my word, he took a long time to say "just press stuff and see what happens"
Poll : Would KVR benefit from a video tools forum?
- addled muppet weed
- 111242 posts since 26 Jan, 2003 from through the looking glass
- addled muppet weed
- 111242 posts since 26 Jan, 2003 from through the looking glass
i did learn what alpha actually does though 
- KVRAF
- 8465 posts since 29 Sep, 2010 from Maui
You can load videos or images as the background layer in VS if anyone didn't see that.
AS for OpenGL, you can load images and even geometry via a mesh. Video codecs are not supported by GLSL I'm sure, though there are ways around that. I have only had a cursory glance at it, but I will see about porting some code into it when I get the time. It's not a big deal, you just have to make some declarations and hook up your variables so that VS can use them, exactly what I did in that ray march video with Viz by Echobit. Writing shaders is not necessary at all, there is tons of code all over the net that you can port without much difficulty, if only you understand how to read and use the code. Of course, you can write it yourself as well, but that is a highly technical subject I'm afraid, not something for everyone.
Anyway, it should be able to do quite a lot, though I think I saw something about minimum framerate requirements, which might limit the use of complex code, like that ray marcher for instance.
...more later, I will post some examples.
-Cheers
AS for OpenGL, you can load images and even geometry via a mesh. Video codecs are not supported by GLSL I'm sure, though there are ways around that. I have only had a cursory glance at it, but I will see about porting some code into it when I get the time. It's not a big deal, you just have to make some declarations and hook up your variables so that VS can use them, exactly what I did in that ray march video with Viz by Echobit. Writing shaders is not necessary at all, there is tons of code all over the net that you can port without much difficulty, if only you understand how to read and use the code. Of course, you can write it yourself as well, but that is a highly technical subject I'm afraid, not something for everyone.
Anyway, it should be able to do quite a lot, though I think I saw something about minimum framerate requirements, which might limit the use of complex code, like that ray marcher for instance.
...more later, I will post some examples.
-Cheers
- addled muppet weed
- 111242 posts since 26 Jan, 2003 from through the looking glass
re videos, yeah, ive managed to load, but not playback 
photos, ive had a quick go with one of me as it was that or the cat that i already had ready on the machine.
would be good for title card type thing maybe?
the rest ill read again, and probably still need to wait for examples
photos, ive had a quick go with one of me as it was that or the cat that i already had ready on the machine.
would be good for title card type thing maybe?
the rest ill read again, and probably still need to wait for examples
- KVRAF
- 13705 posts since 19 Jun, 2008 from Seattle
Well on your way then.
Creating and editing custom materials in VS:
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRAF
- 8465 posts since 29 Sep, 2010 from Maui
So checking into the VS shader stuff, VS takes a bit more work than Viz as there is more in the program to accommodate, e.g. more UI stuff and whatnot. In any event, it's not really a problem. I'm debating if I should try to demonstrate how easy it is to hack this stuff. As a programmer type, it's somewhat embarrassing to show that you can actually do it that way, e.g. take advantage of how the system works to circumvent what should probably be more difficult problems.
Still, it might prove difficult to do, for those with little or no understanding of computer programming, it might not be worth an attempt.
As for progress, this is about half factory preset and half of a shader taken from the GLSL sandbox website. I did that mostly to utilize the VS built in editor and compiler, in order to see how it works. *shrug
btw: sound is the Twisted Electrons BlastBeats, OPL3 (SoundBlaster 16) chip synth.
https://vimeo.com/730901760
As for progress, this is about half factory preset and half of a shader taken from the GLSL sandbox website. I did that mostly to utilize the VS built in editor and compiler, in order to see how it works. *shrug
btw: sound is the Twisted Electrons BlastBeats, OPL3 (SoundBlaster 16) chip synth.
https://vimeo.com/730901760
- KVRAF
- 13705 posts since 19 Jun, 2008 from Seattle
^^^ Bummer Echobit has stopped Viz on Windows development (for the time being anyway).
But there is also, this:
Cathodemer Visual Synth
https://www.hypertonal.net/cathodemer/features.html
But there is also, this:
Cathodemer Visual Synth
https://www.hypertonal.net/cathodemer/features.html
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- Beware the Quoth
- Topic Starter
- 35431 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Ah, I think I saw that on Steam and assumed it was just a CRT emulator. Cheers for making me re-look. And it supports Spout, so Im in.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
- KVRAF
- 13705 posts since 19 Jun, 2008 from Seattle
^^^
Yeah, I feel fortunate to have re-stumbled upon it in a two+ year old "links-2-checkout" text file (which I have way too many of) as I was going through some saved folders last night, looking for old software downloads (that are no longer available).
Bought it immediately.
I could be wrong but the 'internal bitmap editor' function looks like I can load and manipulate something I've toyed with doing off and on for a while as a stop-motion (animated) 'Space Invaders' parody kinda thing, made with Pixelmash. (did lots of stop-motion/claymation way way back.)
https://nevercenter.com/pixelmash/
Anyway, whether that plays-out or not, Cathodemer ticks a lot of boxes.
Here's the Steam link:
https://store.steampowered.com/app/697860/Cathodemer/
Bought it immediately.
I could be wrong but the 'internal bitmap editor' function looks like I can load and manipulate something I've toyed with doing off and on for a while as a stop-motion (animated) 'Space Invaders' parody kinda thing, made with Pixelmash. (did lots of stop-motion/claymation way way back.)
https://nevercenter.com/pixelmash/
Anyway, whether that plays-out or not, Cathodemer ticks a lot of boxes.
Here's the Steam link:
https://store.steampowered.com/app/697860/Cathodemer/
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRAF
- 13705 posts since 19 Jun, 2008 from Seattle
Played with this ISFLoader online thingy a bit today. Interesting. I did not import anything into Live however, as shown here, as the Live add-on app is Mac only.
Last edited by Shabdahbriah on Mon Jul 18, 2022 3:34 pm, edited 1 time in total.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRAF
- 13705 posts since 19 Jun, 2008 from Seattle
Possibilities... fun stuff.
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRAF
- 13119 posts since 7 May, 2006 from Southern California
Oh wow, I forgot about this thread!
I post little clips of video synth stuff on twitter sometimes. Here are my two most recent things (click on the images for links to the clips):


Here is the music video for the single from my last EP:
This is all done with hardware video synths, a mini-DV camera and a Panasonic WJ-MX30. recorded and edited on a pair of Panasonic AG-1980s, with some post processing in Davinci Resolve.
I don't really know what I'm doing but I have a lot of fun experimenting.
I post little clips of video synth stuff on twitter sometimes. Here are my two most recent things (click on the images for links to the clips):


Here is the music video for the single from my last EP:
This is all done with hardware video synths, a mini-DV camera and a Panasonic WJ-MX30. recorded and edited on a pair of Panasonic AG-1980s, with some post processing in Davinci Resolve.
I don't really know what I'm doing but I have a lot of fun experimenting.
- addled muppet weed
- 111242 posts since 26 Jan, 2003 from through the looking glass
hey! that's my method! 
- KVRAF
- 8465 posts since 29 Sep, 2010 from Maui
btw: if the mp4 video's are not being loaded or displayed correctly in Imaginando's VS, you can try to install the codecs from the LAVFilters package. Chances are that will correct the issue. This was the recommended fix from their support btw.
https://github.com/Nevcairiel/LAVFilters/releases
-Cheers
https://github.com/Nevcairiel/LAVFilters/releases
-Cheers
- KVRAF
- 13705 posts since 19 Jun, 2008 from Seattle
^^^ noted. 
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil