Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
- KVRAF
- 3088 posts since 25 Apr, 2011
-
- KVRian
- 1228 posts since 23 May, 2016
Haven't updated since 1.4, so let's check this new version!
happy I didn't sell it yet.
-
- KVRAF
- 2713 posts since 23 Jun, 2006 from Hungary
I only emailed avenger support, because i see the same problem in two daws, so might be the plugin...
[rquote=Teksonik post_id=8275423 time=1637788296 user_id=1111]
Last time I had to send multiple crash reports and screenshots etc so I just don't have the energy to go through that right now.
[/quote]
[rquote=Teksonik post_id=8275423 time=1637788296 user_id=1111]
Did you send the email to Image-Line support ? I'm going to open a ticket with them but not until after the holiday.
Last time I had to send multiple crash reports and screenshots etc so I just don't have the energy to go through that right now.
[/quote]
Youtube channel: https://youtube.com/@SoftSynthPortal
- KVRAF
- 5537 posts since 15 Dec, 2011 from Bucharest, Romania
Is that RAM usage or plugin size on HDD?neverbeeninariot wrote: ↑Wed Nov 24, 2021 2:55 pm An interesting factoid (maybe...)
Avenger 1.7 - 92.8 MB
Avenger 1.8 - 67.0 MB
-
- KVRer
- 7 posts since 23 Aug, 2017
Sweet jesus it actually works! That licensing system was such a nightmare. Constantly having to do a series of steps to be able to keep using the synth, and worrying that my remaining activations count would reach zero and I'd never be able to use it again. I installed the latest version and everything just works. Man what a relief. I had stopped using Avenger months ago because it was such a headache, but now it seems to work like a normal VST, thank god.
-
- KVRian
- 1228 posts since 23 May, 2016
Who thinks they maybe also dropped CodeMeter because it wasn't M1 compatible? Is there any info about that? Just curious
Edit:
Ok, answered that myself. Already at the beginning of 2021 compatible apparently:
https://www.wibu.com/press-releases/pre ... le-m1.html
Edit:
Ok, answered that myself. Already at the beginning of 2021 compatible apparently:
https://www.wibu.com/press-releases/pre ... le-m1.html
-
neverbeeninariot neverbeeninariot https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=350084
- KVRian
- 991 posts since 3 Feb, 2015 from UK
It's the installer download size.e@rs wrote: ↑Thu Nov 25, 2021 2:23 amIs that RAM usage or plugin size on HDD?neverbeeninariot wrote: ↑Wed Nov 24, 2021 2:55 pm An interesting factoid (maybe...)
Avenger 1.7 - 92.8 MB
Avenger 1.8 - 67.0 MB
-
- KVRAF
- 8953 posts since 5 Aug, 2009
1. small stupid question, how can i change a seleccted arpnote in semitones? with left click hold i can only make big jumps
2. how can i play a sound on full keyboardrange (many Sequences you can play a sound in a specific area)
3. when i play a drumpattern, is there a way that when playing a note lower it gets shifted -1 semitones to all? cause it always stays at e.g. C5 for all samples.
-- also would be cool to export these samples,
2. how can i play a sound on full keyboardrange (many Sequences you can play a sound in a specific area)
3. when i play a drumpattern, is there a way that when playing a note lower it gets shifted -1 semitones to all? cause it always stays at e.g. C5 for all samples.
-- also would be cool to export these samples,
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
-
- KVRian
- 585 posts since 16 Jun, 2003
- Banned
- 4491 posts since 8 Jul, 2008 from UK
- KVRAF
- 2351 posts since 25 Apr, 2009 from France
- KVRAF
- Topic Starter
- 2523 posts since 18 Apr, 2011
1. see the number on the bottom row... just move these numbersCaine123 wrote: ↑Thu Nov 25, 2021 6:31 am 1. small stupid question, how can i change a seleccted arpnote in semitones? with left click hold i can only make big jumps
2. how can i play a sound on full keyboardrange (many Sequences you can play a sound in a specific area)
3. when i play a drumpattern, is there a way that when playing a note lower it gets shifted -1 semitones to all? cause it always stays at e.g. C5 for all samples.
-- also would be cool to export these samples,
2. go to the keyzone tab. Also each ARP has its own keyzones (in the Arp Bottom right, from-to)
3. not directly but you can route an entry into the modmatrix:
Source:Keyzone ->100%->Target:DrumsAll Pitch
@dermage: thats maybe only valid for the standalone app. CM was deeply inweaved into Avenger and Rene could not compile at all on Mac, there were hundreds of unsolveable conflicts with M1. Maybe it would have been possible with very deep research and a complete re-coding over months. Dropping it was the most logical thing at this point.
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
-
- KVRAF
- 8953 posts since 5 Aug, 2009
msvs wrote: ↑Thu Nov 25, 2021 8:33 am1. see the number on the bottom row... just move these numbersCaine123 wrote: ↑Thu Nov 25, 2021 6:31 am 1. small stupid question, how can i change a seleccted arpnote in semitones? with left click hold i can only make big jumps
2. how can i play a sound on full keyboardrange (many Sequences you can play a sound in a specific area)
3. when i play a drumpattern, is there a way that when playing a note lower it gets shifted -1 semitones to all? cause it always stays at e.g. C5 for all samples.
-- also would be cool to export these samples,
2. go to the keyzone tab. Also each ARP has its own keyzones (in the Arp Bottom right, from-to)
3. not directly but you can route an entry into the modmatrix:
Source:Keyzone ->100%->Target:DrumsAll Pitch
@dermage: thats maybe only valid for the standalone app. CM was deeply inweaved into Avenger and Rene could not compile at all on Mac, there were hundreds of unsolveable conflicts with M1. Maybe it would have been possible with very deep research and a complete re-coding over months. Dropping it was the most logical thing at this point.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit