Desert Machines [Metal, Industrial, Progressive, Soundtrack]
- KVRist
- Topic Starter
- 301 posts since 26 Jun, 2018
https://youtu.be/ojQnUEaEwbU
https://soundcloud.com/infravolt/desert-machines
This track made specifically for Songwriting Competition 051 - "Let there be rock!".
Mix Challenge forum | Songwriting Competition | Thread, related to this contest
FLAC | MP3
The goal was to create a track in rock music aesthetic. There were a wide selection of examples of different styles and genres, from classic psychedelic rock to modern progressive/djent metal.
It is another case where I create a track from a spontaneous jam by testing a new plugin. It was UJAM's VG Carbon. Funny is that I got it as a gift on sale may be a year ago and almost forgot about it. Without it, this track may not be even written.
An inspiration for this track goes deeply from 90's strategy videogames soundtracks, with several influences of progressive and industrial metal bands of that era.
Instruments and techniques:
1. The drums are FL Studio's factory drumkit (FPC Metal kit).
2. The bass is ABP Lite. I tried to use other bass libraries and also tried to use MODO Bass, but I got the same result with more CPU usage.
3. The rhythm guitar is UJAM VG Carbon, an 8-string guitar rompler with builtin processor.
4. There goes a keyboards:
- Synthetic arpeggio made with Repro-1;
- Synthetic choir (mixed) from TAL-Sampler's factory bank with lots of volume automation;
- Sweeping pad made with Repro-5 (appears in the bridge section);
- Orchestral hit from FL Studio's FLEX (General MIDI library).
5. The lead guitar is MusicLab RealLPC. Processed with ToneLib GFX (one of the factory presets, slightly tweaked). This guitar rompler has some interesting humanization options. You cam make it sound like it was played by a dead drunk punk.
6. A buch of desert storm samples, processed with frequency shifter and shimmer reverb that crates some eerie atmosphere.
7. A special send with several stacked reverbs that processes some instrumets and drums to create a huge imapct sounds.
Produced in FL Studio 20.8
https://soundcloud.com/infravolt/desert-machines
This track made specifically for Songwriting Competition 051 - "Let there be rock!".
Mix Challenge forum | Songwriting Competition | Thread, related to this contest
FLAC | MP3
The goal was to create a track in rock music aesthetic. There were a wide selection of examples of different styles and genres, from classic psychedelic rock to modern progressive/djent metal.
It is another case where I create a track from a spontaneous jam by testing a new plugin. It was UJAM's VG Carbon. Funny is that I got it as a gift on sale may be a year ago and almost forgot about it. Without it, this track may not be even written.
An inspiration for this track goes deeply from 90's strategy videogames soundtracks, with several influences of progressive and industrial metal bands of that era.
Instruments and techniques:
1. The drums are FL Studio's factory drumkit (FPC Metal kit).
2. The bass is ABP Lite. I tried to use other bass libraries and also tried to use MODO Bass, but I got the same result with more CPU usage.
3. The rhythm guitar is UJAM VG Carbon, an 8-string guitar rompler with builtin processor.
4. There goes a keyboards:
- Synthetic arpeggio made with Repro-1;
- Synthetic choir (mixed) from TAL-Sampler's factory bank with lots of volume automation;
- Sweeping pad made with Repro-5 (appears in the bridge section);
- Orchestral hit from FL Studio's FLEX (General MIDI library).
5. The lead guitar is MusicLab RealLPC. Processed with ToneLib GFX (one of the factory presets, slightly tweaked). This guitar rompler has some interesting humanization options. You cam make it sound like it was played by a dead drunk punk.
6. A buch of desert storm samples, processed with frequency shifter and shimmer reverb that crates some eerie atmosphere.
7. A special send with several stacked reverbs that processes some instrumets and drums to create a huge imapct sounds.
Produced in FL Studio 20.8
"Some people don't like music created on a PC and declare it as "fake". I don't care. The only thing matters to me is the end result."
SoundCloud YouTube Patreon
SoundCloud YouTube Patreon
- KVRist
- Topic Starter
- 301 posts since 26 Jun, 2018
Also, please check other enties of this contest:
There is one entry that isn't uploaded to SoundCloud: alavault - M1
https://soundcloud.com/infravolt/sets/r ... ompetition
There is one entry that isn't uploaded to SoundCloud: alavault - M1
https://soundcloud.com/infravolt/sets/r ... ompetition
"Some people don't like music created on a PC and declare it as "fake". I don't care. The only thing matters to me is the end result."
SoundCloud YouTube Patreon
SoundCloud YouTube Patreon
- KVRAF
- 11504 posts since 13 Mar, 2009 from UK
I loved the rhythmic components - drums/bass/guitar on here. The gave the track a lot of drive and energy. The processed storm samples also worked very well for me. I think the orchestral hits may have lessened the impact of the lead guitar a little - I thought it gave those sounds a "layered" quality, whereas I would have preferred the lead guitar to have a little more prominence than the hits which could have been a little more in the background.
The piece seems to have "game soundtrack" vibes. Listen to Mick Gordon's "Rip & Tear" if you need further confirmation
Good work
The piece seems to have "game soundtrack" vibes. Listen to Mick Gordon's "Rip & Tear" if you need further confirmation
Good work
- KVRist
- Topic Starter
- 301 posts since 26 Jun, 2018
Thank you!
Actually, Mick Gordon was one of the people that inspired me to make music in the first place. It's hard to deny an influence of his work.
An orchestral hit thing has a strong assiciation with 90's videogame music in my brain. I just wanted to make a track with it for a long time. I may have overdone with it.
"Some people don't like music created on a PC and declare it as "fake". I don't care. The only thing matters to me is the end result."
SoundCloud YouTube Patreon
SoundCloud YouTube Patreon
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- KVRist
- 49 posts since 10 Jan, 2022
Nice track. The guitar fits well, didn't seem too programmed. Quake III team arena kind of vibes, I loved that soundtrack.
What about more contrast between rhythm and lead guitar? Heavy rhythm, going into lead as a peak moment?
Heavy drums might fit too. eg. breakdown section to drums and bass... Just a few ideas I thought of...
Damn now I've got to listen back to Team Arena ....follow this vibe! I've not used guitars much... gotta do that.
What about more contrast between rhythm and lead guitar? Heavy rhythm, going into lead as a peak moment?
Heavy drums might fit too. eg. breakdown section to drums and bass... Just a few ideas I thought of...
Damn now I've got to listen back to Team Arena ....follow this vibe! I've not used guitars much... gotta do that.
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- Banned
- 1240 posts since 28 May, 2007
The base is there !
This needs some serious mixing !
Feels unbalanced and deserve some more loudness !
Good ideas and good inspiration !
Keep it up !
(( D ))
This needs some serious mixing !
Feels unbalanced and deserve some more loudness !
Good ideas and good inspiration !
Keep it up !
(( D ))