How to make a sounds 'fall from the sky'

How to make that sound...
Post Reply New Topic
RELATED
PRODUCTS

Post

Sound Designers...

An object is in the air, coming straight for you.... and landing on your head! How to make that sound?

So this is a 2 parter. First, a reverb to make things sound like they're above your head in the air, and then transitioning to falling, getting closer and closer, until..... THUMP!

What do you think? Thinking of a diffuse reverb with highs dampened for the air, transitioning to a mostly dry sound with full presence at the end. And I guess a reverse impact to have anticipation kind of 'whoosh'... But need to get more specific. :oops:

:tu:

Post

Jumbomonkey wrote: Sun Jan 16, 2022 2:15 pm So this is a 2 parter. First, a reverb to make things sound like they're above your head in the air, and then transitioning to falling, getting closer and closer, until..... THUMP!
Unless they're specifically designed to manage 3D spacialisation, a reverb probably isnt going to do that. The human brain decodes height information from additional reflections caused by the pinnea of the ears.

You'll maybe be able to get a sense of something moving in from somewhere, but not above.

Look at proper spacialisation tools. Anaglyph is free, for example, as is dearVR Micro, though you have to sign up to a mailing list for that. Im not sure if SoundField by Rode does height, but you could look at that too.
my other modular synth is a bugbrand

Post

whyterabbyt wrote: Sun Jan 16, 2022 2:34 pm Look at proper spacialisation tools.
Great idea, hadn't considered that! Thanks

Post

Have you got an example?
CHOOSX Remakes on my Youtube Channel

Post

CHOOS wrote: Sun Jan 16, 2022 3:06 pm Have you got an example?
https://www.youtube.com/watch?v=XCDKJQ3Z8bU

Post

Not so sure that's a great example, unless Ive misunderstood the original post.

I thought this was from the perspective of the person on the ground, not the starting point of the thing falling? ie should get louder, not quieter.

Also, are you definitely going for the 'cartoonification'?
my other modular synth is a bugbrand

Post

In mid air there ain't nothing to reflect sound. So a reverb won't add anything to being realistic.
We are the KVR collective. Resistance is futile. You will be assimilated. Image
My MusicCalc is served over https!!

Post

Thanks guys. whyterabbyt pretty much nailed it there, spatialization effects with elevation feature pretty much nails it. Or at least close to it. Anaglyph seems to do the trick for now.

Post

Aha I kinda get what you mean now.

Also there will be somewhat less low end in sound further away. so a lowpass filter gradually going lower might help a bit.
Obviously volume getting louder.
right before the impact something like the final thump but in reverse and only a split second and a little lower in volume.
The thump sound can be manipulated in a ton of ways too to emphasize the "how devastating" the thump was.
CHOOSX Remakes on my Youtube Channel

Post Reply

Return to “Sound Design”