There are some interesting elements in your patch that add life to the sound and make it velocity sensitive.
This makes it closer to the FM brass patch and it is an interesting patch of its own.
I also added the sustain to env1 and 2 and also some hold etc. This makes it even more brassy and it is definately very useful! The envelopes seem very important for this patch.
Still, with that chorus in Serum I'm just not content.
I still prefer unison instead of chorus to make this sound thicker. I know there's the thin line to messing up the patch then and making it sound more like a simple supersaw.
I think you're right when you pointed this out. It's a clear disadvantage with such an approach. I did add the randomization to counter the clicks, though...
Overall I'm very happy with all that new input from discussing this patch a bit.
So I've found to some own mixture that brings it all together now.
Despite it being very interesting to see how to make such a patch sensitive to velocity (as with DX7 patches) in its manifold ways, I didn't take over too much of it for my patch in this special case, because if the patch gets too sensitive to how hard I hit the key it just won't work for me in practice any more as I play and this song itself doesn't need too much dynamic variation in that, does it? These are some factors that the individual keyboard player always has to tweak to own preferences
and in other songs it may be really necessary if in the song itself such dynamic variation is more obvious.
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