, 2020 1:11 pm+100
Ive lost count of how many plugins ive encountered which would take an insane amout of CPU (50% and more) while the UI was open whereas the same plugin with the same settings and same everything would use almost nothing (maybe 2-3%) when the UI was closed.
Its the first thing i always check when a plugin constantly has inexplicably high CPU usage because in so many cases its really just the UI that is consuming all the CPU.
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- KVRAF
- 4465 posts since 27 Jul, 2004
No, imho that´s why developers should start to use more the GPU rendering for intense animated GUIs instead of letting the CPU do all of the work!!!tony10000 wrote: ↑Tue Jan 28, 2020 1:36 pmInteresting...that is why some plugins allow you to adjust the graphics refresh rate.ENV1 wrote: ↑Tue Jan 28, 2020 1:11 pm+100
Ive lost count of how many plugins ive encountered which would take an insane amout of CPU (50% and more) while the UI was open whereas the same plugin with the same settings and same everything would use almost nothing (maybe 2-3%) when the UI was closed.
Its the first thing i always check when a plugin constantly has inexplicably high CPU usage because in so many cases its really just the UI that is consuming all the CPU.
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- Banned
- 1646 posts since 4 Aug, 2017
True...Trancit wrote: ↑Tue Jan 28, 2020 1:41 pmNo, imho that´s why developers should start to use more the GPU rendering for intense animated GUIs instead of letting the CPU do all of the work!!!tony10000 wrote: ↑Tue Jan 28, 2020 1:36 pmInteresting...that is why some plugins allow you to adjust the graphics refresh rate.ENV1 wrote: ↑Tue Jan 28, 2020 1:11 pm+100
Ive lost count of how many plugins ive encountered which would take an insane amout of CPU (50% and more) while the UI was open whereas the same plugin with the same settings and same everything would use almost nothing (maybe 2-3%) when the UI was closed.
Its the first thing i always check when a plugin constantly has inexplicably high CPU usage because in so many cases its really just the UI that is consuming all the CPU.
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- KVRian
- 901 posts since 29 Jul, 2008
I use a rather old computer and remember it being demanding on cpu. You also have to consider adding fx in the mix stage as for various reasons freezing may be distracting to the creative process.
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- KVRAF
- 2802 posts since 31 Aug, 2011
Agreed.Trancit wrote: ↑Tue Jan 28, 2020 1:41 pmNo, imho that´s why developers should start to use more the GPU rendering for intense animated GUIs instead of letting the CPU do all of the work!!!tony10000 wrote: ↑Tue Jan 28, 2020 1:36 pmInteresting...that is why some plugins allow you to adjust the graphics refresh rate.ENV1 wrote: ↑Tue Jan 28, 2020 1:11 pm+100
Ive lost count of how many plugins ive encountered which would take an insane amout of CPU (50% and more) while the UI was open whereas the same plugin with the same settings and same everything would use almost nothing (maybe 2-3%) when the UI was closed.
Its the first thing i always check when a plugin constantly has inexplicably high CPU usage because in so many cases its really just the UI that is consuming all the CPU.
Considering the features of some of the more modern UIs this could be similar to the difference between running the GFX plugin of say a PlayStation emulator in software mode (CPU) versus running it in hardware mode, (GPU), which would make use of all of the video cards accelleration capabilities and therefore let the CPU 'concentrate' on other stuff. (In this case dealing with the audio processing.)
I hope we will see that eventually because it really could help.