Oh might I have some resources that didn't get deleted from a previous demo? I'll check.Mike Janney wrote: ↑Sat Apr 29, 2023 6:06 amI think we only had three sizes in the installer, I would need to check on that. But the sizes are kind of the pixel scalings (2x) and not GUI scaling.Echoes in the Attic wrote: ↑Tue Apr 25, 2023 8:11 am The new sizes are great. It actually seems like there are 4 sizes. Small, medium, large and extra large. Liking the medium!
There seems to be a default as well that is the same as the small. Not sure why both are there as different skins, they seem to be the same. Also there is a 2x, and a large (2x). I think the large (2x) is more like a 3x actually. Not sure if this is a typo, but they are definitely not both 2x. One is significantly bigger.
It is sounding great though. Once multi-outs are available I'll be picking this up.
Audiorealism ADM2 Coming?
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Echoes in the Attic
- KVRAF
- Topic Starter
- 10625 posts since 12 May, 2008
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Mike Janney
- KVRist
- 429 posts since 10 Jun, 2004
You can right click the Part Selector buttons, that should trigger the sound. In Write Mode you can also tap-write by shift or right+clicking the said selectors.Echoes in the Attic wrote: ↑Sat Apr 29, 2023 6:29 am This might be a stupid question but how do you trigger a given drum sound in the ui? I thought there was a way but I couldn't find it so I used a keyboard. Just to audition the sound a mean.
AudioRealism
www.audiorealism.se
www.audiorealism.se
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Echoes in the Attic
- KVRAF
- Topic Starter
- 10625 posts since 12 May, 2008
Would be cool if maybe the label area just above triggered the sound to not need a right-click, Especially for touch or pen type usage.Mike Janney wrote: ↑Fri May 26, 2023 5:57 amYou can right click the Part Selector buttons, that should trigger the sound. In Write Mode you can also tap-write by shift or right+clicking the said selectors.Echoes in the Attic wrote: ↑Sat Apr 29, 2023 6:29 am This might be a stupid question but how do you trigger a given drum sound in the ui? I thought there was a way but I couldn't find it so I used a keyboard. Just to audition the sound a mean.
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bob swans
- KVRist
- 391 posts since 16 Sep, 2007
Multi out now available
- ADM1x now features a new TR-909 emulation, which is a hybrid modelled/sampled model. This gives a more natural sounding 909 while not sounding robotic like a straight sampled 909. Some of the sounds are carried over from the old models. The Kick is completely new.
- Improved the TR-808 model with similar features to that above
- Added a "Use Improved 808/909 model" to the Patch Menu. This allows the user to switch back to the old models if preferred or needed
- ADM1x mutes now affect audio rather than triggers
- ADM1x now responds to transport stop and stops the PCMPlayers
- ADM1x now responds to AllNotesOff and AllSoundOff midi messages
- Multi-out is now supported (Stereo, 16xStereo, 25xStereo)
https://www.audiorealism.se/forum.html? ... 1335263151


- ADM1x now features a new TR-909 emulation, which is a hybrid modelled/sampled model. This gives a more natural sounding 909 while not sounding robotic like a straight sampled 909. Some of the sounds are carried over from the old models. The Kick is completely new.
- Improved the TR-808 model with similar features to that above
- Added a "Use Improved 808/909 model" to the Patch Menu. This allows the user to switch back to the old models if preferred or needed
- ADM1x mutes now affect audio rather than triggers
- ADM1x now responds to transport stop and stops the PCMPlayers
- ADM1x now responds to AllNotesOff and AllSoundOff midi messages
- Multi-out is now supported (Stereo, 16xStereo, 25xStereo)
https://www.audiorealism.se/forum.html? ... 1335263151
Synth Presets and Music
https://linktr.ee/BoBSwanS
https://linktr.ee/BoBSwanS
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lalo
- KVRAF
- 1580 posts since 14 Oct, 2002
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gentleclockdivider
- KVRAF
- 5827 posts since 22 Mar, 2009 from gent
Why a hybrid 909 model ( not counting the sampled hi-hats ) ?
This kind of feels like throwing in the towel when it comes to pure modelling
This kind of feels like throwing in the towel when it comes to pure modelling
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Soul calibrating ..frequencies
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gentleclockdivider
- KVRAF
- 5827 posts since 22 Mar, 2009 from gent
Hmm weird , there is no difference between the 808 kick versus 808 improved model .
Two seperate hits cancel each other out completely (when one is phase inverted )
Two seperate hits cancel each other out completely (when one is phase inverted )
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Soul calibrating ..frequencies
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gentleclockdivider
- KVRAF
- 5827 posts since 22 Mar, 2009 from gent
Switching the gui to tr-x skin crashes the host and no possibility to return to the old skin(s) .
It now loads generic sliders ( provided by host ) as a gui ,even after restarting the host (renoise) .

It now loads generic sliders ( provided by host ) as a gui ,even after restarting the host (renoise) .

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Soul calibrating ..frequencies
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Echoes in the Attic
- KVRAF
- Topic Starter
- 10625 posts since 12 May, 2008
Yeah I don't really hear a difference in the 808 kick or snare from old model to improved.gentleclockdivider wrote: ↑Tue Jun 06, 2023 5:43 am Hmm weird , there is no difference between the 808 kick versus 808 improved model .
Two seperate hits cancel each other out completely (when one is phase inverted )
And with the 909 I definitely do, though I'm not sure I like it more. The snare has a much louder tone that stands out much more.
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Echoes in the Attic
- KVRAF
- Topic Starter
- 10625 posts since 12 May, 2008
Also, is there supposed to be this many options for skins? As I mentioned before it seems like there are several that are the same.
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gentleclockdivider
- KVRAF
- 5827 posts since 22 Mar, 2009 from gent
Can anyone try the crash bug .
Just switch to any other skin besides tr-x , then back to tr-x skin .
Result : we're stuck with a guiless plugin .
Doing this with vst3 version will give you generic sliders provided by host , vst 2 does not .
In both cases there is no GUI
At least renoise gives a crash warning without shutting down , loomer architect just vanishes when opening adm .
I am trying to find the adm-x config file but no luck
Just switch to any other skin besides tr-x , then back to tr-x skin .
Result : we're stuck with a guiless plugin .
Doing this with vst3 version will give you generic sliders provided by host , vst 2 does not .
In both cases there is no GUI
At least renoise gives a crash warning without shutting down , loomer architect just vanishes when opening adm .
I am trying to find the adm-x config file but no luck
Last edited by gentleclockdivider on Wed Jun 07, 2023 11:56 pm, edited 1 time in total.
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kingtubby
- KVRian
- 991 posts since 1 Mar, 2003 from Duston, NN5
Yep, same here.gentleclockdivider wrote: ↑Wed Jun 07, 2023 11:44 pm Can anyone trie the crash bug .
just witch to any other skin besides tr-x , then back to tr-x skin .
Result : we're stuck with a guiless plugin
There is a 'gui.ini' file (@\Documents\AudioRealism\ADM1x) that can be edited to restore the previous working skin.
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enCiphered
- KVRian
- 1133 posts since 13 Dec, 2016
And yet you never tire of worshiping tranzistow. Epic!gentleclockdivider wrote: ↑Wed Jun 07, 2023 11:44 pm Result : we're stuck with a guiless plugin .
Doing this with vst3 version will give you generic sliders provided by host , vst 2 does not .
In both cases there is no GUI
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gentleclockdivider
- KVRAF
- 5827 posts since 22 Mar, 2009 from gent
enCiphered wrote: ↑Thu Jun 08, 2023 12:25 amAnd yet you never tire of worshiping tranzistow. Epic!gentleclockdivider wrote: ↑Wed Jun 07, 2023 11:44 pm Result : we're stuck with a guiless plugin .
Doing this with vst3 version will give you generic sliders provided by host , vst 2 does not .
In both cases there is no GUI

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Soul calibrating ..frequencies
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gentleclockdivider
- KVRAF
- 5827 posts since 22 Mar, 2009 from gent
Thanks , that did the jobkingtubby wrote: ↑Wed Jun 07, 2023 11:51 pmYep, same here.gentleclockdivider wrote: ↑Wed Jun 07, 2023 11:44 pm Can anyone trie the crash bug .
just witch to any other skin besides tr-x , then back to tr-x skin .
Result : we're stuck with a guiless plugin
There is a 'gui.ini' file (@\Documents\AudioRealism\ADM1x) that can be edited to restore the previous working skin.
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies