Medieval Abbey - Orchestra/Choir + Animation

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mediumaevum
KVRist
225 posts since 14 Feb, 2013

Post Tue Mar 31, 2020 7:37 am

I've re-created a local abbey (Greyfriars Abbey of Viborg, Denmark).
For this project I composed a short soundtrack.

If you count the time spent on animation, composition and orchestration - combined, its roughly a year spent on the entire project.

What are your thoughts on this animation?

https://www.youtube.com/watch?v=u54gGOcjQt0

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wagtunes
Suspended
19159 posts since 8 Oct, 2014

Re: Medieval Abbey - Orchestra/Choir + Animation

Post Tue Mar 31, 2020 7:49 am

Looks good. Sounds good. One year? Wow! I could not be that dedicated for one piece of music.

mediumaevum
KVRist
225 posts since 14 Feb, 2013

Re: Medieval Abbey - Orchestra/Choir + Animation

Post Tue Mar 31, 2020 10:22 am

wagtunes wrote:
Tue Mar 31, 2020 7:49 am
Looks good. Sounds good. One year? Wow! I could not be that dedicated for one piece of music.
Thanks.

The entire project - from gathering and studying the history to the modeling, animation took a year, and - finally - the soundtrack composition. I had to compose several soundtracks to know which one would work.

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Bansaw
KVRian
1094 posts since 19 Aug, 2008

Re: Medieval Abbey - Orchestra/Choir + Animation

Post Tue Mar 31, 2020 1:01 pm

Very good. Atmospheric choirs. Animation was good too.
Although graphics could be with some texturing and "weathering". I realise though that it would take a much longer time to render that.

mediumaevum
KVRist
225 posts since 14 Feb, 2013

Re: Medieval Abbey - Orchestra/Choir + Animation

Post Thu Apr 02, 2020 12:07 pm

Bansaw wrote:
Tue Mar 31, 2020 1:01 pm
Very good. Atmospheric choirs. Animation was good too.
Although graphics could be with some texturing and "weathering". I realise though that it would take a much longer time to render that.
The animation was rendered in Eevee to speed up the rendering.
Eevee is a realtime game-like render engine, which has its limitations.

Thanks for the critique/feedback. Always good to know what works, and what could be improved in future projects.

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