Sliders and knobs are quite the same in function. 0 to 100 values. I don't see anything differentTeksonik wrote: Tue Dec 01, 2020 7:16 pm I think maybe one of the problems might be the Sliders instead of having knobs for Cutoff and Res. You can get a little more range by not only taking the slider all the way to the top but also then "scrunching down" the slider itself.
Vital - Released
- KVRAF
- 3386 posts since 25 Apr, 2011
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- KVRist
- 291 posts since 28 Jun, 2004
I apologize if this has been answered already in this thread. I'm more of a preset junkie than a sound designer. Can anyone who purchased the Pro version provide a quick review of the presets?
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
So Am I, but I don't know your tastes....
They were of course some that for my taste shouldn't be in there (some too lazy or not in their style to have modwheel assignments for instance), but for the most part I think the factory bank are very good...
rsp
They were of course some that for my taste shouldn't be in there (some too lazy or not in their style to have modwheel assignments for instance), but for the most part I think the factory bank are very good...
rsp
sound sculptist
- KVRAF
- 19790 posts since 16 Sep, 2001 from Las Vegas,USA
I don't either. I was saying that maybe the sliders are why some people are having trouble with Vital's filters. Like I said you can push the slider farther than it would appear. You can't do that with a knob.exmatproton wrote: Tue Dec 01, 2020 10:17 pmSliders and knobs are quite the same in function. 0 to 100 values. I don't see anything differentTeksonik wrote: Tue Dec 01, 2020 7:16 pm I think maybe one of the problems might be the Sliders instead of having knobs for Cutoff and Res. You can get a little more range by not only taking the slider all the way to the top but also then "scrunching down" the slider itself.![]()
Last edited by Teksonik on Wed Dec 02, 2020 1:55 am, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRist
- 246 posts since 3 Dec, 2019
many presets didn't have mod wheel I don't think
but they weren't lazy, if I recall, every preset should have macros, at least every one I made had 4 macros, but not always mod wheel
but they weren't lazy, if I recall, every preset should have macros, at least every one I made had 4 macros, but not always mod wheel
Check out my website for synth/software articles reviews and presets http://databroth.com (new review every monday)
I also do experimental sound design and demos of plugins (no talking) on my youtube: https://www.youtube.com/databroth
I also do experimental sound design and demos of plugins (no talking) on my youtube: https://www.youtube.com/databroth
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
I really don't get why sound designers wouldn't program modwheel.
I get aftertouch, cause not all keyboards have after touch.....
I also find for certain synths, some sound designers don't use velocity.. everything is on 11 at all times. Wth!!
I don't get that either....I guess some genres need everything on full all the time?
I also believe that sound banks should at least warn you if they aren't going to use velocity and/or modwheel or supply a demo bank of even three patches to give you an idea.
I would be surprised if they aren't more keyboards without macro knobs that keyboards without modwheels.
For me those are deal breakers, and I much rather spend money on sound designers who at the very least use velocity and modwheels......
To each their own... But for me that is a dealbreaker.
rsp
I get aftertouch, cause not all keyboards have after touch.....
I also find for certain synths, some sound designers don't use velocity.. everything is on 11 at all times. Wth!!
I don't get that either....I guess some genres need everything on full all the time?
I also believe that sound banks should at least warn you if they aren't going to use velocity and/or modwheel or supply a demo bank of even three patches to give you an idea.
I would be surprised if they aren't more keyboards without macro knobs that keyboards without modwheels.
For me those are deal breakers, and I much rather spend money on sound designers who at the very least use velocity and modwheels......
To each their own... But for me that is a dealbreaker.
rsp
sound sculptist
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Even the cheapest keyboards at sweetwater have modwheels but no macro knobs.
So if it isn't being lazy what is the reason behind no modwheels, I really am curious.
rsp
So if it isn't being lazy what is the reason behind no modwheels, I really am curious.
rsp
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sound sculptist
- KVRAF
- 6533 posts since 9 Dec, 2008 from Berlin
Doesn't have to be lazyness. Keep in mind that there is also MPE to consider these days...
Many of the presets use that, and for instance on the Seaboard Blocks there is not Modwheel...
In light of that: I think it would be great if Vital could do what Equator 2 seems to do: Depending on the state of the MPE switch, toggle between Modwheel and CC74/Timbre.
I found many of the presets in the plus version good, interesting or awesome. I'm not into EDM or aggressive stuff, so YMMV.
The "In the Mix" ones were lame, probably put together in an afternoon... Maybe usable as starters...
Yuli Yollos (WhyWhy here) were great, nice variety. My favourites. Bought his Diversity set as well.
Unsystematic Fragmentation were often more experimental, but very interesting to my ears.
Level 8 also had some good ones.
I'd probably find a use for about half of them overall - not bad IMO.
I found it also great to go to the Discord and listen to the "preset-render" stream and download the ones that are good.
Some real gems there but of course also a ton of "hey I made a sawtooth scream" things...
Cheers,
Tom
Many of the presets use that, and for instance on the Seaboard Blocks there is not Modwheel...
In light of that: I think it would be great if Vital could do what Equator 2 seems to do: Depending on the state of the MPE switch, toggle between Modwheel and CC74/Timbre.
I found many of the presets in the plus version good, interesting or awesome. I'm not into EDM or aggressive stuff, so YMMV.
The "In the Mix" ones were lame, probably put together in an afternoon... Maybe usable as starters...
Yuli Yollos (WhyWhy here) were great, nice variety. My favourites. Bought his Diversity set as well.
Unsystematic Fragmentation were often more experimental, but very interesting to my ears.
Level 8 also had some good ones.
I'd probably find a use for about half of them overall - not bad IMO.
I found it also great to go to the Discord and listen to the "preset-render" stream and download the ones that are good.
Some real gems there but of course also a ton of "hey I made a sawtooth scream" things...
Cheers,
Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube
UrbanFlow.art · Instagram · YouTube
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Then I would expect them to at least respond to aftertouch, no?ThomasHelzle wrote: Wed Dec 02, 2020 1:15 am Doesn't have to be lazyness. Keep in mind that there is also MPE to consider these days...
Many of the presets use that, and for instance on the Seaboard Blocks there is not Modwheel...
..........
Cheers,
Tom
Also isn't Slide on the Roli's Modwheel equivalent in a sense?
rsp
sound sculptist
- KVRAF
- 19790 posts since 16 Sep, 2001 from Las Vegas,USA
What percentage of players have MPE capable hardware ? I don't know I'm asking.
The ones that do are certainly vocal but I wonder if they are numerous as well.
The ones that do are certainly vocal but I wonder if they are numerous as well.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12442 posts since 16 Aug, 2006
I think the more accurate question is: what percentage of the time are people playing with MPE capable hardware versus a traditional MIDI controller? I mean, I've got tons of MIDI controller devices, and only one that sends MPE. That one gets used the least. I do get surprised when I come across a patch on any kind of commercial product (synth or preset library) with no modwheel assignment. It's one thing if I made a patch for my own use then maybe even shared it at no cost to anyone, but if you're specifically looking to make a commercial synth or preset library, you should at least add a useful modwheel assignment if nothing else. Hell, I only have two keyboards with any kind of aftertouch, so definitely don't go and start assigning poly AT until you've found something for the modwheel to do, even if it's just token vibrato.
And I say this in a very general sense. Not pointing anyone out but just expressing my views and preferences on the subject.
And I say this in a very general sense. Not pointing anyone out but just expressing my views and preferences on the subject.
- KVRAF
- 19790 posts since 16 Sep, 2001 from Las Vegas,USA
Well if you don't own any MPE capable hardware then MPE is of no use to you.
So I'd wager a bet far more people use Mod Wheels than MPE hardware.
I agree that some MW assignment is expected at least things like Vibrato for Lead patches, Cutoff Open/Close just as examples.
So I'd wager a bet far more people use Mod Wheels than MPE hardware.
I agree that some MW assignment is expected at least things like Vibrato for Lead patches, Cutoff Open/Close just as examples.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 26935 posts since 3 Feb, 2005 from in the wilds
I have some regular midi controllers and my Linnstrument. The Linnstrument gets used the great majority of the time. And of course far more people use Modwheel than MPE. Just not me.
I bet I could add modwheel assignments to all the presets before the arguing over modwheel assignments fades out in this thread.
I bet I could add modwheel assignments to all the presets before the arguing over modwheel assignments fades out in this thread.
- KVRAF
- 6533 posts since 9 Dec, 2008 from Berlin
Many do respond to aftertouch for me.zvenx wrote: Wed Dec 02, 2020 1:25 am Then I would expect them to at least respond to aftertouch, no?
Also isn't Slide on the Roli's Modwheel equivalent in a sense?
rsp
Yes, Slide is CC 74, depending on the software used it's also called Timber sometimes
I personally play about 75% MPE with Vital, it's just so well implemented. Normal keys sound much more static and dead to me in comparison. I have no idea about the total numbers and I just threw that in as a thought, not some absolute truth
I was positively surprised that there were MPE presets in there. But like I said, it would be great if this could be mapped somehow intelligently between the two, so it's not either/or but works for both.
But yeah, commercial presets should really have all Macros set to something useful and the usual suspects mapped. For me personally, just a mod wheel filter cutoff or vibrato does NOT make a great preset.
That's a question of quality control and setting up best practises/requirements - hopefully Matt will do that in the future for the presets in the shop.
Cheers,
Tom
Last edited by ThomasHelzle on Wed Dec 02, 2020 2:14 am, edited 1 time in total.
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube
UrbanFlow.art · Instagram · YouTube
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The Nerdy Music Guy The Nerdy Music Guy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=475847
- KVRist
- 172 posts since 7 Oct, 2020
It's interesting, thinking about this, I rarely ever assign the modhweel on patches that are just intended for myself, because I mainly use my mouse to input stuff these days instead of actually playing a keyboard and macros are much easier to handle for that purpose.Funkybot's Evil Twin wrote: Wed Dec 02, 2020 1:47 am...It's one thing if I made a patch for my own use...
However, if those presets were intended to be shared with someone, I would totally assign the modwheel to something useful. It's just such a natural gesture to reach for the modhweel when auditioning presets, like zvenx probably did.
