Xhun Audio : ResonHeart - mechanical synthesizer - updated to version 1.0.7 (sound design toolkit)
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
@Halonmusic :
thank you !
@wltchris101 :
no problem ! Time ago I remember I had some incompatibilities (IPlug) with certain Hosts when trying to transfer the preset name to the DAW. So I undoubtly decided for "stability first" - then, you can always name your tracks as the presets you used for it (I always took this way, it's also simpler to see). I'm really curious to see if IPlug2 will make the presets handling simpler...
@BlackWinny:
thank you for the link - got it, too much hassle, I thought there was an hidden feature in the account's settings to quickly change it but that's not the case.
thank you !
@wltchris101 :
no problem ! Time ago I remember I had some incompatibilities (IPlug) with certain Hosts when trying to transfer the preset name to the DAW. So I undoubtly decided for "stability first" - then, you can always name your tracks as the presets you used for it (I always took this way, it's also simpler to see). I'm really curious to see if IPlug2 will make the presets handling simpler...
@BlackWinny:
thank you for the link - got it, too much hassle, I thought there was an hidden feature in the account's settings to quickly change it but that's not the case.
Last edited by xhunaudio on Mon Oct 07, 2019 6:56 pm, edited 4 times in total.
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
...oops, I made a double post. Deleted.
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
No problem at all - really - you're welcome and thank you so much for your support !
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
Ooops,
the current version of ResonHeart seems to have a bug with the LOAD and SAVE buttons (2x GUI only). It will be fixed in the next updates.
My apologies for the inconvenience !
the current version of ResonHeart seems to have a bug with the LOAD and SAVE buttons (2x GUI only). It will be fixed in the next updates.
My apologies for the inconvenience !
- KVRAF
- 8828 posts since 6 Jan, 2017 from Outer Space
How far did you get with implementing MPE???
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
I recently checked it (I didn't remember exactly how far I introduced it at launch). Its internal architecture is well suited for MPE. A basic compatibility will be available with the next updates (with pitch bend = +-24 semitones, control of all midi channels at the same time,etc.).
New products are coming, so its a real fatigue to keep also all updates at the same time...
- KVRAF
- 8828 posts since 6 Jan, 2017 from Outer Space
Yeah, voice per channel would be already super cool...
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
Yes - instead, generally speaking, I currently don't know how far I'll push on MPE.
On products like IronAxe, MPE makes sense (indeed I released IronAxe in 2012 and from the beginning it had a "MIDI Guitar control mode" - and its engine is/was 99% compatible with (what would be known as) MPE, years before this standard was introduced for the first time).
But in other designs, I think MPE is not *strictly* a priority.
On products like IronAxe, MPE makes sense (indeed I released IronAxe in 2012 and from the beginning it had a "MIDI Guitar control mode" - and its engine is/was 99% compatible with (what would be known as) MPE, years before this standard was introduced for the first time).
But in other designs, I think MPE is not *strictly* a priority.
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
Hi,
ResonHeart has just been updated to version 1.0.5. This update introduced a fix / correction for the Preset Load and Save buttons. Their behaviour is now correct with also the 2x GUI.
Product page :
https://www.xhun-audio.com/site/xhun.ph ... resonheart
ResonHeart has just been updated to version 1.0.5. This update introduced a fix / correction for the Preset Load and Save buttons. Their behaviour is now correct with also the 2x GUI.
Product page :
https://www.xhun-audio.com/site/xhun.ph ... resonheart
- KVRAF
- 3188 posts since 31 Dec, 2004 from People's Republic of Minnesota
I know your software's not compatible with Catalina. Do you plan on eventually supporting it or have you decided against pursuing Mac support after Mojave?
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
Hi,
My softwares can be run on macOS Catalina using several known workarounds :
( https://www.xhun-audio.com/site/xhun.php?page=support )
Xhun Audio softwares simply do not adhere to current Apple's development guidelines, recently (and unilaterally) imposed by Apple itself.
About this matter, Catalina is just the beginning. OpenGL will follow, together with many other furher changes determined by the introduction of Apple's silicon.
I'll make an update if/when all this Apple stuff will be clear, solid (and working without issues).
Anyway, as I started before, LittleOne and ResonHearth are macOS (Intel silicon) compatible. For confirmation, just download and install the demo version - in order to fully verify if they work on your macOS system. Trying the demo version of any product before buying is something that it's always recommended.
My softwares can be run on macOS Catalina using several known workarounds :
( https://www.xhun-audio.com/site/xhun.php?page=support )
Xhun Audio softwares simply do not adhere to current Apple's development guidelines, recently (and unilaterally) imposed by Apple itself.
About this matter, Catalina is just the beginning. OpenGL will follow, together with many other furher changes determined by the introduction of Apple's silicon.
I'll make an update if/when all this Apple stuff will be clear, solid (and working without issues).
Anyway, as I started before, LittleOne and ResonHearth are macOS (Intel silicon) compatible. For confirmation, just download and install the demo version - in order to fully verify if they work on your macOS system. Trying the demo version of any product before buying is something that it's always recommended.
Last edited by xhunaudio on Wed Jul 29, 2020 5:02 pm, edited 2 times in total.
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
Maybe a bit off-topic, but it also worth mentioning that very likely in the next future of pro audio industry, the "pre-compiled plugins" standards may be replaced by things like SOUL (soul.dev).
That approach would change everything (in better).
So, I think the entire pro audio industry should query itself about what is the best way to take for the future format of software plugins, instead of just obey any new "diktat" coming from some private Companies.
That approach would change everything (in better).
So, I think the entire pro audio industry should query itself about what is the best way to take for the future format of software plugins, instead of just obey any new "diktat" coming from some private Companies.
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
Hi,
an Expansion (the first one) for ResonHeart will be released soon. Since it will be a non-ordinary Expansion, maybe it worths a brief introduction.
ResonHeart is a very strange beast, with a very original tone generation engine - so, difficoult to program for sound designers (also for me...).
This Expansion will simplify the presets design process. It's a collection of about 40 presets but, when loaded, each of this presets will affect just a specific section of the synthesis system. A group of presets affect only the UHR (Universal Helmoltz Resonators) tuning, another group of presets affect only the UHR embouchures, etc.
You can combine each preset from each different group to make your patch/preset, in just a matter of seconds (really).
This Expansion will be released soon, and if my explanation has not been fully clear, just ask
an Expansion (the first one) for ResonHeart will be released soon. Since it will be a non-ordinary Expansion, maybe it worths a brief introduction.
ResonHeart is a very strange beast, with a very original tone generation engine - so, difficoult to program for sound designers (also for me...).
This Expansion will simplify the presets design process. It's a collection of about 40 presets but, when loaded, each of this presets will affect just a specific section of the synthesis system. A group of presets affect only the UHR (Universal Helmoltz Resonators) tuning, another group of presets affect only the UHR embouchures, etc.
You can combine each preset from each different group to make your patch/preset, in just a matter of seconds (really).
This Expansion will be released soon, and if my explanation has not been fully clear, just ask
- KVRian
- Topic Starter
- 1154 posts since 17 Feb, 2010
Hi,
ResonHeart has just been updated to version 1.0.7 : full compatibility with the upcoming Woodcraft Kits Expanson (the special toolkit I mentioned above) and also some minor fixes on the GUI side (and for GUI elements).
In addiition, I also updated the online (web) Presets Generator engine, which lets you generate random presets for ResonHeart (as well as for LittleOne) with just one click !
The price is 35$ per click. Just kidding, it's 100% free of course
The Presets Generator :
https://www.xhun-audio.com/site/xhun.ph ... _generator
ResonHeart has just been updated to version 1.0.7 : full compatibility with the upcoming Woodcraft Kits Expanson (the special toolkit I mentioned above) and also some minor fixes on the GUI side (and for GUI elements).
In addiition, I also updated the online (web) Presets Generator engine, which lets you generate random presets for ResonHeart (as well as for LittleOne) with just one click !
The price is 35$ per click. Just kidding, it's 100% free of course
The Presets Generator :
https://www.xhun-audio.com/site/xhun.ph ... _generator