How do you manage to stay in key while designing
- KVRist
- Topic Starter
- 149 posts since 11 Jan, 2013
Without being bogged down in theory. I find it difficult to mangle sounds together and experiment and still know what the key is. I find that extremely tough.
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- KVRAF
- 3089 posts since 4 May, 2012
It's not something that I am considering as I do everything by ear and if I need to be absolutely certain about the pitch of something then I'll employ a tuner. Same with EQ - all by ear.
I think that "Golden Ears" training did help me a little so I might recommend that you try applying yourself to such a course as it will help you with identifying frequencies. Though, simply working with audio every day should help to develop more intuitive working practices.
For which genre of music are your sounds intended?
I think that "Golden Ears" training did help me a little so I might recommend that you try applying yourself to such a course as it will help you with identifying frequencies. Though, simply working with audio every day should help to develop more intuitive working practices.
For which genre of music are your sounds intended?
- KVRAF
- 15269 posts since 8 Mar, 2005 from Utrecht, Holland
A bit of theory is unavoidable me thinks. Just some simple things like names of the notes, basic scales and recognising basic intervals. I mean, there's just 12 notes and that's all. The alphabet is more complicated with 26 different choices and you do manage that.
NB: you really postponed this 7 whole years?
NB: you really postponed this 7 whole years?
We are the KVR collective. Resistance is futile. You will be assimilated.
My MusicCalc is served over https!!
My MusicCalc is served over https!!
- KVRist
- 483 posts since 17 Sep, 2020
Definitely the ear, but a guitar tuner for samples can work quite well. That said, mangling sounds can vary the pitch over time - so it may nearly be impossible to get it right all the time, so-to-speak. As long as it does'nt jar you're probably alright.
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- KVRAF
- 3089 posts since 4 May, 2012
Something I can't appreciate is approaching audio production without having previously learned how to play musical instruments - as that was not my experience. I've noticed that those who study without that prior experience struggle quite a bit - and sometimes ask questions that might seem odd. I doubt I would have learned how to produce music at all if I wasn't interested in recording what I was creating. It's a lot less daunting when you have some focus; opposed to feeling that anything and everything might be a viable option.BertKoor wrote: ↑Thu Aug 05, 2021 3:05 pm A bit of theory is unavoidable me thinks. Just some simple things like names of the notes, basic scales and recognising basic intervals. I mean, there's just 12 notes and that's all. The alphabet is more complicated with 26 different choices and you do manage that.
NB: you really postponed this 7 whole years?
So yeah. Learning an instrument as its own thing might be wise.
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- KVRer
- 2 posts since 5 Aug, 2021
I personally just use a guitar tuner or soft tuner. Maybe if the sound is getting a little crazy try to filter parts of the sound so you get a less distorted sound when you use the tuner.
- KVRAF
- 15269 posts since 8 Mar, 2005 from Utrecht, Holland
I'd suggest playing simple music games to train yer skills, there must be plenty if you search.
> Determine which note is lower / higher
> Replay short sequences
> Determine the interval
Developing an ear does not happen overnight I guess...
> Determine which note is lower / higher
> Replay short sequences
> Determine the interval
Developing an ear does not happen overnight I guess...
We are the KVR collective. Resistance is futile. You will be assimilated.
My MusicCalc is served over https!!
My MusicCalc is served over https!!
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- KVRist
- 401 posts since 4 May, 2004
I have gotten into electronic music making after I developed my ear to the point where I could easily figure out any melody I hear and most chord progressions if I have access to a keyboard. I was never a great player but this skill I mastered early.Unaspected wrote: ↑Thu Aug 05, 2021 3:24 pm
Something I can't appreciate is approaching audio production without having previously learned how to play musical instruments - as that was not my experience. I've noticed that those who study without that prior experience struggle quite a bit - and sometimes ask questions that might seem odd. I doubt I would have learned how to produce music at all if I wasn't interested in recording what I was creating. It's a lot less daunting when you have some focus; opposed to feeling that anything and everything might be a viable option.
So yeah. Learning an instrument as its own thing might be wise.
This, however, still didn't mean a lot when it came to getting more complex samples of phrases in tune with rest of my music (or each other). This was a separate skill that needed developing and learning decent amount of music theory helped massively.
Obviously a computer still can’t throw a television out of a hotel window or get drunk and be sick on the carpet, so there is little danger of them replacing drummers for some while yet. -- Nick Mason
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- KVRian
- 1096 posts since 28 May, 2010 from Finland
By trained ear. There's no meter that will tell "what fits" and it's culturally variable a bit. Perfect harmonicity is often very boring and "enough, but not too much inharmonicity" takes a trained ear.
Maybe this could be summarized:
"if it sounds good to you, then it's good"
"if it sounds good to you but someone complains, then consider whether you need to train your ears more"
A good way to practice is to listen to your favorite artists and their sounds and then attempt to recreate them.
Maybe this could be summarized:
"if it sounds good to you, then it's good"
"if it sounds good to you but someone complains, then consider whether you need to train your ears more"
A good way to practice is to listen to your favorite artists and their sounds and then attempt to recreate them.
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- KVRist
- 33 posts since 5 Sep, 2018
mabye it would make more sense to actually stop caring about key or pitch values. i mean sounddesigning is just about the texture of a sound, so it makes sense to only focus on that. if you slap a huge ringmod on your signal and it screws with all of the pitch relationships then so be it. if it sounds cool, it's cool. then later, when you've found a sound that you like you can still run it through melodyne or something and try to find its root note, so you can use it in a sampler. just beware, that if you thrived away too much from the normal series of harmonics, so that they are not multiples of the fundamental frequency anymore, it might be hard to use the sound in a melodic or harmonic way at all. but on the other hand, if you enjoyed the sound before then there must be a way to use it musically
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- KVRist
- 62 posts since 24 Aug, 2021
I have more than decent pitch ear, but I've found that when in doubt -- your DAW's tuner (if provided) helps. If your DAW hasn't got one there's GVST GTune which is free.
For polyphonic material I've had decent (not always correct, mind you, but it gets the notes right -- you simply ignore the key interpretation and figure it out yourself) results with Hornet's SongKey and looking at peaks around notes (or actually using a narrow Q sweep) in EQ. I use FF ProQ3, but any EQ and looking at Voxengo SPAN or another EQ with a spectrum analyzer would likely work equally well. The big advantage of ProQ is the keyboard with notes which helps tune EQ band to notes really well.
For polyphonic material I've had decent (not always correct, mind you, but it gets the notes right -- you simply ignore the key interpretation and figure it out yourself) results with Hornet's SongKey and looking at peaks around notes (or actually using a narrow Q sweep) in EQ. I use FF ProQ3, but any EQ and looking at Voxengo SPAN or another EQ with a spectrum analyzer would likely work equally well. The big advantage of ProQ is the keyboard with notes which helps tune EQ band to notes really well.