Korg WAVESTATION Legacy - Patch always resets itself after reloading project

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Caine123
KVRAF
Topic Starter
7700 posts since 5 Aug, 2009

Post Sun Jun 19, 2022 6:35 am

hey guys, i wondered myself why suddenly there is an arpeggio sound and rechecked myold mp3 file and there is only the Slow strings, so i just switched these on, then it sounds identical, but saving and reloading the project all layers are on again! any ideas why this is like that? normally it should be saved with the project file? FL20

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beely
KVRAF
2319 posts since 6 Jul, 2013

Post Sun Jun 19, 2022 8:18 am

The project restores the plugin state, which is the RAM banks loaded. If you made edits, but didn’t save those edits back to the RAM bank, those edits won’t be preserved.

Caine123
KVRAF
Topic Starter
7700 posts since 5 Aug, 2009

Post Sat Jan 28, 2023 3:05 pm

beely wrote: Sun Jun 19, 2022 8:18 am The project restores the plugin state, which is the RAM banks loaded. If you made edits, but didn’t save those edits back to the RAM bank, those edits won’t be preserved.
back to it, i never replied and continued, thx beely :)!

so shall i save the bank first (i dont want to overwrite my factory banks) and then save the preset?
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beely
KVRAF
2319 posts since 6 Jul, 2013

Post Sat Jan 28, 2023 4:11 pm

If you want to preserve the existing RAM banks, save those out as bank files, either to your drive, or just save the plugin state in your DAW as "Factory RAM" or something. Now you can always easily recall them.

Then I would suggest if you want to make your own edits, load in an init bank to clean out the RAM/s for your own use (save these as presets to your DAW for easy quick recall too), and make all your edits there. As you go and edit sounds, saving the performances/patches/wave sequences bank to the internal RAM bank, keep saving that edited RAM bank you're working on to a file - something like "User Bank 1", etc, and/or to a DAW preset, which ever is more convenient.

But the bottom line is, when you save the state of the plugin as a DAW preset, it saves the state of all the RAM banks. So when you edit a sound, and "write" that sound back to the RAM bank in the WS, to actually preserve the state of that edited bank, it has to be saved somewhere, either to disk, or as a plugin preset, otherwise the next time the plugin loads, it will load whatever the default state of the RAM banks is, and your edited banks and sounds will be lost.

The RAM banks are for your own use, if you never want to overwrite the contents of them, you'll never be able to to make and save your own WS sounds. The RAMs just happen to come with more presets, rather than being empty, which is a good thing, but you can save and load the contents of these at will - this shouldn't inhibit anything.

(I'll check back in 6 months for the reply... :wink: )
Last edited by beely on Sun Jan 29, 2023 7:26 am, edited 1 time in total.

rafa1981
KVRian
862 posts since 4 Jan, 2007

Post Sun Jan 29, 2023 1:34 am

I never understood why they do emulate the quirks of hardware bank/patch saving and recalling.

Caine123
KVRAF
Topic Starter
7700 posts since 5 Aug, 2009

Post Sun Jan 29, 2023 11:34 am

beely wrote: Sat Jan 28, 2023 4:11 pm If you want to preserve the existing RAM banks, save those out as bank files, either to your drive, or just save the plugin state in your DAW as "Factory RAM" or something. Now you can always easily recall them.

Then I would suggest if you want to make your own edits, load in an init bank to clean out the RAM/s for your own use (save these as presets to your DAW for easy quick recall too), and make all your edits there. As you go and edit sounds, saving the performances/patches/wave sequences bank to the internal RAM bank, keep saving that edited RAM bank you're working on to a file - something like "User Bank 1", etc, and/or to a DAW preset, which ever is more convenient.

But the bottom line is, when you save the state of the plugin as a DAW preset, it saves the state of all the RAM banks. So when you edit a sound, and "write" that sound back to the RAM bank in the WS, to actually preserve the state of that edited bank, it has to be saved somewhere, either to disk, or as a plugin preset, otherwise the next time the plugin loads, it will load whatever the default state of the RAM banks is, and your edited banks and sounds will be lost.

The RAM banks are for your own use, if you never want to overwrite the contents of them, you'll never be able to to make and save your own WS sounds. The RAMs just happen to come with more presets, rather than being empty, which is a good thing, but you can save and load the contents of these at will - this shouldn't inhibit anything.

(I'll check back in 6 months for the reply... :wink: )
hey beely, thx so much, this time im faster :D

oh man, i dont get it at all.... i just used this option and saved as FACTORY RAMs
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but, if i now write the edited patch (you can only save to RAM 1,2 or 3) on Card6 i need to choose RAM 1,2 or 3. but if u now overwrite it, are the other projects where i use WAVESTATION also changed with the RAM settings? e,g, i use WAVESTATION RAM 1 Sound 0 Ski Jam and overwrite it. will this also sound now altered/overwritten in other projects where i used Sound 0 Ski Jam?

sorry to ask so stupid!

i saved the STATE with FL Studio
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and then dragged it in on another instance, sadly all other layers were again on, not the solo one only :/ so this didnt work. otherwise i would have used this method now.
rafa1981 wrote: Sun Jan 29, 2023 1:34 am I never understood why they do emulate the quirks of hardware bank/patch saving and recalling.
yes, i think they should update it and give a modern touch, let the old mode in of course too! but also offer a newer style of preset handling...
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beely
KVRAF
2319 posts since 6 Jul, 2013

Post Sun Jan 29, 2023 12:27 pm

Caine123 wrote: Sun Jan 29, 2023 11:34 am oh man, i dont get it at all.... i just used this option and saved as FACTORY RAMs
Ok, so you saved RAM1-3 as a file, which you can always restore by loading it back into the plugin, incase you overwrite the contents of RAM1-3 with your own sounds and want the presets back.
Caine123 wrote: Sun Jan 29, 2023 11:34 ambut, if i now write the edited patch (you can only save to RAM 1,2 or 3) on Card6 i need to choose RAM 1,2 or 3.
Correct, because you always store your edited sounds in a RAM bank. (And need to make these edits permanent on disk by either saving the a disk file, or saving the project which should save the current state of the plugin, including the contents of all three RAM banks.
Caine123 wrote: Sun Jan 29, 2023 11:34 ambut if u now overwrite it, are the other projects where i use WAVESTATION also changed with the RAM settings? e,g, i use WAVESTATION RAM 1 Sound 0 Ski Jam and overwrite it. will this also sound now altered/overwritten in other projects where i used Sound 0 Ski Jam?
If you're not sure - take five minutes to test!

By default, the WS loads with RAM1-3 as the factory presets. When you save you project, it should save the state of the plugin, which includes the three RAM banks as they were when you made that project.

Anything you do in the plugin in a different project, won't affect the contents of the plugin when you made a previous project.
Caine123 wrote: Sun Jan 29, 2023 11:34 am i saved the STATE with FL Studio
I've no idea what a "Channel State" is.

Presumably you should be using "Save preset as..." to save the state of a plugin as a preset.

When you save the state of a plugin as a preset in your DAW, it should save the entire state of the plugin (the same as what's saved when you save the project). All DAWs I know of work like this. I don't know FL Studio, but I'm sure you can save both plugin presets, and when you save a project, the plugins should be saved as they were in that project, otherwise no projects with plugins would ever be recallable.

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EvilDragon
KVRAF
22940 posts since 7 Jan, 2009 from Croatia

Post Sun Jan 29, 2023 3:47 pm

Disable responding to Program Change messages in Global section, then it won't reset patches on loading project. Not sure if that's a bug or not - but I suppose if you set a Bank Select and a Program Change message at the beginning of your project it'd also work fine.

Caine123
KVRAF
Topic Starter
7700 posts since 5 Aug, 2009

Post Mon Jan 30, 2023 5:35 am

thx guys, @beely, will test shortly!
EvilDragon wrote: Sun Jan 29, 2023 3:47 pm Disable responding to Program Change messages in Global section, then it won't reset patches on loading project. Not sure if that's a bug or not - but I suppose if you set a Bank Select and a Program Change message at the beginning of your project it'd also work fine.
thx man! i just set these first the 2nd and then the 1st option to disable, both times saved the project and reloaded, sadly again the layers were reset :/ from active layer
1 off
2 on
3 off

all were on again :(

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T-CM11
KVRAF
2812 posts since 31 Jan, 2003 from Ghent, Belgium

Post Mon Jan 30, 2023 5:54 am

Caine123 wrote: Mon Jan 30, 2023 5:35 am all were on again :(
Have also you tried it in the latest version?

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EvilDragon
KVRAF
22940 posts since 7 Jan, 2009 from Croatia

Post Mon Jan 30, 2023 5:55 am

Why aren't you using the latest update with the much better GUI :)

Caine123
KVRAF
Topic Starter
7700 posts since 5 Aug, 2009

Post Mon Jan 30, 2023 6:12 am

beely wrote: Sun Jan 29, 2023 12:27 pm
Caine123 wrote: Sun Jan 29, 2023 11:34 am oh man, i dont get it at all.... i just used this option and saved as FACTORY RAMs
Ok, so you saved RAM1-3 as a file, which you can always restore by loading it back into the plugin, incase you overwrite the contents of RAM1-3 with your own sounds and want the presets back.
Caine123 wrote: Sun Jan 29, 2023 11:34 ambut, if i now write the edited patch (you can only save to RAM 1,2 or 3) on Card6 i need to choose RAM 1,2 or 3.
Correct, because you always store your edited sounds in a RAM bank. (And need to make these edits permanent on disk by either saving the a disk file, or saving the project which should save the current state of the plugin, including the contents of all three RAM banks.
Caine123 wrote: Sun Jan 29, 2023 11:34 ambut if u now overwrite it, are the other projects where i use WAVESTATION also changed with the RAM settings? e,g, i use WAVESTATION RAM 1 Sound 0 Ski Jam and overwrite it. will this also sound now altered/overwritten in other projects where i used Sound 0 Ski Jam?
If you're not sure - take five minutes to test!

By default, the WS loads with RAM1-3 as the factory presets. When you save you project, it should save the state of the plugin, which includes the three RAM banks as they were when you made that project.

Anything you do in the plugin in a different project, won't affect the contents of the plugin when you made a previous project.
Caine123 wrote: Sun Jan 29, 2023 11:34 am i saved the STATE with FL Studio
I've no idea what a "Channel State" is.

Presumably you should be using "Save preset as..." to save the state of a plugin as a preset.

When you save the state of a plugin as a preset in your DAW, it should save the entire state of the plugin (the same as what's saved when you save the project). All DAWs I know of work like this. I don't know FL Studio, but I'm sure you can save both plugin presets, and when you save a project, the plugins should be saved as they were in that project, otherwise no projects with plugins would ever be recallable.
thx a lot again, ok this is strange it doesnt work :/

my steps:
created a test project with 1 instance of WAVESTATION.
i chose RAM 1 and Patch 3
Image

i then solo'ed layer 2
Image

then hit WRITE and OK. Again i resaved the project. didnt work after reloading.

i did step 2 again and hit WRITE and OK and SAVED addtitionally to RAM 1 and saved the bank. after reloading again all 3 layers on :/
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Caine123
KVRAF
Topic Starter
7700 posts since 5 Aug, 2009

Post Mon Jan 30, 2023 6:13 am

T-CM11 wrote: Mon Jan 30, 2023 5:54 am
Caine123 wrote: Mon Jan 30, 2023 5:35 am all were on again :(
Have also you tried it in the latest version?
not yet :(
EvilDragon wrote: Mon Jan 30, 2023 5:55 am Why aren't you using the latest update with the much better GUI :)
i wanted to export all stems, save all settings before i update/upgrade (i already bought it in december the new collection upgrade) but i dont want that it might mess my current/old projects, bad experiences with other plugins ;D
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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beely
KVRAF
2319 posts since 6 Jul, 2013

Post Mon Jan 30, 2023 7:45 am

Caine123 wrote: Mon Jan 30, 2023 6:12 am i did step 2 again and hit WRITE and OK and SAVED addtitionally to RAM 1 and saved the bank. after reloading again all 3 layers on :/
This is working as designed. On the Wavestation "Solo" is not something that is saved in a performance/patch - it's purely a temporary edit tool to help you focus on the various items you're editing. It's not a sound parameter and its status can't be saved. If you don't want to hear other patches in a performance, remove them, or turn their volumes down.

Try actually changing a patch reference in a performance instead while testing this.

Caine123
KVRAF
Topic Starter
7700 posts since 5 Aug, 2009

Post Mon Jan 30, 2023 10:52 am

beely wrote: Mon Jan 30, 2023 7:45 am
Caine123 wrote: Mon Jan 30, 2023 6:12 am i did step 2 again and hit WRITE and OK and SAVED addtitionally to RAM 1 and saved the bank. after reloading again all 3 layers on :/
This is working as designed. On the Wavestation "Solo" is not something that is saved in a performance/patch - it's purely a temporary edit tool to help you focus on the various items you're editing. It's not a sound parameter and its status can't be saved. If you don't want to hear other patches in a performance, remove them, or turn their volumes down.

Try actually changing a patch reference in a performance instead while testing this.
aaaahhhh this is great! thx this worked and was saved in the session :). thx so much!

last thing is, the joystick position however isnt saved, do you maybe know if there is a way to save it? it resets always when reloading the project.

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