Plugins like the JD-990?

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vurt
addled muppet weed
103491 posts since 26 Jan, 2003 from through the looking glass

Post Sat Aug 08, 2020 9:31 am

ah! i see. makes sense, the single cycles i mean.
cheers :)

nidaye
KVRer
6 posts since 31 Jan, 2018

Post Sat Jun 10, 2023 1:12 pm

Late to the discussion, but in case anyone's interested, that "Glass Voices" patch can also be found in all Original-JV (under the name "Glasswaves"), Super-JV, and XV family synthes.

The patch contains two layers. The 1st and most prominent, is a wineglass ringing sample (the kind you get by rubbing your finger along the glass lip). The 2nd layer is either an "Organ Bell" type of sample (as was used on the Original-JVs) or a "Vocal Ooh" type of sample (as was used on the newer families).

The "ethereal" quality of the sound results primarily from three factors:
1) the slow Attack and rich higher harmonics of the samples themselves;
2) the lush Roland chorus effect; (reverb had less to do with the perceived "spacialness" in this particular case);
3) "Random Panning" setting on both layers, this is a nice trick to create sense of movement. It works well with factor 1), coz the slow Attack helps alleviate some of the abruptness of the random pan.

I've attached a Super JV version of this sound below for reference. Cheers.
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bluesawsq
KVRist
143 posts since 21 Sep, 2020

Post Sun Jun 18, 2023 2:16 am

nidaye wrote: Sat Jun 10, 2023 1:12 pm Late to the discussion, but in case anyone's interested, that "Glass Voices" patch can also be found in all Original-JV (under the name "Glasswaves"), Super-JV, and XV family synthes.

The patch contains two layers. The 1st and most prominent, is a wineglass ringing sample (the kind you get by rubbing your finger along the glass lip). The 2nd layer is either an "Organ Bell" type of sample (as was used on the Original-JVs) or a "Vocal Ooh" type of sample (as was used on the newer families).

The "ethereal" quality of the sound results primarily from three factors:
1) the slow Attack and rich higher harmonics of the samples themselves;
2) the lush Roland chorus effect; (reverb had less to do with the perceived "spacialness" in this particular case);
3) "Random Panning" setting on both layers, this is a nice trick to create sense of movement. It works well with factor 1), coz the slow Attack helps alleviate some of the abruptness of the random pan.

I've attached a Super JV version of this sound below for reference. Cheers.
I think there is no reverb at all in that patch. It's just chorus(es) + ping pong delay.
And the abrubtness of the random pan is masked mostly by those stereo effects and the pan differences on each layer. Slow attack an release help also.

Here is the "Glass Voices" patch recreated in Kontakt:
JD_Glass_Voices.zip
Roland Cloud XV-5080 and JD-990 audio demo by SynthMania were used as references.
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