Yamaha XG MIDI in 2019

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tonedef71 wrote: Mon Sep 16, 2019 3:55 am Here is a link to download a Yamaha XG soundfont:
https://logue.dev/smfplayer.js/Yamaha%2 ... er.2.0.sf2
did they take it down? :(

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Bump1 wrote: Tue Feb 18, 2020 12:34 pmdid they take it down? :(
I don't think so, because I've just downloaded it (although I haven't tested if it actually works).

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I've found the easiest way on 64bit Windows to make music with 32bit SYXG2006LE VSTi and the SYXG50 VSTi is to use Bitwig as it runs 32bit and 64bit at the same time anyway. You can also use something like SAVIHost and then simply pipe the audio back into whatever DAW.
Here's a little set-up comparison test for someone I did using Bitwig as the VSTi host and XGEdit controlling SYXG2006LE & SYXG50. The only problem with Bitwig is it doesn't support Sysex, so XGEdit talking to the VSTi has to be in GM mode only as XG mode is obviously sysex.

https://www.youtube.com/watch?v=l_MOOGJ-ACk

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Thanks all for the responses on this thread.

There really is no good solution for this, rooted in the fact that these soft synths were (and are) commercial products, and likely written in a non-portable way; they will almost certainly never be open-sourced.

I looked into the possibility of XG support in the open-source SoundFont synthesis library FluidSynth, but it doesn't look too realistic, since the capabilities of XG and SoundFont modulators don't neatly overlap.

The next best thing would then be to hack up a best-effort XG synthesizer from scratch (like a sister project to FluidSynth and TiMidity). Would be a difficult multi-year project. But the closed-source product BASSMIDI proves that it can be done.

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cool. to follow up

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