Vital - Released
- KVRist
- 246 posts since 3 Dec, 2019
guess what, it's easy to just assign modwheel to any of the macros in vital, you can apply it to multiple macros as well
so in a sense it's like having 4 optional mod wheels per preset
and if you're going to say you shouldn't have to map the modwheel to a macro, well then you shouldn't be calling anyone lazy
I make a lot of presets, and I generally always fill in the macros, with multiple destinations and routings
the majorityI'll consider adding mod wheel as well, from now on I guess
so in a sense it's like having 4 optional mod wheels per preset
and if you're going to say you shouldn't have to map the modwheel to a macro, well then you shouldn't be calling anyone lazy
I make a lot of presets, and I generally always fill in the macros, with multiple destinations and routings
the majorityI'll consider adding mod wheel as well, from now on I guess
Check out my website for synth/software articles reviews and presets http://databroth.com (new review every monday)
I also do experimental sound design and demos of plugins (no talking) on my youtube: https://www.youtube.com/databroth
I also do experimental sound design and demos of plugins (no talking) on my youtube: https://www.youtube.com/databroth
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
Yes i am lazy which is why i am willing to pay someone else to make presets. (plus I think sound design is a talent that not everyone has, I know for sure I don't)
I am always on a tight deadline professionally, I need something that sounds good, inspires me and easy to work with, if I am going to have to stop to setup my modwheel for patches, that will slow me down.
Like I said, I avoid sound designers who don't use modwheel mapping.
Rsp
I am always on a tight deadline professionally, I need something that sounds good, inspires me and easy to work with, if I am going to have to stop to setup my modwheel for patches, that will slow me down.
Like I said, I avoid sound designers who don't use modwheel mapping.
Rsp
sound sculptist
- KVRAF
- 3642 posts since 6 Aug, 2009
if you're so busy you can't assign a modwheel if needed, how do you manage time to play, or mix?zvenx wrote: Wed Dec 02, 2020 3:06 am Yes i am lazy which is why i am willing to pay someone else to make presets. (plus I think sound design is a talent that not everyone has, I know for sure I don't)
I am always on a tight deadline professionally, I need something that sounds good, inspires me and easy to work with, if I am going to have to stop to setup my modwheel for patches, that will slow me down.
Like I said, I avoid sound designers who don't use modwheel mapping.
Rsp
i judge a soundbank by how it sounds, then i am free to modify or add whatever i need to a great preset. it's so simple. but to shut out a great soundbank because you don't want to spend 10 seconds adding a modulation source... i don't get that at all.
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- KVRAF
- 19790 posts since 16 Sep, 2001 from Las Vegas,USA
With all the discussions about filters....spotted this in one of Syntaur's Synthmania videos. 
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRist
- 246 posts since 3 Dec, 2019
yeah there's that too, do you want sounds that are good, or are you more interested in modwheel mappings
some people do both, but if the sound is good and has FOUR macros mapped, the modwheel is only a slight oversight
especially in vital where you can map the modwheel to any of the macros in seconds, you can even map it to a couple macros
I guess I should have just done that, no one would have noticed, I'll do that in my next bank, map the mod wheel to a macro or two in every preset
btw I spend half an hour+ on each preset sometimes longer, so either way it's saving you time
but, it just depends what you find more important, I'm sure there's some sound designers out there who spend the time making a good sound and extra on mod wheel mapping
sorry I overlooked this aspect of sound design in my presets, I'll work harder in my future content
btw what do you do for a profession?
some people do both, but if the sound is good and has FOUR macros mapped, the modwheel is only a slight oversight
especially in vital where you can map the modwheel to any of the macros in seconds, you can even map it to a couple macros
I guess I should have just done that, no one would have noticed, I'll do that in my next bank, map the mod wheel to a macro or two in every preset
btw I spend half an hour+ on each preset sometimes longer, so either way it's saving you time
but, it just depends what you find more important, I'm sure there's some sound designers out there who spend the time making a good sound and extra on mod wheel mapping
sorry I overlooked this aspect of sound design in my presets, I'll work harder in my future content
btw what do you do for a profession?
Check out my website for synth/software articles reviews and presets http://databroth.com (new review every monday)
I also do experimental sound design and demos of plugins (no talking) on my youtube: https://www.youtube.com/databroth
I also do experimental sound design and demos of plugins (no talking) on my youtube: https://www.youtube.com/databroth
- KVRAF
- 19790 posts since 16 Sep, 2001 from Las Vegas,USA
Not long ago I sent a bank of free patches to a developer for him to add to the factory patches of a synth I had paid for.fisherKing wrote: Wed Dec 02, 2020 4:07 am i judge a soundbank by how it sounds, then i am free to modify or add whatever i need to a great preset. it's so simple. but to shut out a great soundbank because you don't want to spend 10 seconds adding a modulation source... i don't get that at all.
He complained because I didn't assign things to the XY Pads in every patch. I find that kind of thing so tedious. That and patch descriptions and Tagging......meh.
I don't need a simple Bass patch to morph into fifteen different sounds. But that's what the market wants now. Modulators modulating modulation.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 19790 posts since 16 Sep, 2001 from Las Vegas,USA
Reminded me of the recently dearly departed.....
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 13705 posts since 19 Jun, 2008 from Seattle
Word!Teksonik wrote: Wed Dec 02, 2020 4:25 amNot long ago I sent a bank of free patches to a developer for him to add to the factory patches of a synth I had paid for.fisherKing wrote: Wed Dec 02, 2020 4:07 am i judge a soundbank by how it sounds, then i am free to modify or add whatever i need to a great preset. it's so simple. but to shut out a great soundbank because you don't want to spend 10 seconds adding a modulation source... i don't get that at all.
He complained because I didn't assign things to the XY Pads in every patch. I find that kind of thing so tedious. That and patch descriptions and Tagging......meh.
I don't need a simple Bass patch to morph into fifteen different sounds. But that's what the market wants now. Modulators modulating modulation.![]()
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
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The Nerdy Music Guy The Nerdy Music Guy https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=475847
- KVRist
- 172 posts since 7 Oct, 2020
I don't know, I kind of like assigning macros to presets, kinda turning each preset into its own little instruments that can easily be adjusted just by using the macros.Teksonik wrote: Wed Dec 02, 2020 4:25 amNot long ago I sent a bank of free patches to a developer for him to add to the factory patches of a synth I had paid for.fisherKing wrote: Wed Dec 02, 2020 4:07 am i judge a soundbank by how it sounds, then i am free to modify or add whatever i need to a great preset. it's so simple. but to shut out a great soundbank because you don't want to spend 10 seconds adding a modulation source... i don't get that at all.
He complained because I didn't assign things to the XY Pads in every patch. I find that kind of thing so tedious. That and patch descriptions and Tagging......meh.
I don't need a simple Bass patch to morph into fifteen different sounds. But that's what the market wants now. Modulators modulating modulation.![]()
But like you said, on simpler sounds, this can easily turn into assigning macros just for the sake of it sometimes.
It's often a difficult balance. Overall, I really like when synths have macros. I don't really like saving variations of the same preset and macros can easily provide that variation, either for tweaking the sound, or for performance purposes.
- KVRAF
- 19790 posts since 16 Sep, 2001 from Las Vegas,USA
Well you are the Nerdy Music Guy so........
I don't know, sometimes a patch is just a patch. It doesn't really have to be everything or anything else.
I don't know, sometimes a patch is just a patch. It doesn't really have to be everything or anything else.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
We are indeed clearly very different.fisherKing wrote: Wed Dec 02, 2020 4:07 amif you're so busy you can't assign a modwheel if needed, how do you manage time to play, or mix?zvenx wrote: Wed Dec 02, 2020 3:06 am Yes i am lazy which is why i am willing to pay someone else to make presets. (plus I think sound design is a talent that not everyone has, I know for sure I don't)
I am always on a tight deadline professionally, I need something that sounds good, inspires me and easy to work with, if I am going to have to stop to setup my modwheel for patches, that will slow me down.
Like I said, I avoid sound designers who don't use modwheel mapping.
Rsp
i judge a soundbank by how it sounds, then i am free to modify or add whatever i need to a great preset. it's so simple. but to shut out a great soundbank because you don't want to spend 10 seconds adding a modulation source... i don't get that at all.
It also definitely would take me longer than ten seconds to do something interesting with the modwheel. I know this because I was doing just that with a soon to be announced synth I am beta testing that at this current stage it doesn't have much factory presets.
Playing and mixing clearly are part of me delivering a finished product to my clients. That indeed is necessary.
DataB asked. I compose/produce jingles, ads and music for tv and multimedia. I think your market does not include me and that is fine. Can't please everyone.
@Tek, for me consistency counts whether it is a free patch or not. If the rest of the factory patches have xy assignments and tagging, then I too would have not included patches whether they were free or not to the factory bank.
Ymmv
Rsp
sound sculptist
- KVRAF
- 6532 posts since 9 Dec, 2008 from Berlin
I fully agree that it can be a pain in the behind to assign every XY or mod or MPE source or macro with something that makes musical sense, but those presets that do I'm willing to spend money on. If I can play half an hour with one preset and it gives a whole range of timbers to me via macros and modulators, that's an instruments for me, not just a one-off.
If commercial presets have just some silly vibrato on the modwheel or open the filter, well, I personally don't need that.
I was betatesting for an audio company some years ago and at first their presets had very inconsistent mappings and modulations. Then at one point they went through each and every preset and handed out a policy what should be mapped how and to what minimal standard, also regarding patch descriptions etc.
IMO, the sooner you start to put out a standard, the less work it's afterwards to fix.
For the people using Midi controllers, it also makes sense to have a certain consistency, so that muscle memory can take a hold.
Doing your own sounds is one thing, but as soon as you do it for others or commercially, it makes a lot of sense to assume that not everybody uses a sound the same way or in the same context, so having some variety that goes above the vibrato and filter (depending on genre of course) is mandatory IMO.
That is the actual job of a sound designer in my view.
Especially with MPE, that can be a ton of work, since it's not only abut sound, but also about playability. Himalaya is a good example of somebody who really understands it.
Sometimes I work for weeks on a MPE sound before I'm satisfied with how it "feels" to play....
Vital is brilliant for that with it's modulation curves for everything. Even Bitwig is lacking there, although they now at least introduced a list of fixed curves for each modulator target.
Cheers,
Tom
If commercial presets have just some silly vibrato on the modwheel or open the filter, well, I personally don't need that.
I was betatesting for an audio company some years ago and at first their presets had very inconsistent mappings and modulations. Then at one point they went through each and every preset and handed out a policy what should be mapped how and to what minimal standard, also regarding patch descriptions etc.
IMO, the sooner you start to put out a standard, the less work it's afterwards to fix.
For the people using Midi controllers, it also makes sense to have a certain consistency, so that muscle memory can take a hold.
Doing your own sounds is one thing, but as soon as you do it for others or commercially, it makes a lot of sense to assume that not everybody uses a sound the same way or in the same context, so having some variety that goes above the vibrato and filter (depending on genre of course) is mandatory IMO.
That is the actual job of a sound designer in my view.
Especially with MPE, that can be a ton of work, since it's not only abut sound, but also about playability. Himalaya is a good example of somebody who really understands it.
Sometimes I work for weeks on a MPE sound before I'm satisfied with how it "feels" to play....
Vital is brilliant for that with it's modulation curves for everything. Even Bitwig is lacking there, although they now at least introduced a list of fixed curves for each modulator target.
Cheers,
Tom
Last edited by ThomasHelzle on Wed Dec 02, 2020 12:25 pm, edited 2 times in total.
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