Whats your approach to creating flams from regular drum samples ?
- KVRist
- Topic Starter
- 477 posts since 30 May, 2018
I've got a series of drum samples (snares etc.) and I'd like to create some flams from them.
Whats a good way of doing it? Just duplicate the sample and nudge it a few milliseconds , or are there more interesting techniques you use ?
Whats a good way of doing it? Just duplicate the sample and nudge it a few milliseconds , or are there more interesting techniques you use ?
Reaper (win), i7-7700k, 16GB
- KVRian
- 821 posts since 9 Jun, 2020
Yeah, that, but obviously also drop the velocity a lot with the first note.MasterTuner wrote: ↑Tue Oct 19, 2021 9:51 pm I've got a series of drum samples (snares etc.) and I'd like to create some flams from them.
Whats a good way of doing it? Just duplicate the sample and nudge it a few milliseconds , or are there more interesting techniques you use ?
Drags are slightly harder to do unless the library supports snare rolls or presses.
- KVRian
- 821 posts since 9 Jun, 2020
Just thinking about it a bit more - in reality, the main hit would probably affect the vibrations of the grace note on the snare head, and the reverberations in the body of the drum, so if you were really trying to model it, you might want to shorten the decay of the grace note slightly. Essentially the reveberations should change in volume and character rather than having two overlapping sounds. But I thoroughly doubt anyone would notice.
- KVRist
- Topic Starter
- 477 posts since 30 May, 2018
thanks....I did a four drum sample flam. Varying the volume levels really helped it sound better.Double Tap wrote: ↑Tue Oct 19, 2021 10:03 pm Just thinking about it a bit more - in reality, the main hit would probably affect the vibrations of the grace note on the snare head, and the reverberations in the body of the drum, so if you were really trying to model it, you might want to shorten the decay of the grace note slightly. Essentially the reveberations should change in volume and character rather than having two overlapping sounds. But I thoroughly doubt anyone would notice.
Reaper (win), i7-7700k, 16GB
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gaggle of hermits gaggle of hermits https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=521655
- KVRian
- 961 posts since 18 Jul, 2021
if you have battery 3 or 4, there is the option to simulate flams in the pad editor, which basically does the velocity+delay thing as a little midi sequence.
- KVRist
- Topic Starter
- 477 posts since 30 May, 2018
@gaggle, @StarSmash - thanks for the suggestions
Reaper (win), i7-7700k, 16GB