The 2D capabilities on Blender are still quite fresh, only becoming that noteworthy around 2018-ish, IMO. But because it can work both in 2D and 3D, a lot of post-processing and some advanced techniques can be done inside Blender, all the lighting effects, difficult camera movement, etc. And in the university here, there is no "main" 2D software that's being used, the main offer being After Effects, which I find rather limiting for 2D animation.whyterabbyt wrote: ↑Fri Jun 05, 2020 12:39 pmThat's quite interesting. We're TVPaint based here, and TBH, Ive not had a single peep from anyone asking about Blender for 2D. I know it sounds daft, but it feels a bit like Blender is on the radar for 2D for 3D people not 2D people?consordini wrote: ↑Fri Jun 05, 2020 12:28 pm My main argument that supports Blender over Maya is that Blender is becoming a very powerful 2D animation tool. That's where my stance of Blender not replacing Maya also comes from. As the 2D capabilities are getting better on Blender, I think the biggest change is going to be towards streamlining 2D animation work, not 3D. Maya is great for 3D, but you can't do much when it comes to 2D. And even though Blender is great for 3D, the industry already has a powerful 3D tool that they've been using for years - with Maya.
I think both for 3D and 2D Blender is still an underdog, but they have been pushing all aspects of it to be better and more user-friendly. So It would make sense to adopt a free tool for education - at least eventually.